Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
d2e665230a
wined3d: Get rid of the swapchain destroy callback.
2011-04-13 14:13:51 +02:00
Henri Verbeet
68c4a1b61a
wined3d: Depth-only clears are done offscreen.
...
This fixes a regression introduced by commit
99bfd81714
.
2011-04-11 23:54:01 +02:00
Henri Verbeet
dd2c7d0d8c
wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
...
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00
Henri Verbeet
617efafecf
wined3d: Don't use IWineD3DDeviceImpl_GetSwapChain() in IWineD3DDeviceImpl_Present().
...
It adds COM overhead and validation of the swapchain index, but we already
know the index is valid.
2011-04-07 19:26:19 +02:00
Henri Verbeet
fb4c7e9f9b
wined3d: Rename "NumberOfSwapChains" to "swapchain_count".
2011-04-06 21:18:16 +02:00
Henri Verbeet
5555531950
wined3d: Rename "NumberOfPalettes" to "palette_count".
2011-04-06 21:18:11 +02:00
Henri Verbeet
2ab5b833d7
wined3d: Remove COM from the rendertarget view implementation.
2011-04-06 12:05:07 +02:00
Henri Verbeet
99bfd81714
wined3d: Allow depth and stencil clears on surfaces other than the current depth / stencil buffer.
2011-04-06 12:05:06 +02:00
Matteo Bruni
77face22d5
wined3d: Get rid of context_validate.
...
It should not be needed anymore, now the wined3d context is implicitly
validated on GL context activation. The check itself wasn't reliable
because of some threading issues and it also brought a small performance hit.
2011-04-04 12:25:56 +02:00
Henri Verbeet
692aa004d0
wined3d: Rename "numContexts" to "context_count".
2011-03-31 12:37:47 +02:00
Henri Verbeet
8fe80e18b2
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
5555d904be
wined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-31 12:37:46 +02:00
Henri Verbeet
99bed5d41d
wined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30 12:18:20 +02:00
Henri Verbeet
4674b94d23
wined3d: Get rid of struct wined3d_geometryshader.
2011-03-30 12:18:14 +02:00
Henri Verbeet
dab01d435e
wined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-30 12:18:09 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
9ea2ee5f4e
wined3d: Get rid of IWineD3DGeometryShader.
2011-03-30 12:17:56 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
c5bf96c951
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
afa93a5b58
wined3d: Get rid of IWineD3DCubeTextureImpl.
2011-03-18 15:59:04 +01:00
Henri Verbeet
b8c40f3a7e
wined3d: Get rid of IWineD3DCubeTexture.
2011-03-18 15:59:04 +01:00
Henri Verbeet
b17d64923e
wined3d: Don't use surface_from_resource() to retrieve volumes.
...
This happened to work because the field offsets are the same.
2011-03-17 10:42:09 +01:00
Henri Verbeet
2d4bce87ba
wined3d: Get rid of IWineD3DTextureImpl.
2011-03-17 10:41:41 +01:00
Henri Verbeet
f1ec3820d7
wined3d: Get rid of IWineD3DTexture.
2011-03-17 10:40:52 +01:00
Stefan Dösinger
0fc6381bc7
wined3d: Check the framebuffer setup in ValidateDevice.
2011-03-16 16:31:53 +01:00
Stefan Dösinger
38c213ecda
wined3d: Ignore clears when the framebuffer setup is broken.
2011-03-16 16:31:53 +01:00
Henri Verbeet
f77c0e36a4
wined3d: Get rid of IWineD3DVolumeTextureImpl.
2011-03-16 14:14:22 +01:00
Henri Verbeet
ed0037854a
wined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16 14:14:21 +01:00
Henri Verbeet
8809ebdf79
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel() to GetSubResource().
2011-03-10 12:53:04 +01:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Henri Verbeet
bea8d0a713
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
39aa477e4c
wined3d: Pass gl_info to surface_bind().
2011-03-04 16:25:58 +01:00
Henri Verbeet
1de6adfbae
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
Henri Verbeet
39497ff4d1
wined3d: Remove IWineD3DResource::UnLoad() from the public interface.
2011-02-28 11:09:48 +01:00
Henri Verbeet
1da773ff4d
wined3d: Merge device_unload_resource() and reset_unload_resources().
2011-02-28 11:09:38 +01:00
Henri Verbeet
14c3387fc2
wined3d: Get rid of the IWineD3DQuery typedefs.
2011-02-04 15:25:32 +01:00
Henri Verbeet
e1815f5e3b
wined3d: Get rid of the IWineD3DPalette typedefs.
2011-02-03 13:15:17 +01:00
Henri Verbeet
fe3cfb3e8e
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
074977d404
wined3d: Get rid of the IWineD3D typedefs.
2011-02-02 12:22:53 +01:00
Henri Verbeet
36d4268e3c
wined3d: Remove COM from IWineD3D.
2011-02-02 12:22:42 +01:00
Henri Verbeet
96d225d4dd
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
Henri Verbeet
b98cd5d982
wined3d: Get rid of the IWineD3DStateBlock typedef.
2011-01-31 12:25:01 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Henri Verbeet
a538d28f28
wined3d: Set color / depth / stencil surfaces to NULL before releasing them in IWineD3DDeviceImpl_Uninit3D().
2011-01-31 12:24:55 +01:00
Henri Verbeet
1b726498ed
wined3d: Set all render targets to NULL in IWineD3DDeviceImpl_Uninit3D().
2011-01-28 11:58:06 +01:00
Henri Verbeet
2469597e2a
wined3d: Verify we have at least one framebuffer attachment before doing clears or draws.
2011-01-27 14:13:39 +01:00
Henri Verbeet
ce050c89de
wined3d: Get rid of IWineD3DSurface::GetData().
2011-01-21 18:37:09 +01:00
Henri Verbeet
629d81b192
wined3d: Remove IWineD3DSurface::BindTexture() from the public interface.
2011-01-21 18:37:04 +01:00
Henri Verbeet
227efbbf65
wined3d: Store a pointer to an array of IWineD3DSwapChainImpl pointers in the device.
2011-01-20 12:19:04 +01:00
Henri Verbeet
e42e5247dd
wined3d: Pass an IWineD3DResourceImpl pointer to wined3d_rendertarget_view_init().
2011-01-18 12:32:01 +01:00
Henri Verbeet
c28d6f38af
wined3d: Pass an IWineD3DResourceImpl pointer to context_resource_released().
2011-01-17 13:22:06 +01:00
Henri Verbeet
834b599e19
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_released().
2011-01-17 13:22:06 +01:00
Henri Verbeet
852ac57db6
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_add().
2011-01-17 13:22:06 +01:00
Henri Verbeet
2ad540cea5
wined3d: Pass an IWineD3DResourceImpl pointer to device_resource_remove().
2011-01-17 13:22:06 +01:00
Henri Verbeet
d72520b5cc
wined3d: Remove IWineD3DBaseTexture::BindTexture() from the public interface.
2011-01-05 17:22:01 +01:00
Henri Verbeet
f9a1e8813e
wined3d: Pass an IWineD3DDeviceImpl pointer to create_primary_opengl_context().
2011-01-05 17:21:47 +01:00
Henri Verbeet
7e0909d058
wined3d: Pass an IWineD3DDeviceImpl pointer to delete_opengl_contexts().
2011-01-05 17:21:37 +01:00
Henri Verbeet
3a59137b09
wined3d: Pass an IWineD3DBaseTextureImpl pointer to internal_preload().
2011-01-04 11:09:52 +01:00
Henri Verbeet
fe2ffe1e6a
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
2010-12-13 16:24:23 +01:00
Henri Verbeet
7f09eb6a7a
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-09 12:14:31 +01:00
Henri Verbeet
4ba3b64c57
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
2010-12-09 12:14:25 +01:00
Henri Verbeet
5fc53941ef
wined3d: Pass a wined3d_buffer structure to buffer_get_memory().
2010-12-08 11:27:40 +01:00
Henri Verbeet
a4477fea4a
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-02 11:54:15 +01:00
Henri Verbeet
6b9118e462
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
2010-12-02 11:54:10 +01:00
Henri Verbeet
f45aeb4abe
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
2010-12-01 11:09:08 +01:00
Henri Verbeet
4a69874938
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
2010-12-01 11:09:02 +01:00
Henri Verbeet
77923346da
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
2010-12-01 11:08:57 +01:00
Henri Verbeet
4a6d0da207
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
2010-12-01 11:08:51 +01:00
Henri Verbeet
363d8a316e
wined3d: Pass an IWineD3DDeviceImpl pointer to drawPrimitive().
2010-11-30 10:57:10 +01:00
Henri Verbeet
03f7a2d88e
wined3d: Get rid of the remaining "Flags".
2010-11-23 13:15:36 +01:00
Henri Verbeet
efb185dcd5
wined3d: Rename the wined3d_format "Flags" field to "flags".
2010-11-12 15:43:08 +01:00
Henri Verbeet
027fdb31c2
wined3d: Rename the IWineD3DSurfaceImpl "Flags" field to "flags".
2010-11-12 15:43:07 +01:00
Henri Verbeet
7e3985e1fe
ddraw: Setup the device window in SetCooperativeLevel().
2010-11-08 13:30:54 +01:00
Henri Verbeet
b898130a11
wined3d: Do not activate the window when restoring the styles.
...
This is consistent with device_setup_fullscreen_window(), and ddraw actually
has a test for this in ddrawmodes.c. (Although it doesn't actually use
device_setup_fullscreen_window() until the next patch.)
2010-11-08 13:30:46 +01:00
Henri Verbeet
45cee64295
wined3d: Move the fullscreen window setup / restore code to the device.
2010-11-08 13:30:40 +01:00
Henri Verbeet
feaf81f60d
wined3d: Use SetWindowPos() to make the focus window active.
2010-11-05 17:15:37 +01:00
Michael Stefaniuc
809741d5ae
wined3d: Move the checkGLcall() right after the corresponding GL call.
2010-11-05 17:15:34 +01:00
Henri Verbeet
b66478dfbc
wined3d: Set an A window proc on non-unicode windows.
2010-11-02 13:17:25 +01:00
Henri Verbeet
1b2f9d29d7
wined3d: Get rid of the posFixup field from the device.
2010-10-26 11:58:12 +02:00
Henri Verbeet
6dd9109358
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
2010-10-25 14:29:31 +02:00
Henri Verbeet
95469309d6
wined3d: Consistently use Map/Unmap for mapping resources.
2010-10-14 17:54:52 +02:00
Henri Verbeet
3c45bba11e
wined3d: Add traces to IWineD3DDeviceImpl_AcquireFocusWindow() / IWineD3DDeviceImpl_ReleaseFocusWindow().
2010-10-11 17:11:34 +02:00
Henri Verbeet
a59d0f45c1
wined3d: Acquire / release the focus window during reset.
2010-10-06 14:42:08 +02:00
Henri Verbeet
e1b96eb347
wined3d: Set the depth/stencil buffer to NULL before releasing it.
...
To prevent device_resource_released() from detecting it as still in use.
2010-10-05 15:16:56 +02:00
Henri Verbeet
5fa84c56c3
ddraw: Remove another hack.
...
It breaks actual front buffer / back buffer flips.
2010-10-05 15:16:52 +02:00
Henri Verbeet
5097623dcf
wined3d: Pass a wined3d_state structure to device_preload_texture().
2010-09-30 17:51:16 +02:00
Henri Verbeet
a7ded9a67d
wined3d: Pass a wined3d_state structure to use_ps().
2010-09-28 17:33:17 +02:00
Henri Verbeet
9224751a13
wined3d: Pass a wined3d_state structure to use_vs().
2010-09-28 17:33:17 +02:00
Henri Verbeet
e59fdb83a6
wined3d: Simply refuse to create shaders if they're disabled.
...
The functionality is a bit questionable in the first place, but there is some
use in the part that limits the maximum reported shader versions.
2010-09-28 17:33:16 +02:00
Henri Verbeet
d6d345fa8a
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
2010-09-28 17:33:16 +02:00
Henri Verbeet
f870cf07e8
wined3d: Move clip status to wined3d_state.
2010-09-22 12:41:22 +02:00
Henri Verbeet
9ce3c61a41
wined3d: Move clip plane state to wined3d_state.
2010-09-22 12:41:18 +02:00
Henri Verbeet
4546a13d98
wined3d: Move light state to wined3d_state.
2010-09-22 12:41:13 +02:00
Henri Verbeet
f4df53c41a
wined3d: Move the primitive type to wined3d_state.
2010-09-22 12:41:06 +02:00