Francois Gouget
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e282d418e3
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d3dx9_36: Add a trailing '\n' to a couple of Wine traces.
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2012-08-21 17:47:49 +02:00 |
Józef Kucia
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cda7633775
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d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray.
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2012-08-21 17:47:43 +02:00 |
Józef Kucia
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9fec159abc
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d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
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2012-08-21 17:47:41 +02:00 |
Józef Kucia
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51f4f01308
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d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
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2012-08-21 17:47:40 +02:00 |
Józef Kucia
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edbd09fb45
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d3dx9: Implement ID3DXConstantTable::SetMatrixTransposeArray.
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2012-08-21 17:47:39 +02:00 |
Józef Kucia
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aaac25dc67
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d3dx9: ID3DXConstantTable::SetFloat shouldn't change the value of matrix and vector constants.
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2012-08-21 17:47:37 +02:00 |
Józef Kucia
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2f73fd6ed5
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d3dx9: ID3DXConstantTable::SetVector shouldn't change the value of matrix constants.
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2012-08-21 17:47:36 +02:00 |
Józef Kucia
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978971e1ac
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d3dx9: ID3DXConstantTable::SetMatrix should set scalar constants.
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2012-08-21 17:47:34 +02:00 |
Rico Schüller
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77993a610e
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d3dx9: Avoid TRUE : FALSE conditional expression.
|
2012-08-21 17:32:11 +02:00 |
Rico Schüller
|
becf83fd86
|
d3dx9: Remove not needed TRACE.
|
2012-08-21 17:32:02 +02:00 |
Rico Schüller
|
892308fdb6
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d3dx9: Identify D3DTSS_CONSTANT and FVF states.
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2012-08-21 17:31:58 +02:00 |
Rico Schüller
|
f9a4a9db1b
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d3dx9: Don't double check the technique.
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2012-08-21 17:31:54 +02:00 |
Rico Schüller
|
98d196a808
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d3dx9/tests: Add variable name test.
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2012-08-20 14:58:45 +02:00 |
Rico Schüller
|
c1193ab79b
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d3dx9: Move technique name handling to technique handle validation.
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2012-08-20 14:58:39 +02:00 |
Rico Schüller
|
05818a3056
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d3dx9: Use a separate function for the technique name.
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2012-08-20 14:58:34 +02:00 |
Rico Schüller
|
9c1c964139
|
d3dx9: Silence missing function handling in the effect interface.
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2012-08-20 14:58:30 +02:00 |
Rico Schüller
|
24ee16de09
|
d3dx9: Make annotation handling more generic for techniques and passes.
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2012-08-20 14:58:22 +02:00 |
Rico Schüller
|
607c76a165
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d3dx9: Improve check for empty braces for elements.
|
2012-08-20 14:58:10 +02:00 |
Rico Schüller
|
07ae14ad4c
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d3dx9: Return NULL if name is not given.
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2012-08-20 14:58:05 +02:00 |
Józef Kucia
|
b31b9864d9
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d3dx9: Fix ID3DXConstantTable::SetMatrix.
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2012-08-16 19:37:09 +02:00 |
Józef Kucia
|
53ce2a240b
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d3dx9: Fix ID3DXConstantTable::SetVector.
|
2012-08-16 19:37:04 +02:00 |
Józef Kucia
|
5fd7d9826c
|
d3dx9/tests: Add tests for ID3DXConstantTable::SetValue.
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2012-08-16 19:37:00 +02:00 |
Józef Kucia
|
c2c9959bb8
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d3dx9: Implement ID3DXConstantTable::SetValue.
|
2012-08-16 19:36:54 +02:00 |
Józef Kucia
|
6fff4b9e87
|
d3dx9/tests: Add tests for setting matrix shader constants.
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2012-08-16 19:36:47 +02:00 |
Józef Kucia
|
fbba743484
|
d3dx9: Implement ID3DXConstantTable::SetBoolArray.
|
2012-08-16 19:36:39 +02:00 |
Józef Kucia
|
d2bbbc712e
|
d3dx9: Implement ID3DXConstantTable::SetBool.
|
2012-08-16 19:36:28 +02:00 |
Józef Kucia
|
35dd7034cf
|
d3dx9/tests: Add tests for ID3DXConstantTable::SetDefaults.
|
2012-08-14 12:48:01 +02:00 |
Józef Kucia
|
367ff5efc9
|
d3dx9/tests: Add tests for constant tables with default values.
|
2012-08-14 12:48:00 +02:00 |
Józef Kucia
|
fea0b7dcbe
|
d3dx9: Implement ID3DXConstantTable::SetDefaults.
|
2012-08-14 12:48:00 +02:00 |
Józef Kucia
|
711ee8a792
|
d3dx9: Correctly handle constants without default values in D3DXGetShaderConstantTableEx.
|
2012-08-14 12:48:00 +02:00 |
Józef Kucia
|
e67920f12f
|
d3dx9: Introduce a helper function for setting float shader constants.
|
2012-08-14 12:47:59 +02:00 |
Józef Kucia
|
c9f9025633
|
d3dx9: Introduce helper functions to operate on constant handles.
|
2012-08-14 12:47:59 +02:00 |
Detlef Riekenberg
|
feea459238
|
d3dx9_36/tests: Fix failures on vista x64.
|
2012-08-14 11:57:57 +02:00 |
Józef Kucia
|
dcc09efe80
|
d3dx9/tests: Add cube texture tests for ID3DXRenderToEnvMap.
|
2012-08-13 17:28:12 +02:00 |
Józef Kucia
|
5a99be321b
|
d3dx9/tests: Add basic tests for ID3DXRenderToEnvMap.
|
2012-08-13 17:28:09 +02:00 |
Józef Kucia
|
17d92f3b8f
|
d3dx9: Implement rendering to cube textures in ID3DXRenderToEnvMap.
|
2012-08-13 17:28:05 +02:00 |
Józef Kucia
|
8c4adc0617
|
d3dx9: Introduce separate functions for restoring and capturing device state.
|
2012-08-13 17:28:00 +02:00 |
Józef Kucia
|
c51bf7b082
|
d3dx9/tests: Clean up device state after tests.
|
2012-08-13 17:27:54 +02:00 |
Rico Schüller
|
c178b61bb9
|
d3dx9/tests: Check all elements in the effect parameter value test.
|
2012-08-13 11:51:18 +02:00 |
Rico Schüller
|
3bd55d0b62
|
d3dx9/tests: Reduce effect parameter value test count.
|
2012-08-13 11:51:11 +02:00 |
Józef Kucia
|
2c1968aef9
|
d3dx9: Allow D3DX_DEFAULT to be passed as srclevel to D3DXFilterTexture.
|
2012-07-23 14:55:45 +02:00 |
Nozomi Kodama
|
c7bf5e09d5
|
d3dx9_36: Add more traces.
|
2012-07-23 12:33:25 +02:00 |
Nozomi Kodama
|
3c278d7ec3
|
d3dx9_36: Add some traces.
|
2012-07-20 13:59:04 +02:00 |
Nozomi Kodama
|
f5714cccbd
|
d3dx9_36: Implementation of D3DXSHRotateZ.
|
2012-07-19 17:02:01 +02:00 |
Józef Kucia
|
ffe36a3894
|
d3dx9: Implement volume texture filtering in D3DXFilterTexture.
|
2012-07-16 16:56:17 +02:00 |
Józef Kucia
|
e8bfaf1727
|
d3dx9: Use structure to pass volume size to pixel format conversion functions.
|
2012-07-16 16:56:08 +02:00 |
Józef Kucia
|
29acc31506
|
d3dx9: Implement point filtering for volume textures.
|
2012-07-16 16:55:56 +02:00 |
Józef Kucia
|
5d4bc53343
|
d3dx9: Implement pixel format conversion for volume textures.
|
2012-07-16 16:55:48 +02:00 |
Nozomi Kodama
|
c957f8a921
|
d3dx9_36: Implementation of D3DXSHEvalDirection.
|
2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
|
f757f3fb7d
|
d3dx9: Implementation of D3DXSHMultiply2.
|
2012-07-16 14:33:43 +02:00 |