Assorted spelling fixes.
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@ -130,8 +130,8 @@ static const WELLKNOWNSID WellKnownSids[] =
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{ {0,0}, WinBuiltinDCOMUsersSid, { SID_REVISION, 2, { SECURITY_NT_AUTHORITY }, { SECURITY_BUILTIN_DOMAIN_RID, DOMAIN_ALIAS_RID_DCOM_USERS } } },
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};
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/* these SIDs must be constructed as relative to some domain - only the RID is well-kown */
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typedef struct WELLKOWNRID
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/* these SIDs must be constructed as relative to some domain - only the RID is well-known */
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typedef struct WELLKNOWNRID
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{
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WELL_KNOWN_SID_TYPE Type;
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DWORD Rid;
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@ -147,7 +147,7 @@ START_TEST(loader)
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1, sizeof(IMAGE_OPTIONAL_HEADER), 0x200, 0x1000,
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sizeof(dos_header) + sizeof(nt_header) + sizeof(IMAGE_SECTION_HEADER) + 0x1000,
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sizeof(dos_header) + sizeof(nt_header) + sizeof(IMAGE_SECTION_HEADER),
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ERROR_BAD_EXE_FORMAT /* XP doesn't like aligments */
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ERROR_BAD_EXE_FORMAT /* XP doesn't like alignments */
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},
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{ &dos_header, sizeof(dos_header),
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1, sizeof(IMAGE_OPTIONAL_HEADER), 0x1000, 0x200,
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@ -390,7 +390,7 @@ int WINAPI RestartDialogEx(HWND hWndOwner, LPCWSTR lpwstrReason, DWORD uFlags, D
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HANDLE hToken;
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TOKEN_PRIVILEGES npr;
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/* enable shutdown privilege for current process */
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/* enable the shutdown privilege for the current process */
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if (OpenProcessToken(GetCurrentProcess(), TOKEN_ADJUST_PRIVILEGES, &hToken))
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{
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LookupPrivilegeValueA(0, "SeShutdownPrivilege", &npr.Privileges[0].Luid);
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@ -2537,7 +2537,7 @@ void pshader_glsl_texkill(SHADER_OPCODE_ARG* arg) {
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/* 2.0 shaders compare all 4 components in texkill */
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shader_addline(arg->buffer, "if (any(lessThan(%s.xyzw, vec4(0.0)))) discard;\n", dst_param.reg_name);
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} else {
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/* 1.X shaders only compare the first 3 components, propably due to the nature of the texkill
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/* 1.X shaders only compare the first 3 components, probably due to the nature of the texkill
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* instruction as a tex* instruction, and phase, which kills all a / w components. Even if all
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* 4 components are defined, only the first 3 are used
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*/
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@ -94,8 +94,8 @@ Do not preprocess input.
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.IP "\fB-W\fR"
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Enable pedantic warnings.
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.IP "\fB-d \fIn\fR"
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Set debug level to the nonnegative integer \fIn\fR. If
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prefixed with \fB0x\fR, it will be interpretted as a hexidecimal
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Set debug level to the non negative integer \fIn\fR. If
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prefixed with \fB0x\fR, it will be interpreted as an hexadecimal
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number. For the meaning of values, see the \fBDebug\fR section.
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.PP
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.B Miscellaneous options:
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