wined3d: Remove unneeded address-of operators from array names.

This commit is contained in:
Andrew Talbot 2008-07-11 21:58:34 +01:00 committed by Alexandre Julliard
parent afc95d4ac3
commit 0064976d54
4 changed files with 9 additions and 9 deletions

View File

@ -289,7 +289,7 @@ HRESULT shader_get_registers_used(
local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
if (!lconst) return E_OUTOFMEMORY;
lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD));
memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
/* In pixel shader 1.X shaders, the constants are clamped between [-1;1] */
if(WINED3DSHADER_VERSION_MAJOR(This->baseShader.hex_version) == 1 && pshader) {
@ -312,7 +312,7 @@ HRESULT shader_get_registers_used(
local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
if (!lconst) return E_OUTOFMEMORY;
lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
memcpy(&lconst->value, pToken + 1, 4 * sizeof(DWORD));
memcpy(lconst->value, pToken + 1, 4 * sizeof(DWORD));
list_add_head(&This->baseShader.constantsI, &lconst->entry);
pToken += curOpcode->num_params;
@ -321,7 +321,7 @@ HRESULT shader_get_registers_used(
local_constant* lconst = HeapAlloc(GetProcessHeap(), 0, sizeof(local_constant));
if (!lconst) return E_OUTOFMEMORY;
lconst->idx = *pToken & WINED3DSP_REGNUM_MASK;
memcpy(&lconst->value, pToken + 1, 1 * sizeof(DWORD));
memcpy(lconst->value, pToken + 1, 1 * sizeof(DWORD));
list_add_head(&This->baseShader.constantsB, &lconst->entry);
pToken += curOpcode->num_params;

View File

@ -697,7 +697,7 @@ BOOL IWineD3DImpl_FillGLCaps(WineD3D_GL_Info *gl_info) {
* Initialize openGL extension related variables
* with Default values
*/
memset(&gl_info->supported, 0, sizeof(gl_info->supported));
memset(gl_info->supported, 0, sizeof(gl_info->supported));
gl_info->max_buffers = 1;
gl_info->max_textures = 1;
gl_info->max_texture_stages = 1;

View File

@ -1046,10 +1046,10 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
This->blockType = WINED3DSBT_INIT;
/* Set some of the defaults for lights, transforms etc */
memcpy(&This->transforms[WINED3DTS_PROJECTION], &identity, sizeof(identity));
memcpy(&This->transforms[WINED3DTS_VIEW], &identity, sizeof(identity));
memcpy(&This->transforms[WINED3DTS_PROJECTION], identity, sizeof(identity));
memcpy(&This->transforms[WINED3DTS_VIEW], identity, sizeof(identity));
for (i = 0; i < 256; ++i) {
memcpy(&This->transforms[WINED3DTS_WORLDMATRIX(i)], &identity, sizeof(identity));
memcpy(&This->transforms[WINED3DTS_WORLDMATRIX(i)], identity, sizeof(identity));
}
TRACE("Render states\n");
@ -1193,7 +1193,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
/* Texture Stage States - Put directly into state block, we will call function below */
for (i = 0; i < MAX_TEXTURES; i++) {
TRACE("Setting up default texture states for texture Stage %d\n", i);
memcpy(&This->transforms[WINED3DTS_TEXTURE0 + i], &identity, sizeof(identity));
memcpy(&This->transforms[WINED3DTS_TEXTURE0 + i], identity, sizeof(identity));
This->textureState[i][WINED3DTSS_COLOROP ] = (i==0)? WINED3DTOP_MODULATE : WINED3DTOP_DISABLE;
This->textureState[i][WINED3DTSS_COLORARG1 ] = WINED3DTA_TEXTURE;
This->textureState[i][WINED3DTSS_COLORARG2 ] = WINED3DTA_CURRENT;

View File

@ -544,7 +544,7 @@ HRESULT IWineD3DBaseSurfaceImpl_CreateDIBSection(IWineD3DSurface *iface) {
b_info->bmiHeader.biClrImportant = 0;
/* Get the bit masks */
masks = (DWORD *) &(b_info->bmiColors);
masks = (DWORD *)b_info->bmiColors;
switch (This->resource.format) {
case WINED3DFMT_R8G8B8:
usage = DIB_RGB_COLORS;