Henri Verbeet
4c727ed0a1
wined3d: Get rid of the SAVEDSTATES typedef.
2011-11-08 09:50:31 +01:00
Rico Schüller
ef62e41fca
wined3d: Fix spelling.
2011-09-21 11:35:43 +02:00
Henri Verbeet
565fcbdfb8
wined3d: Get rid of the clip status code.
...
I'm pretty sure this is just broken, and I'm not aware of any application
using this.
2011-07-14 14:11:18 +02:00
Henri Verbeet
fcf4303e1a
wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
2011-07-14 14:11:07 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Stefan Dösinger
1b860b11b3
wined3d: Cast clipplane doubles to floats.
2011-05-16 16:35:30 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
0de0e81793
wined3d: Decrement the vertex declaration refcount on stateblock destruction.
2011-04-20 13:06:35 +02:00
Henri Verbeet
4651746102
wined3d: Set resource bindings to NULL before releasing them on stateblock destruction.
...
To prevent ERRs from device_resource_released().
2011-04-19 13:29:32 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
8fe80e18b2
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
bea8d0a713
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
fe3cfb3e8e
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
96d225d4dd
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Henri Verbeet
5fd1b5c023
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
2010-10-01 13:46:47 +02:00
Henri Verbeet
d6d345fa8a
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
2010-09-28 17:33:16 +02:00
Henri Verbeet
39886193fd
wined3d: Set initial stateblock state directly on a wined3d_state structure.
2010-09-27 14:10:45 +02:00
Henri Verbeet
b9f4fdcc51
wined3d: Capture stateblock state from a wined3d_state structure.
2010-09-27 14:10:45 +02:00
Henri Verbeet
9f75633a4f
wined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27 14:10:45 +02:00
Henri Verbeet
8b54093bbc
wined3d: Pass a wined3d_state structure to record_lights().
2010-09-27 14:10:45 +02:00
Henri Verbeet
f870cf07e8
wined3d: Move clip status to wined3d_state.
2010-09-22 12:41:22 +02:00
Henri Verbeet
9ce3c61a41
wined3d: Move clip plane state to wined3d_state.
2010-09-22 12:41:18 +02:00
Henri Verbeet
4546a13d98
wined3d: Move light state to wined3d_state.
2010-09-22 12:41:13 +02:00
Henri Verbeet
f4df53c41a
wined3d: Move the primitive type to wined3d_state.
2010-09-22 12:41:06 +02:00
Henri Verbeet
98a91e84bc
wined3d: Move base vertex state to wined3d_state.
2010-09-21 14:17:07 +02:00
Henri Verbeet
902630efb5
wined3d: Move index buffer state to wined3d_state.
2010-09-21 14:17:03 +02:00
Henri Verbeet
153d8d43aa
wined3d: Move stream state to wined3d_state.
2010-09-21 14:16:58 +02:00
Henri Verbeet
b37ce45d6c
wined3d: Move pixel shader constants to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
33dfb9539c
wined3d: Move the pixel shader to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
8a148cc7c5
wined3d: Move vertex shader constants to wined3d_state.
2010-09-20 13:48:12 +02:00
Henri Verbeet
dd4aea36c9
wined3d: Move the vertex shader to wined3d_state.
2010-09-20 13:48:12 +02:00
Henri Verbeet
e31ea51bab
wined3d: Move the vertex declaration to wined3d_state.
2010-09-18 13:05:54 +02:00
Henri Verbeet
d728d5f0ec
wined3d: Move texture bindings to wined3d_state.
2010-09-18 13:05:49 +02:00
Henri Verbeet
8fdfc736bf
wined3d: Move sampler states to wined3d_state.
2010-09-16 10:12:24 -05:00
Henri Verbeet
5b3c1a2082
wined3d: Move texture states to wined3d_state.
2010-09-16 10:12:17 -05:00
Henri Verbeet
597da9907a
wined3d: Move transforms to wined3d_state.
2010-09-16 10:12:06 -05:00
Henri Verbeet
5f6ced2767
wined3d: Move the material to wined3d_state.
2010-09-16 10:11:57 -05:00
Henri Verbeet
16d9c91b97
wined3d: Move the viewport to wined3d_state.
2010-09-15 10:33:26 -05:00
Henri Verbeet
937eb7e600
wined3d: Move the scissor rect to wined3d_state.
2010-09-15 10:33:20 -05:00
Henri Verbeet
1ef4f075c1
wined3d: Introduce a separate structure for stateblock states.
...
We'd like to not pass an entire stateblock to things like state handlers and
the shader backend, because those then use the stateblock to get to the
device and through there to all the rest of wined3d. This would also be
required for serialization of wined3d draw and state change commands into a
single GL context. Resource updates would be explicitly excluded from
serialization.
2010-09-15 10:33:14 -05:00
Henri Verbeet
6ce848bee4
wined3d: Introduce a structure for stream state.
2010-09-14 11:43:54 -05:00
Henri Verbeet
b68d257710
wined3d: Get rid of redundant comparisons against NULL / 0.
2010-09-14 09:43:33 -05:00
Henri Verbeet
eb3c81fd69
wined3d: Sampler states are 1-based.
...
0 isn't a valid sampler state, and including it would overflow the
stateblock's contained_sampler_states array in
stateblock_init_contained_states().
2010-06-02 11:53:39 +02:00
Henri Verbeet
dc67164d0d
wined3d: Fix some more misspellings of "device".
2010-04-21 11:57:32 +02:00
Henri Verbeet
520f74de21
wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
2010-04-20 11:14:35 +02:00
Henri Verbeet
f41ee7cd0a
wined3d: Capture the correct scissor rectangle.
...
This bug was originally introduced by
d4b63bbd87
, and then propagated by
1f029a30db
.
2010-04-06 11:48:51 +02:00
Henri Verbeet
f5c8153edd
wined3d: Handle stateblock capture for default lights created while recording.
...
For non-recorded stateblocks a light always exists in the device stateblock as
well, since that's where it's copied from. However, when SetLightEnable() is
called for a light that didn't a exist yet while recording a stateblock, the
light is only created on the recorded stateblock.
2010-01-05 12:19:14 +01:00
Henri Verbeet
79a2045395
wined3d: NULL vertex declarations are captured, but not applied.
2009-12-21 15:01:22 +01:00
Henri Verbeet
a389fe551e
wined3d: IWineD3DStateBlockImpl no longer implements IWineD3DBase.
2009-12-18 11:38:59 +01:00
Henri Verbeet
b3defd4c80
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
Henri Verbeet
b6ef17f23d
wined3d: Remove unused GetDevice() implementations.
2009-12-09 13:51:04 +01:00
Henri Verbeet
54f3dec8e6
wined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-08 12:33:29 +01:00
Henri Verbeet
dd5fc79f56
wined3d: The stateblock doesn't really need a parent.
2009-12-04 14:34:59 +01:00
Stefan Dösinger
8eef221d20
d3d: Handle the pointsize_min default difference in d3d8.
2009-11-03 21:22:12 +01:00
Henri Verbeet
48e03bc189
wined3d: Introduce a separate structure for various OpenGL implementation limits.
2009-10-29 13:09:27 +01:00
Henri Verbeet
d7b087618b
wined3d: Remove some unused GLINFO_LOCATION definitions.
2009-10-29 13:09:20 +01:00
Stefan Dösinger
70d6304a21
wined3d: Use the shader backend reported constant limit outside the shader backend.
2009-10-26 11:41:43 +01:00
Henri Verbeet
6be41fd59a
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
Henri Verbeet
594497f4bb
wined3d: Simplify IWineD3DStateBlockImpl_Apply().
...
Consistently use the stateblock's contained states to determine what to apply.
2009-10-15 12:06:18 +02:00
Henri Verbeet
ce10d5f186
wined3d: Don't apply more than num_contained_render_states in IWineD3DStateBlockImpl_Apply().
2009-10-15 12:06:18 +02:00
Henri Verbeet
1f029a30db
wined3d: Simplify IWineD3DStateBlockImpl_Capture().
...
Consistently use the stateblock's contained states to determine what to
capture.
2009-10-14 11:26:38 +02:00
Henri Verbeet
a24d14796a
wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info.
2009-10-14 11:26:26 +02:00
Henri Verbeet
3bc9d1894d
wined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-14 11:26:17 +02:00
Henri Verbeet
580cd8c5bb
wined3d: Get rid of stateblock_copy_values().
...
Use IWineD3DStateBlockImpl_Capture() for the initial stateblock capture
instead.
2009-10-14 11:26:02 +02:00
Henri Verbeet
8949a2c1ad
wined3d: Remove some code that doesn't make sense.
...
This was introduced by abb11f30cd
, but I don't
see how it could ever do something useful. Perhaps that's a lack of
imagination on my part, but the only situation in which device->stateBlock
should be NULL is while creating the initial stateblock, and in that case we
just returned in the line above. Setting the stream frequency of all streams
to 0x01010101 doesn't make sense either.
2009-10-13 11:38:28 +02:00
Henri Verbeet
da5b491606
wined3d: Capture on a recorded stateblock doesn't record the vertexdeclaration in d3d9.
2009-10-13 11:38:28 +02:00
Henri Verbeet
526839068f
wined3d: Vertex state stateblocks should also record the vertex declaration.
2009-10-13 11:38:28 +02:00
Henri Verbeet
3dbfda1ab3
wined3d: Capture some more renderstates in vertex and pixel stateblocks.
2009-10-09 11:50:29 +02:00
Henri Verbeet
442beb1dcf
wined3d: Clear resources that we aren't recording in stateblock_init().
2009-10-09 11:50:29 +02:00
Henri Verbeet
5c22971561
wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock() as well.
2009-10-06 12:02:48 +02:00
Henri Verbeet
b5de2fcb1c
wined3d: Keep references to the textures initially captured by CreateStateBlock() as well.
2009-10-06 12:02:44 +02:00
Henri Verbeet
048c9450d9
wined3d: Use the actual array sizes to determine the number of the various pixel/vertex states.
2009-10-02 11:53:09 +02:00
Henri Verbeet
8b3f868774
wined3d: Move the pixel/vertex states arrays to stateblock.c.
2009-10-02 11:53:03 +02:00
Henri Verbeet
15d4eee58b
wined3d: Use stateblock_init_contained_states() for WINED3DSBT_VERTEXSTATE stateblocks.
2009-10-02 11:52:49 +02:00
Henri Verbeet
d500c9b795
wined3d: Add a separate function to initialize the saved states for WINED3DSBT_VERTEXSTATE.
2009-10-02 11:52:43 +02:00
Henri Verbeet
93c949eba5
wined3d: Use stateblock_init_contained_states() for WINED3DSBT_PIXELSTATE stateblocks.
2009-10-01 12:03:55 +02:00
Henri Verbeet
5a01619d31
wined3d: Add a separate function to initialize the saved states for WINED3DSBT_PIXELSTATE.
2009-10-01 12:03:49 +02:00
Henri Verbeet
841afe485e
wined3d: Use stateblock_init_contained_states() for WINED3DSBT_ALL stateblocks.
2009-10-01 12:03:34 +02:00
Henri Verbeet
c5029f83ec
wined3d: Simplify stateblock_savedstates_set().
...
We only need to handle the case where "value" is TRUE, since the stateblock
data will be filled with zeroes by default.
2009-10-01 12:03:28 +02:00
Henri Verbeet
75fe879c76
wined3d: Get rid of stateblock_savedstates_copy().
...
This is redundant because we call stateblock_savedstates_set() further down.
2009-10-01 12:03:21 +02:00
Henri Verbeet
be0b7355fc
wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field.
2009-09-30 14:31:59 +02:00
Henri Verbeet
5f3425b89b
wined3d: Get rid of stateblock_copy().
2009-09-30 14:31:59 +02:00
Henri Verbeet
345b329217
wined3d: Add a separate function for copying stateblock values.
2009-09-30 14:31:58 +02:00
Henri Verbeet
844dda20ff
wined3d: Make some internal stateblock function arguments const.
2009-09-30 14:31:58 +02:00
Henri Verbeet
5737efe71a
wined3d: Explicitly pass gl_info to stateblock_savedstates_set().
2009-09-30 14:31:58 +02:00
Henri Verbeet
49f712beff
wined3d: Explicitly pass gl_info to stateblock_savedstates_copy().
2009-09-29 14:22:34 +02:00
Henri Verbeet
6d3e5a9cce
wined3d: Pass IWineD3DStateBlockImpl pointers to stateblock_copy().
2009-09-29 14:22:34 +02:00
Henri Verbeet
4ed126f5dc
wined3d: Clear the correct "activeLights" array in stateblock_copy().
2009-09-29 14:22:34 +02:00
Henri Verbeet
664057ce6a
wined3d: Add a separate function for state block initialization.
2009-09-29 14:22:34 +02:00
Henri Verbeet
f9786d7eda
wined3d: Just use the actual array size as argument to memcpy() in stateblock_copy().
2009-09-28 12:38:39 +02:00
Henri Verbeet
dca3c6e7c6
wined3d: Keep vertex declaration references in the stateblock.
2009-09-28 12:38:18 +02:00
Henri Verbeet
709aedf5f9
wined3d: Properly keep texture references in the stateblock.
2009-09-28 12:38:12 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
560d63548d
wined3d: Remove trailing spaces.
2009-08-27 11:45:37 +02:00
Henri Verbeet
35826e9761
wined3d: Fix a condition in record_lights().
2009-08-07 12:11:35 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
691894d1ab
wined3d: Also apply the last sampler state.
...
In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this
is unlikely to make much of a difference.
2009-01-07 12:21:37 +01:00
Henri Verbeet
bddf5e76ea
wined3d: Convert textureState to a bitmap in struct SAVEDSTATES.
2009-01-06 12:45:52 +01:00
Henri Verbeet
a8697d90e4
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
...
Saves some space by not having unused entries is the arrays tracking these
states.
2009-01-06 12:45:43 +01:00
Henri Verbeet
e8ba733706
wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE.
2009-01-05 12:41:31 +01:00
Henri Verbeet
fd33f0f97f
wined3d: Convert samplerState to a bitmap in struct SAVEDSTATES.
2009-01-05 12:41:17 +01:00
Henri Verbeet
c33b38117e
wined3d: Convert renderState to a bitmap in struct SAVEDSTATES.
2009-01-05 12:41:08 +01:00
Henri Verbeet
fc39831e4c
wined3d: Convert transform to a bitmap in struct SAVEDSTATES.
2009-01-05 12:40:57 +01:00
Henri Verbeet
9a889f6b0b
wined3d: Convert textures to a bitmap in struct SAVEDSTATES.
2009-01-03 14:55:31 +01:00
Henri Verbeet
3b5c75d991
wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES.
2009-01-02 11:53:04 +01:00
Henri Verbeet
52a900d4e8
wined3d: Convert streamSource and streamFreq to bitmaps in struct SAVEDSTATES.
2009-01-02 11:52:34 +01:00
Henri Verbeet
73e042496c
wined3d: Fix a few format specifiers in IWineD3DStateBlockImpl_Capture().
2009-01-02 11:51:54 +01:00
Henri Verbeet
29b826b39e
wined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for d3d8.
2008-12-29 12:16:52 +01:00
Henri Verbeet
de494ffe3c
wined3d: The initial value for D3DRS_POINTSIZE_MAX depends on the pointsize limit.
2008-12-29 12:16:42 +01:00
Henri Verbeet
4a19d893e5
wined3d: Only apply shader constants that changed.
...
This improves performance a bit for applications that use a lot of
shaders with a lot of constants.
2008-12-20 11:11:45 +01:00
Henri Verbeet
ef7365a4cd
wined3d: Set the initial viewport in InitStartupStateBlock().
...
>From 8aa3fb7ceb6fb93abf71520c852403284a9f8c76 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Fri, 19 Dec 2008 19:21:55 +0100
Subject: wined3d: Set the initial viewport in InitStartupStateBlock().
2008-12-20 11:11:34 +01:00
Henri Verbeet
4adb342327
wined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-17 14:02:03 +01:00
Henri Verbeet
3e035ddf05
wined3d: Don't leak memory on failure in allocate_shader_constants().
2008-12-12 11:40:44 +01:00
Henri Verbeet
70ed814b95
wined3d: Get rid of the textureDimensions field in the state block.
2008-12-12 11:40:32 +01:00
Henri Verbeet
bcf0b4b128
wined3d: Compare & copy with the correct clipplane size in IWineD3DStateBlockImpl_Capture().
2008-12-10 10:50:30 +01:00
Andrew Talbot
c3cdc671a4
wined3d: Remove unneeded address-of operators from array names.
2008-12-08 22:03:06 +01:00
Henri Verbeet
70968e69ac
wined3d: Use a bitmask to store which bool and int constants are set.
...
Note that constants_set was never actually NULL for
shader_glsl_load_constantsB() and shader_glsl_load_constantsI().
2008-12-03 09:49:10 +01:00
Henri Verbeet
0ae60765de
wined3d: Make functions static where possible.
2008-12-03 09:47:35 +01:00
Henri Verbeet
5532c990b6
wined3d: Const correctness fixes.
2008-12-02 14:04:15 +01:00
Michael Stefaniuc
efeab9d200
wined3d: Use the integer variant of zero instead of casting "0.0".
2008-11-04 11:26:05 +01:00
Alexandre Julliard
6cfef95ce7
wined3d: Convert source files to utf-8.
2008-10-18 19:21:20 +02:00
Rico Schüller
525e30e6b7
wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device.
2008-09-04 12:26:59 +02:00
Andrew Talbot
0064976d54
wined3d: Remove unneeded address-of operators from array names.
2008-07-14 11:50:22 +02:00
H. Verbeet
a637fda7bf
wined3d: Store the current GLSL program in the backend's private data.
2008-07-08 10:47:30 +02:00
Austin English
6e59cd2c34
Spelling fixes.
2008-04-22 12:20:12 +02:00
Stefan Dösinger
b1d8af7926
wined3d: Update copyright lines.
2008-04-02 20:22:42 +02:00
Alexander Dorofeyev
165970992a
wined3d: Make device palettes dynamically allocated.
2008-03-27 11:09:06 +01:00
Andrew Talbot
19c105c79c
wined3d: Assign to structs instead of using memcpy.
2008-03-21 11:24:05 +01:00
Stefan Dösinger
220d9eb44c
wined3d: Move the dummy texture creation to the device.
2008-02-26 11:31:47 +01:00
Stefan Dösinger
e4f8a2da2b
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00