wined3d: Move clip status to wined3d_state.
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@ -2862,8 +2862,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_SetClipStatus(IWineD3DDevice *iface,
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if (!pClipStatus)
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return WINED3DERR_INVALIDCALL;
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This->updateStateBlock->clip_status.ClipUnion = pClipStatus->ClipUnion;
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This->updateStateBlock->clip_status.ClipIntersection = pClipStatus->ClipIntersection;
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This->updateStateBlock->state.clip_status.ClipUnion = pClipStatus->ClipUnion;
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This->updateStateBlock->state.clip_status.ClipIntersection = pClipStatus->ClipIntersection;
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return WINED3D_OK;
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}
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@ -2874,8 +2874,8 @@ static HRESULT WINAPI IWineD3DDeviceImpl_GetClipStatus(IWineD3DDevice *iface,
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if (!pClipStatus)
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return WINED3DERR_INVALIDCALL;
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pClipStatus->ClipUnion = This->updateStateBlock->clip_status.ClipUnion;
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pClipStatus->ClipIntersection = This->updateStateBlock->clip_status.ClipIntersection;
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pClipStatus->ClipUnion = This->updateStateBlock->state.clip_status.ClipUnion;
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pClipStatus->ClipIntersection = This->updateStateBlock->state.clip_status.ClipIntersection;
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return WINED3D_OK;
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}
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@ -616,12 +616,15 @@ static void state_clipping(DWORD state, IWineD3DStateBlockImpl *stateblock, stru
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if (disable & WINED3DCLIPPLANE5) { glDisable(GL_CLIP_PLANE5); checkGLcall("glDisable(clip plane 5)"); }
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/** update clipping status */
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if (enable) {
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stateblock->clip_status.ClipUnion = 0;
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stateblock->clip_status.ClipIntersection = 0xFFFFFFFF;
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} else {
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stateblock->clip_status.ClipUnion = 0;
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stateblock->clip_status.ClipIntersection = 0;
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if (enable)
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{
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stateblock->state.clip_status.ClipUnion = 0;
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stateblock->state.clip_status.ClipIntersection = 0xFFFFFFFF;
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}
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else
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{
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stateblock->state.clip_status.ClipUnion = 0;
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stateblock->state.clip_status.ClipIntersection = 0;
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}
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}
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@ -1251,8 +1251,8 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat
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IWineD3DDevice_SetRenderState(device, WINED3DRS_BLENDOPALPHA, WINED3DBLENDOP_ADD);
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/* clipping status */
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This->clip_status.ClipUnion = 0;
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This->clip_status.ClipIntersection = 0xFFFFFFFF;
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This->state.clip_status.ClipUnion = 0;
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This->state.clip_status.ClipIntersection = 0xFFFFFFFF;
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/* Texture Stage States - Put directly into state block, we will call function below */
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for (i = 0; i < MAX_TEXTURES; ++i)
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@ -2375,6 +2375,7 @@ struct wined3d_state
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WINED3DMATRIX transforms[HIGHEST_TRANSFORMSTATE + 1];
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double clip_planes[MAX_CLIPPLANES][4];
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WINED3DCLIPSTATUS clip_status;
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WINED3DMATERIAL material;
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WINED3DVIEWPORT viewport;
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RECT scissor_rect;
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@ -2402,9 +2403,6 @@ struct IWineD3DStateBlockImpl
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SAVEDSTATES changed;
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struct wined3d_state state;
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/* Clipping */
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WINED3DCLIPSTATUS clip_status;
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/* Contained state management */
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DWORD contained_render_states[WINEHIGHEST_RENDER_STATE + 1];
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unsigned int num_contained_render_states;
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