wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES.

This commit is contained in:
Henri Verbeet 2008-12-31 16:57:11 +01:00 committed by Alexandre Julliard
parent 52a900d4e8
commit 3b5c75d991
3 changed files with 23 additions and 19 deletions

View File

@ -3038,7 +3038,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetClipPlane(IWineD3DDevice *iface, DWO
return WINED3DERR_INVALIDCALL;
}
This->updateStateBlock->changed.clipplane[Index] = TRUE;
This->updateStateBlock->changed.clipplane |= 1 << Index;
if(This->updateStateBlock->clipplane[Index][0] == pPlane[0] &&
This->updateStateBlock->clipplane[Index][1] == pPlane[1] &&

View File

@ -93,7 +93,7 @@ static void stateblock_savedstates_copy(IWineD3DStateBlock* iface, SAVEDSTATES *
memcpy(dest->renderState, source->renderState, bsize * (WINEHIGHEST_RENDER_STATE + 1));
memcpy(dest->textureState, source->textureState, bsize * MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1));
memcpy(dest->samplerState, source->samplerState, bsize * MAX_COMBINED_SAMPLERS * (WINED3D_HIGHEST_SAMPLER_STATE + 1));
memcpy(dest->clipplane, source->clipplane, bsize * MAX_CLIPPLANES);
dest->clipplane = source->clipplane;
dest->pixelShaderConstantsB = source->pixelShaderConstantsB;
dest->pixelShaderConstantsI = source->pixelShaderConstantsI;
dest->vertexShaderConstantsB = source->vertexShaderConstantsB;
@ -130,7 +130,7 @@ void stateblock_savedstates_set(
memset(states->renderState, value, bsize * (WINEHIGHEST_RENDER_STATE + 1));
memset(states->textureState, value, bsize * MAX_TEXTURES * (WINED3D_HIGHEST_TEXTURE_STATE + 1));
memset(states->samplerState, value, bsize * MAX_COMBINED_SAMPLERS * (WINED3D_HIGHEST_SAMPLER_STATE + 1));
memset(states->clipplane, value, bsize * MAX_CLIPPLANES);
states->clipplane = value ? 0xffffffff : 0;
states->pixelShaderConstantsB = value ? 0xffff : 0;
states->pixelShaderConstantsI = value ? 0xffff : 0;
states->vertexShaderConstantsB = value ? 0xffff : 0;
@ -372,7 +372,7 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface;
IWineD3DStateBlockImpl *targetStateBlock = This->wineD3DDevice->stateBlock;
unsigned int i, j;
WORD map;
DWORD map;
TRACE("(%p) : Updating state block %p ------------------v\n", targetStateBlock, This);
@ -543,9 +543,12 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_Capture(IWineD3DStateBlock *iface)
}
}
for (i = 0; i < GL_LIMITS(clipplanes); i++) {
if (This->changed.clipplane[i]
&& memcmp(targetStateBlock->clipplane[i], This->clipplane[i], sizeof(*This->clipplane)))
map = This->changed.clipplane;
for (i = 0; map; map >>= 1, ++i)
{
if (!(map & 1)) continue;
if (memcmp(targetStateBlock->clipplane[i], This->clipplane[i], sizeof(*This->clipplane)))
{
TRACE("Updating clipplane %u\n", i);
memcpy(This->clipplane[i], targetStateBlock->clipplane[i], sizeof(*This->clipplane));
@ -725,7 +728,7 @@ should really perform a delta so that only the changes get updated*/
UINT i;
UINT j;
WORD map;
DWORD map;
TRACE("(%p) : Applying state block %p ------------------v\n", This, pDevice);
@ -839,18 +842,19 @@ should really perform a delta so that only the changes get updated*/
}
}
for (i = 0; i < GL_LIMITS(clipplanes); i++) {
if (This->changed.clipplane[i]) {
float clip[4];
map = This->changed.clipplane;
for (i = 0; map; map >>= 1, ++i)
{
float clip[4];
clip[0] = This->clipplane[i][0];
clip[1] = This->clipplane[i][1];
clip[2] = This->clipplane[i][2];
clip[3] = This->clipplane[i][3];
IWineD3DDevice_SetClipPlane(pDevice, i, clip);
}
if (!(map & 1)) continue;
clip[0] = This->clipplane[i][0];
clip[1] = This->clipplane[i][1];
clip[2] = This->clipplane[i][2];
clip[3] = This->clipplane[i][3];
IWineD3DDevice_SetClipPlane(pDevice, i, clip);
}
} else if(This->blockType == WINED3DSBT_VERTEXSTATE) {
IWineD3DDevice_SetVertexShader(pDevice, This->vertexShader);
for (i = 0; i < GL_LIMITS(vshader_constantsF); i++) {

View File

@ -1765,7 +1765,7 @@ typedef struct SAVEDSTATES {
BOOL renderState[WINEHIGHEST_RENDER_STATE + 1];
BOOL textureState[MAX_TEXTURES][WINED3D_HIGHEST_TEXTURE_STATE + 1];
BOOL samplerState[MAX_COMBINED_SAMPLERS][WINED3D_HIGHEST_SAMPLER_STATE + 1];
BOOL clipplane[MAX_CLIPPLANES];
DWORD clipplane; /* WINED3DMAXUSERCLIPPLANES, 32 */
WORD pixelShaderConstantsB; /* MAX_CONST_B, 16 */
WORD pixelShaderConstantsI; /* MAX_CONST_I, 16 */
BOOL *pixelShaderConstantsF;