diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 42030736420..e1f1dd8eab3 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1025,7 +1025,8 @@ should really perform a delta so that only the changes get updated*/ UINT sampler = j < MAX_FRAGMENT_SAMPLERS ? j : WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS; IWineD3DDevice_SetTexture(pDevice, sampler, This->textures[j]); - for(i = 1; i < WINED3D_HIGHEST_SAMPLER_STATE; i++) { + for (i = 1; i <= WINED3D_HIGHEST_SAMPLER_STATE; ++i) + { IWineD3DDevice_SetSamplerState(pDevice, sampler, i, This->samplerState[j][i]); } }