wined3d: Also apply the last sampler state.
In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this is unlikely to make much of a difference.
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@ -1025,7 +1025,8 @@ should really perform a delta so that only the changes get updated*/
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UINT sampler = j < MAX_FRAGMENT_SAMPLERS ? j : WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS;
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IWineD3DDevice_SetTexture(pDevice, sampler, This->textures[j]);
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for(i = 1; i < WINED3D_HIGHEST_SAMPLER_STATE; i++) {
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for (i = 1; i <= WINED3D_HIGHEST_SAMPLER_STATE; ++i)
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{
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IWineD3DDevice_SetSamplerState(pDevice, sampler, i, This->samplerState[j][i]);
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}
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}
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