Henri Verbeet
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ad11f38db9
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wined3d: Rename the texture creation flags to WINED3D_TEXTURE_CREATE_*.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-01-27 12:38:54 +09:00 |
Henri Verbeet
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cf899ac267
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wined3d: Rename WINED3D_RTYPE_VOLUME_TEXTURE to WINED3D_RTYPE_TEXTURE_3D.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-01-27 12:38:50 +09:00 |
Henri Verbeet
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dafaae7730
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wined3d: Unify WINED3D_RTYPE_TEXTURE and WINED3D_RTYPE_CUBE_TEXTURE.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-01-27 12:38:46 +09:00 |
Henri Verbeet
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ea534c9ab4
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wined3d: Allow initial texture contents to be specified with wined3d_texture_create().
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2015-01-05 20:15:35 +01:00 |
Henri Verbeet
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1a28c7c5cc
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d3d8: Calculate texture levels in d3d8 instead of wined3d.
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2014-12-10 19:32:14 +01:00 |
Henri Verbeet
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b005ad6f90
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wined3d: Use rendertarget views for color output instead of surfaces.
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2014-08-21 12:24:42 +02:00 |
Stefan Dösinger
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341db6d8d3
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wined3d: Remove wined3d_texture_set/get_priority.
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2014-07-16 16:10:05 +02:00 |
Stefan Dösinger
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9be18d5fdd
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d3d8: Use the private store api for textures.
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2014-03-21 17:36:28 +01:00 |
Stefan Dösinger
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97b5525888
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d3d8: Introduce a resource structure.
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2014-03-21 17:36:17 +01:00 |
Henri Verbeet
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4b3db52b53
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wined3d: Merge the texture creation functions.
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2013-11-27 11:30:15 +01:00 |
Stefan Dösinger
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80638b6d2f
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wined3d: Enforce texturing capability format restrictions on resource creation.
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2013-09-06 17:25:08 +02:00 |
Henri Verbeet
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d6bc4fe71a
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wined3d: Allow surface flags to be passed to texture creation functions.
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2013-06-06 11:47:19 +02:00 |
Henri Verbeet
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91096dd7ad
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
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2013-06-06 11:47:07 +02:00 |
Henri Verbeet
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b23739316c
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
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2013-06-05 17:31:39 +02:00 |
Henri Verbeet
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9d4cbd6195
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wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
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2013-06-05 17:31:39 +02:00 |
Rico Schüller
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1486bdd99f
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d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces.
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2013-04-15 17:45:29 +02:00 |
Jacek Caban
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1524cc2ab7
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d3d8: Use proper helpers for iface calls.
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2012-08-27 19:45:59 +02:00 |
Józef Kucia
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7b1aa04b00
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d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetLevelDesc is called with invalid level.
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2012-05-23 18:25:06 +02:00 |
Józef Kucia
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707c3559a2
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d3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTexture8::GetCubeMapSurface is called with invalid level.
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2012-05-23 18:25:06 +02:00 |
Henri Verbeet
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75d166f62c
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d3d8: Get rid of IDirect3DVolume8Impl.
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2012-05-23 18:25:01 +02:00 |
Henri Verbeet
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ec466ff3b7
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d3d8: Get rid of IDirect3DSurface8Impl.
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2012-05-23 18:24:57 +02:00 |
Henri Verbeet
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9b085a9260
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d3d8: Get rid of IDirect3DDevice8Impl.
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2012-05-21 21:31:10 +02:00 |
Henri Verbeet
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83761d20a8
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d3d8: Get rid of IDirect3DBaseTexture8Impl.
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2012-04-19 12:01:47 +02:00 |
Henri Verbeet
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715fd2aea7
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d3d8: Merge volumetexture.c into texture.c.
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2012-04-19 12:01:43 +02:00 |
Henri Verbeet
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eaaf089213
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d3d8: Merge cubetexture.c into texture.c.
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2012-04-18 13:59:23 +02:00 |
Henri Verbeet
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40d113c10e
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d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_UnlockRect().
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2012-04-18 13:58:51 +02:00 |
Henri Verbeet
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5bc8c5d347
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d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_LockRect().
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2012-04-18 13:58:47 +02:00 |
Henri Verbeet
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4473047478
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d3d8: Properly retrieve an interface pointer in d3d8_texture_2d_GetSurfaceLevel().
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2012-04-18 13:58:44 +02:00 |
Henri Verbeet
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b8d07a2b44
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d3d8: Get rid of IDirect3DCubeTexture8Impl.
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2012-04-17 11:47:02 +02:00 |
Henri Verbeet
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7bb17f49e3
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d3d8: Get rid of IDirect3DTexture8Impl.
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2012-04-17 11:46:59 +02:00 |
Henri Verbeet
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42672f6dbe
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d3d8: Don't return a pointer to the implementation in IDirect3DTexture8Impl_QueryInterface().
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2012-03-15 19:51:52 +01:00 |
Henri Verbeet
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ef9be113e2
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d3d8: Don't expose wined3d internal flags to the application.
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2012-01-11 17:47:13 +01:00 |
Henri Verbeet
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5c5216e609
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wined3d: Get rid of the WINED3DBOX typedef.
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2011-12-07 17:49:56 +01:00 |
Michael Stefaniuc
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99f770e4ef
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d3d8: Remove pointless casts to the type of the casted expression.
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2011-09-15 19:13:15 +02:00 |
Henri Verbeet
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5b077584d2
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d3d8: Implement IDirect3DTexture8 private data handling on top of wined3d_resource.
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2011-06-20 11:28:36 +02:00 |
Henri Verbeet
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c866eab730
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d3d8: Just return the resource type in IDirect3DResource8::GetType() implementations.
There's no need to ask wined3d, since it's constant for a given
implementation.
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2011-06-06 16:19:04 +02:00 |
Henri Verbeet
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8d4ca1f815
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wined3d: Remove COM from the device implementation.
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2011-05-17 10:06:18 +02:00 |
Henri Verbeet
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00a5f38595
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
Henri Verbeet
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fd8e18bd2b
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wined3d: Remove COM from the texture implementation.
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2011-03-28 17:08:52 +02:00 |
Henri Verbeet
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f1ec3820d7
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wined3d: Get rid of IWineD3DTexture.
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2011-03-17 10:40:52 +01:00 |
Henri Verbeet
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4a10bbc76d
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wined3d: Generalize AddDirtyRect() / AddDirtyBox() to AddDirtyRegion().
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2011-03-15 17:14:07 +01:00 |
Henri Verbeet
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13b05b9dbe
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wined3d: Get rid of IWineD3DTexture::Unmap().
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2011-03-14 12:39:27 +01:00 |
Henri Verbeet
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b77a661515
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wined3d: Get rid of IWineD3DTexture::Map().
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2011-03-14 12:39:27 +01:00 |
Henri Verbeet
|
4fd03150f6
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wined3d: Get rid of IWineD3DBaseTexture::GetSubResourceDesc().
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2011-03-10 12:53:13 +01:00 |
Henri Verbeet
|
8809ebdf79
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wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
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2011-03-10 12:53:04 +01:00 |
Henri Verbeet
|
63b72d789d
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wined3d: Move the GetLevelDesc() functions to the IWineD3DBaseTexture interface.
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2011-03-09 12:29:04 +01:00 |
Henri Verbeet
|
756fdb7c5a
|
wined3d: Merge the various resource desc structures.
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2011-03-09 12:28:58 +01:00 |
Michael Stefaniuc
|
8bf1940c62
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d3d8: COM cleanup for the IDirect3DTexture8 iface.
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2011-01-31 13:01:09 +01:00 |
Michael Stefaniuc
|
54a61ae734
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d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
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2011-01-28 11:59:39 +01:00 |
Henri Verbeet
|
95469309d6
|
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-10-14 17:54:52 +02:00 |