wined3d: Fix a condition in record_lights().
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@ -357,7 +357,7 @@ static inline void record_lights(IWineD3DStateBlockImpl *This, IWineD3DStateBloc
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LIST_FOR_EACH(e, &This->lightMap[i]) {
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BOOL updated = FALSE;
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PLIGHTINFOEL *src = LIST_ENTRY(e, PLIGHTINFOEL, entry), *realLight;
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if(!src->changed || !src->enabledChanged) continue;
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if (!src->changed && !src->enabledChanged) continue;
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/* Look up the light in the destination */
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LIST_FOR_EACH(f, &targetStateBlock->lightMap[i]) {
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