Ken Thomases
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7366709d60
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d3d8/tests: Test that Direct3D8 doesn't modify the pixel format of the window it targets.
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2014-02-22 08:42:03 -06:00 |
Stefan Dösinger
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69c4f41646
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d3d8/tests: Add a test for sub resource private data.
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2014-02-17 20:16:28 +01:00 |
Ken Thomases
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bdb9a9e4f0
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d3d8/tests: Ignore broken CheckDeviceType() behavior on 64-bit Windows 8.
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2014-02-13 19:00:59 +01:00 |
Henri Verbeet
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b22ee99fe9
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d3d8/tests: Accept some broken results in test_scalar_instructions().
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2014-02-13 17:52:13 +01:00 |
Henri Verbeet
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56d1225ec2
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d3d8/tests: Direct3DCreate8() is always available if we have d3d8.
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2014-01-29 20:26:06 +01:00 |
Henri Verbeet
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1438c74b74
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d3d8/tests: Port test_display_formats() to d3d8.
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2014-01-29 20:25:55 +01:00 |
Alexandre Julliard
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99ef0d6ff0
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makefiles: Get rid of the MAKE_TEST_RULES variable.
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2014-01-02 12:13:16 +01:00 |
Henri Verbeet
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27dc41d0dc
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wined3d: Fix the source swizzle for WINED3DSIH_LOG and WINED3DSIH_LOGP.
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2013-12-12 12:08:09 +01:00 |
Henri Verbeet
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c8852c3ee3
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wined3d: Fix the source swizzle for WINED3DSIH_EXPP.
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2013-12-11 15:15:01 +01:00 |
Henri Verbeet
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6e9acca1f4
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wined3d: Fix the source swizzle for WINED3DSIH_EXP.
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2013-12-11 15:14:58 +01:00 |
Henri Verbeet
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b5742fb950
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d3d8/tests: Add a test for instructions taking a scalar source.
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2013-12-11 15:14:55 +01:00 |
Stefan Dösinger
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f65f951cba
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d3d8/tests: Read the result before swapping in volume_v16u16_test.
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2013-11-25 17:42:56 +01:00 |
Stefan Dösinger
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de60681b86
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d3d8/tests: Add a test for AddDirtyRect.
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2013-11-21 19:39:02 +01:00 |
Henri Verbeet
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b83a0b9d3e
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d3d8: Clear pBits and Pitch when d3d8_surface_LockRect() fails.
This is a only slightly modified version of a patch by Lasse Rasinen.
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2013-11-12 14:15:01 +01:00 |
Henri Verbeet
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4eb3ce8568
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d3d8/tests: Use color_match() in p8_texture_test().
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2013-11-01 10:53:04 +01:00 |
Henri Verbeet
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45a1aae0a1
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d3d8/tests: Use explicit A calls.
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2013-10-29 10:34:18 +01:00 |
Henri Verbeet
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f70672336e
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d3d8/tests: Avoid windowsx.h.
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2013-10-29 10:34:03 +01:00 |
Stefan Dösinger
|
9db01c16ac
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d3d8/tests: Port z_range_test to d3d8.
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2013-10-25 17:18:48 +02:00 |
Stefan Dösinger
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672e3ee1b4
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d3d8/tests: Remove the rtpatch test.
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2013-10-24 19:01:56 +02:00 |
Michael Stefaniuc
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0e681027a2
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tests: Compile the tests by default with -D__WINESRC__.
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2013-10-02 11:04:02 +02:00 |
Stefan Dösinger
|
993c977890
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d3d8/tests: Add a volume V16U16 test.
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2013-09-23 20:32:35 +02:00 |
Stefan Dösinger
|
8aa65c79e7
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d3d8/tests: Test invalid volume lock boxes.
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2013-09-19 19:49:59 +02:00 |
Stefan Dösinger
|
9efed3d379
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d3d8/tests: Add tests for block-based volume formats.
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2013-09-19 19:49:55 +02:00 |
Stefan Dösinger
|
5b48335ce2
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d3d8/tests: Mark YUY2 and UYVY broken.
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2013-09-10 17:00:50 +02:00 |
Stefan Dösinger
|
99da74fea4
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d3d8/tests: Test the behavior of failing surface creation calls.
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2013-09-10 17:00:41 +02:00 |
Stefan Dösinger
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36c15d92e9
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d3d8/tests: Test blocked texture creation restrictions.
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2013-09-06 17:25:08 +02:00 |
Matteo Bruni
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bcecdbda88
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d3d8/tests: Add cnd instruction test.
|
2013-09-03 16:58:28 +02:00 |
Stefan Dösinger
|
6c1007db1e
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d3d8/tests: Add a DXT5 volume test.
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2013-09-02 18:07:40 +02:00 |
Stefan Dösinger
|
930d43be08
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d3d8/tests: Add UpdateTexture tests with volumes.
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2013-08-27 21:30:03 +02:00 |
Stefan Dösinger
|
ccc1ce9fe3
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d3d8/tests: Add a volume texture locking test.
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2013-08-27 21:30:03 +02:00 |
Alexandre Julliard
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32d8e9cb96
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d3d8/tests: Remove a todo from a test that succeeds.
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2013-07-29 15:52:09 +02:00 |
Henri Verbeet
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00f41ac4e0
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d3d8/tests: Make shader bytecode static const.
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2013-07-01 19:51:23 +02:00 |
Stefan Dösinger
|
5f2f2ae9c8
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d3d8/tests: Add a test for fog_start == fog_end.
|
2013-06-19 20:09:53 +02:00 |
Stefan Dösinger
|
a18cffb4de
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d3d8/tests: Test NPOT texture creation.
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2013-04-16 17:48:56 +02:00 |
Sam Edwards
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33d31a3547
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wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
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2013-04-11 12:06:49 +02:00 |
Sam Edwards
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ce6173264d
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d3d8/tests: Verify window style after exiting fullscreen mode.
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2013-04-03 11:34:02 +02:00 |
Stefan Dösinger
|
0badb01ce1
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d3d8/tests: Add simple DrawRectPatch tests.
|
2013-01-25 11:31:06 +01:00 |
Stefan Dösinger
|
aaa11492db
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wined3d: Ignore clears if count = 0 and rects != NULL.
|
2013-01-23 19:16:32 +01:00 |
Stefan Dösinger
|
ce31e40f24
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d3d8/tests: Create a plain DS surface in test_reset_resources.
|
2013-01-16 20:27:13 +01:00 |
Stefan Dösinger
|
f30b6d0b4a
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d3d8/tests: Add a software vertexprocessing buffer discard test.
|
2013-01-15 16:25:36 +01:00 |
Stefan Dösinger
|
d70ab45fc5
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d3d8: Return D3D_OK from the palette setters.
|
2013-01-14 17:30:03 +01:00 |
Henri Verbeet
|
f279d09f78
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d3d8/tests: Merge surface.c into device.c.
|
2013-01-09 17:39:29 +01:00 |
Henri Verbeet
|
59aab5ca5c
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d3d8/tests: Merge texture.c into device.c.
|
2013-01-09 17:05:05 +01:00 |
Henri Verbeet
|
19cb2e21a3
|
d3d8/tests: Merge buffer.c into device.c.
|
2013-01-09 17:05:02 +01:00 |
Henri Verbeet
|
00ef7a5285
|
d3d8/tests: Merge volume.c into device.c.
|
2013-01-08 12:49:07 +01:00 |
Henri Verbeet
|
9dbf059c75
|
d3d8/tests: Merge d3d8_main.c into device.c.
|
2013-01-08 12:49:06 +01:00 |
Henri Verbeet
|
fa834b0bcc
|
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
|
2012-11-19 11:47:03 +01:00 |
Henri Verbeet
|
f94f753e51
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d3d8/tests: Also test that render states get reset in test_reset().
|
2012-11-16 11:39:54 +01:00 |
Sam Edwards
|
9fb27d7a05
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d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0.
|
2012-11-08 15:37:50 +01:00 |
Matteo Bruni
|
f90f895759
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d3d8: Use proper helper.
|
2012-10-10 20:34:13 +02:00 |