wined3d: Fix type of loop variable in IWineD3DCubeTextureImpl_Destroy().

This commit is contained in:
Gerald Pfeifer 2007-11-01 17:15:45 +01:00 committed by Alexandre Julliard
parent 4d721de4d2
commit d59ca34794
1 changed files with 1 additions and 1 deletions

View File

@ -272,7 +272,7 @@ static void WINAPI IWineD3DCubeTextureImpl_ApplyStateChanges(IWineD3DCubeTexture
******************************************* */
static void WINAPI IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
int i,j;
unsigned int i,j;
TRACE("(%p) : Cleaning up\n",This);
for (i = 0; i < This->baseTexture.levels; i++) {
for (j = 0; j < 6; j++) {