From 691894d1abafdf2698ac12332bce6446af7e6efb Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Wed, 7 Jan 2009 09:00:55 +0100 Subject: [PATCH] wined3d: Also apply the last sampler state. In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this is unlikely to make much of a difference. --- dlls/wined3d/stateblock.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index 42030736420..e1f1dd8eab3 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1025,7 +1025,8 @@ should really perform a delta so that only the changes get updated*/ UINT sampler = j < MAX_FRAGMENT_SAMPLERS ? j : WINED3DVERTEXTEXTURESAMPLER0 + j - MAX_FRAGMENT_SAMPLERS; IWineD3DDevice_SetTexture(pDevice, sampler, This->textures[j]); - for(i = 1; i < WINED3D_HIGHEST_SAMPLER_STATE; i++) { + for (i = 1; i <= WINED3D_HIGHEST_SAMPLER_STATE; ++i) + { IWineD3DDevice_SetSamplerState(pDevice, sampler, i, This->samplerState[j][i]); } }