Henri Verbeet
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4ba6974345
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d3dx9: Avoid LPDIRECT3DDEVICE9.
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2012-10-29 10:47:03 +01:00 |
Rico Schüller
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82a800c128
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d3dx9: Improve RegisterCount calculation for D3DXRS_INT4/BOOL.
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2012-09-26 14:40:51 +02:00 |
Rico Schüller
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3eb26010d8
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d3dx9: Fix shader constant byte calculation.
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2012-09-26 14:40:50 +02:00 |
Rico Schüller
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7d08ae9b29
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d3dx9: Make '\0' the default case in get_constant_by_name().
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2012-09-04 15:04:23 +02:00 |
Rico Schüller
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b999ab16b3
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d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
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2012-09-04 15:04:09 +02:00 |
Rico Schüller
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792cd67bf1
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d3dx9: Don't use memcpy in ID3DXConstantTable::GetDesc().
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2012-09-03 15:52:07 +02:00 |
Rico Schüller
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77632f0880
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d3dx9: Avoid desc copy in ID3DXConstantTable::GetSamplerIndex().
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2012-08-28 20:24:35 +02:00 |
Rico Schüller
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edb802a847
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d3dx9: Remove min() in set_matrix_array(), uses always the desc value.
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2012-08-28 20:24:34 +02:00 |
Rico Schüller
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b5b0520723
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d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
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2012-08-28 20:24:34 +02:00 |
Rico Schüller
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a4dde8151b
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d3dx9: Improve set_matrix_array().
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2012-08-28 20:24:33 +02:00 |
Rico Schüller
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8c8b4c356c
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d3dx9: Remove "too many constants" fixme.
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2012-08-27 13:42:31 +02:00 |
Rico Schüller
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3dc48141d1
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d3dx9: Add debug helper function for RegisterSet.
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2012-08-27 13:42:30 +02:00 |
Rico Schüller
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24ab70906b
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d3dx9: Use debug_d3dxparameter_class/type in traces.
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2012-08-27 13:42:30 +02:00 |
Rico Schüller
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053e5b59ec
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d3dx9: Fix RegisterCount calculation.
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2012-08-27 11:33:11 +02:00 |
Rico Schüller
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4d59b503de
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d3dx9: Implement ID3DXConstantTable::GetConstantElement().
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2012-08-27 11:32:52 +02:00 |
Rico Schüller
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fa7422bc4e
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d3dx9: Improve ID3DXConstantTable::GetConstantDesc().
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2012-08-27 11:32:47 +02:00 |
Rico Schüller
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ea4f402164
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d3dx9: Improve ID3DXConstantTable::GetConstant().
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2012-08-27 11:32:42 +02:00 |
Rico Schüller
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2204986797
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d3dx9: Improve ID3DXConstantTable::GetConstantByName().
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2012-08-27 11:32:38 +02:00 |
Rico Schüller
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1278843643
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d3dx9: Improve is_valid_constant().
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2012-08-24 11:13:52 +02:00 |
Rico Schüller
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b565e8fb4f
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d3dx9: Parse structs and sub constants in ID3DXConstantTable.
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2012-08-24 11:12:43 +02:00 |
Rico Schüller
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8f83681723
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d3dx9: Don't use an index as variable handle, it's not useable for subvariables.
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2012-08-24 11:12:36 +02:00 |
Rico Schüller
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0968331524
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d3dx9: Add a fixme for flags in D3DXGetShaderConstantTableEx().
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2012-08-24 10:26:08 +02:00 |
Rico Schüller
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6676a729b4
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d3dx9: Remove ctab_constant typedef.
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2012-08-24 10:26:04 +02:00 |
Francois Gouget
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e282d418e3
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d3dx9_36: Add a trailing '\n' to a couple of Wine traces.
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2012-08-21 17:47:49 +02:00 |
Józef Kucia
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cda7633775
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d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray.
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2012-08-21 17:47:43 +02:00 |
Józef Kucia
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9fec159abc
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d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
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2012-08-21 17:47:41 +02:00 |
Józef Kucia
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51f4f01308
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d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
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2012-08-21 17:47:40 +02:00 |
Józef Kucia
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edbd09fb45
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d3dx9: Implement ID3DXConstantTable::SetMatrixTransposeArray.
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2012-08-21 17:47:39 +02:00 |
Józef Kucia
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aaac25dc67
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d3dx9: ID3DXConstantTable::SetFloat shouldn't change the value of matrix and vector constants.
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2012-08-21 17:47:37 +02:00 |
Józef Kucia
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2f73fd6ed5
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d3dx9: ID3DXConstantTable::SetVector shouldn't change the value of matrix constants.
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2012-08-21 17:47:36 +02:00 |
Józef Kucia
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978971e1ac
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d3dx9: ID3DXConstantTable::SetMatrix should set scalar constants.
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2012-08-21 17:47:34 +02:00 |
Józef Kucia
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b31b9864d9
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d3dx9: Fix ID3DXConstantTable::SetMatrix.
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2012-08-16 19:37:09 +02:00 |
Józef Kucia
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53ce2a240b
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d3dx9: Fix ID3DXConstantTable::SetVector.
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2012-08-16 19:37:04 +02:00 |
Józef Kucia
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c2c9959bb8
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d3dx9: Implement ID3DXConstantTable::SetValue.
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2012-08-16 19:36:54 +02:00 |
Józef Kucia
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fbba743484
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d3dx9: Implement ID3DXConstantTable::SetBoolArray.
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2012-08-16 19:36:39 +02:00 |
Józef Kucia
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d2bbbc712e
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d3dx9: Implement ID3DXConstantTable::SetBool.
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2012-08-16 19:36:28 +02:00 |
Józef Kucia
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fea0b7dcbe
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d3dx9: Implement ID3DXConstantTable::SetDefaults.
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2012-08-14 12:48:00 +02:00 |
Józef Kucia
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711ee8a792
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d3dx9: Correctly handle constants without default values in D3DXGetShaderConstantTableEx.
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2012-08-14 12:48:00 +02:00 |
Józef Kucia
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e67920f12f
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d3dx9: Introduce a helper function for setting float shader constants.
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2012-08-14 12:47:59 +02:00 |
Józef Kucia
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c9f9025633
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d3dx9: Introduce helper functions to operate on constant handles.
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2012-08-14 12:47:59 +02:00 |
Henri Verbeet
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db18815147
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d3dx9: Don't return a pointer to the implementation in ID3DXConstantTableImpl_QueryInterface().
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2012-04-09 12:03:02 +02:00 |
Rico Schüller
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7b3863fec0
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d3dx9: Fix constant table trace.
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2012-01-23 11:06:10 +01:00 |
Rico Schüller
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6ad34b161f
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d3dx9: Reorder argument check in D3DXGetShaderConstantTableEx().
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2012-01-23 11:06:04 +01:00 |
Rico Schüller
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59b365f9bb
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d3dx9: Get rid of ID3DXConstantTableImpl typedef.
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2012-01-23 11:05:50 +01:00 |
Rico Schüller
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4a6e06d7bb
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d3dx9: Introduce free_constant_table().
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2012-01-23 11:05:45 +01:00 |
Rico Schüller
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a8f32acfed
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d3dx9: Fix variable sequence.
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2011-12-27 16:55:04 +01:00 |
Rico Schüller
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be68d56efc
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d3dx9: Improve argument check in D3DXFindShaderComment().
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2011-10-25 16:57:26 +02:00 |
Rico Schüller
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a7df4958ab
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d3dx9: Use the variable instead of the type in HeapAlloc().
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2011-09-16 17:54:00 +02:00 |
Rico Schüller
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7cfdaedd3e
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d3dx9: Use the original bytecode in D3DXGetShaderSamplers() instead of using a constant table.
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2011-09-16 17:53:56 +02:00 |
Alexandre Julliard
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5f484df06c
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Revert "d3dx9_36: Improved constant table handle support."
This reverts commit 48d03555a7 .
It wasn't supposed to be committed.
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2011-07-18 21:45:13 +02:00 |