wined3d: Do not activate the window when restoring the styles.
This is consistent with device_setup_fullscreen_window(), and ddraw actually has a test for this in ddrawmodes.c. (Although it doesn't actually use device_setup_fullscreen_window() until the next patch.)
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@ -1824,7 +1824,7 @@ void device_restore_fullscreen_window(IWineD3DDeviceImpl *device, HWND window)
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SetWindowLongW(window, GWL_STYLE, device->style);
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SetWindowLongW(window, GWL_EXSTYLE, device->exStyle);
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}
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SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
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SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
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device->filter_messages = filter_messages;
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