Frédéric Delanoy
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760faf01a9
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tests: Assorted spelling fixes.
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2011-08-04 18:27:37 +02:00 |
Henri Verbeet
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7e3ecd683c
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wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
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2011-08-04 09:04:39 +02:00 |
Matteo Bruni
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afd1fe4389
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d3d9/tests: Add a couple of fog tests.
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2011-07-28 11:29:05 +02:00 |
Matteo Bruni
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9a790806bd
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d3d9/tests: Fix some messages.
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2011-07-27 11:53:14 +02:00 |
Matteo Bruni
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85e729cf5d
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d3d9/tests: Rename a variable.
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2011-07-27 11:53:09 +02:00 |
Matteo Bruni
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9d3cc8b012
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wined3d: Make dummy textures black.
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2011-07-06 19:38:46 +02:00 |
Matteo Bruni
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8d39a85e18
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d3d9/tests: Fix alpha component in the unbound sampler tests.
Spotted by Sean Sube.
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2011-07-06 19:38:19 +02:00 |
Marcus Meissner
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8e5c79e439
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d3d9: Remove superflous NULL checks (Coverity).
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2011-06-27 13:28:13 -05:00 |
Henri Verbeet
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11bf170ce0
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d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
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2011-06-16 11:16:22 +02:00 |
Andrew Nguyen
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94785ab4d5
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d3d9: Increment the reference count of the IDirect3D9 parent when creating a device.
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2011-06-06 21:49:19 +02:00 |
Henri Verbeet
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708d94212b
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wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
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2011-06-06 16:18:33 +02:00 |
Sean Sube
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301c6ef4e5
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d3d9/tests: Added unbound sampler test for pixel shaders.
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2011-06-03 13:41:48 +02:00 |
Andrew Nguyen
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14e199ff6b
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d3d9/tests: Avoid a shift overflow in render_state_test_data_init.
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2011-05-31 18:32:59 +02:00 |
Rico Schüller
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480259ca2c
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d3d9/tests: Fix some ok() messages in the visual tests.
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2011-05-25 17:54:38 +02:00 |
Stefan Dösinger
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cf757a6361
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d3d9: Use a pixel shader for the vs 3.0 input test.
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2011-05-25 12:23:32 +02:00 |
Stefan Dösinger
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d8224118ab
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d3d: Make the INTZ test more reliable.
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2011-05-25 12:23:24 +02:00 |
Henri Verbeet
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ea34d7aaba
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d3d9/tests: Add a test for unwritten pixel shader outputs.
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2011-05-25 11:49:27 +02:00 |
Henri Verbeet
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6d31824a6e
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d3d9/tests: Fix the depth clamping test.
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2011-05-25 11:48:29 +02:00 |
Stefan Dösinger
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e7c55939c4
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d3d9: Drop the fixed function varying test.
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
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2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
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f6b30a17b3
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d3d9: AMD cards don't clip transformed vertices.
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2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
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9e19cb076f
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d3d9: AMD drivers return D3D_OK when reading data from an unfinished query.
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2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
|
77c1454cf6
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d3d9: Skip the YUV tests when the driver confuses the U and V channels.
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2011-05-20 10:34:37 +02:00 |
Stefan Dösinger
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803bad0959
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d3d9: Account for another different behavior in the viewport test.
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2011-05-20 10:34:30 +02:00 |
Stefan Dösinger
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5107796fc7
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d3d9: Disable the zero instance test.
It fails on modern Nvidia cards (Win7, Geforce 9600).
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2011-05-19 10:09:08 +02:00 |
Stefan Dösinger
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387d5d74ce
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d3d9: Use a DWORD to read render states.
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2011-05-19 10:08:55 +02:00 |
Francois Gouget
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5920de5ffb
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Assorted spelling and case fixes.
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2011-05-09 12:09:27 +02:00 |
Francois Gouget
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bfbc015854
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d3d9/tests: Add a '\n' to a skip() call.
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2011-05-09 12:09:15 +02:00 |
Henri Verbeet
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ed3f5081a3
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d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test().
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2011-05-06 14:23:46 +02:00 |
Henri Verbeet
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4a7ff5fc35
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d3d9/tests: Add a volume texture test to test_reset().
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2011-05-05 11:45:13 +02:00 |
John Edmonds
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d9f8cba50f
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wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through.
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2011-05-04 20:42:34 +02:00 |
John Edmonds
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1772a043db
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d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.
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2011-05-04 20:42:34 +02:00 |
Henri Verbeet
|
d06873443d
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d3d9/tests: Avoid leaking a device in the Reset test.
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2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
d2479406e8
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d3d9/tests: Add a test for window styles on device creation.
|
2011-05-04 17:26:46 +02:00 |
Henri Verbeet
|
02f0d82d24
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d3d9/tests: Destroy the window after we're done with it in test_reset().
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2011-05-03 14:38:06 +02:00 |
Henri Verbeet
|
86d090ee8e
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d3d9/tests: Add a depth blit test.
|
2011-04-06 21:17:53 +02:00 |
Henri Verbeet
|
f212a56819
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d3d9/tests: Add a test for partial depth buffer copies.
|
2011-04-05 11:13:56 +02:00 |
Stefan Dösinger
|
5e9884a488
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d3d9: Test depth stencil size mismatches.
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2011-03-16 16:31:54 +01:00 |
Austin English
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66f5234f3e
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d3d9/tests: Make sure to use return values (LLVM/Clang).
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2011-02-17 18:33:42 +01:00 |
Matteo Bruni
|
c04f8ce055
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d3d9/tests: Add a test for clip planes.
|
2011-02-15 17:24:26 +01:00 |
Peter Urbanec
|
766e732fb3
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d3d9/tests: Use primary monitor screen size to perform tests.
|
2011-02-11 17:40:39 +01:00 |
Stefan Dösinger
|
eadae86c85
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d3d9: Use a proper window class for the query test.
|
2011-02-07 10:05:00 -06:00 |
Henri Verbeet
|
82a4373cd0
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wined3d: Check if formats are supported as render target in srgbwrite_format_test().
Floating point formats in particular may not be supported everywhere.
|
2011-02-02 12:23:34 +01:00 |
Henri Verbeet
|
0fb6005fa8
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d3d9/tests: Check another return value in maxmip_test() (LLVM/Clang).
|
2011-02-02 12:21:20 +01:00 |
Stefan Dösinger
|
af641eb4fd
|
d3d9: Add an sRGB format test.
|
2011-02-01 12:04:35 +01:00 |
Stefan Dösinger
|
73c4fbcc51
|
d3d9: Work around an odd nvidia windows bug.
|
2011-02-01 12:03:24 +01:00 |
Stefan Dösinger
|
d9591d69f4
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d3d9: Use a proper window class in the device tests.
|
2011-02-01 12:03:03 +01:00 |
Henri Verbeet
|
4125fa62b9
|
d3d9/tests: Check ColorFill() return codes in color_fill_test() (LLVM/Clang).
|
2011-02-01 12:01:06 +01:00 |
Henri Verbeet
|
34bd603b9e
|
d3d9/tests: Add a test for the NULL format.
|
2011-01-27 14:14:04 +01:00 |
Henri Verbeet
|
91ac0c37b1
|
wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for
most things, so we should only need special handling for pow and nrm.
|
2011-01-25 12:32:38 +01:00 |
Greg Geldorp
|
5c9ce61e9b
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d3d9/tests: Skip tests if not running in the foreground.
|
2011-01-12 14:56:25 +01:00 |