Ivan Gyurdiev
70bbf734b1
wined3d: Merge LIGHT types into one type in WINED3D namespace.
2006-10-11 12:21:06 +02:00
H. Verbeet
a5d0342010
d3d8/tests: Win64 printf format warning fixes.
2006-10-10 19:59:01 +02:00
H. Verbeet
c6e0ca28d5
d3d8: Win64 printf format warning fixes.
2006-10-10 19:58:56 +02:00
Mike McCormack
7d0f8a32e2
d3d8: Don't crash if d3d8 can't be loaded.
2006-10-07 18:04:43 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
Francois Gouget
3adb46f050
d3d8: Fix '\n' typo.
2006-10-05 17:44:51 +02:00
Michael Stefaniuc
85ce5117c5
Add a WINE_NO_LONG_INT define to many makefiles to ease the transition of DWORD/LONG/ULONG from long to int.
2006-09-29 16:08:30 +02:00
Vitaliy Margolen
9e0426538a
d3d8: Remove no longer used imports.
2006-09-26 20:01:43 +02:00
Louis. Lenders
34e03fc042
d3d8: More correct stub for ValidatePixelShader + tests.
2006-09-20 12:24:23 +02:00
Alexandre Julliard
32ab895e46
makefiles: Generate the dependencies line to avoid some code duplication.
2006-09-14 09:38:16 +02:00
H. Verbeet
112810a480
d3d8: Free the shader handle table.
2006-09-12 10:52:47 +02:00
Louis. Lenders
9002468c7b
d3d8: Better stub for ValidateVertexShader + tests.
2006-09-11 11:29:56 +02:00
Alexandre Julliard
5cf75e615a
makefiles: Only run test and documentation targets in directories that need them.
2006-08-28 13:37:44 +02:00
H. Verbeet
9a4ce31737
d3d8: Use proper handles for pixel shaders.
2006-08-28 11:49:06 +02:00
H. Verbeet
4a48e38e7d
d3d8: Improve shader handle management.
2006-08-28 11:47:02 +02:00
H. Verbeet
7ac5bd67d5
d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
2006-08-07 13:12:37 +02:00
Alexandre Julliard
77dc0d9be5
.gitignore: Added wildcards to ignore generated resource files.
2006-07-10 21:39:00 +02:00
Alexandre Julliard
0fa8baafcb
make_dlls: Recursively ignore .ok files in all tests directories.
2006-07-10 21:26:50 +02:00
Alexandre Julliard
edd100b899
make_dlls: Recursively ignore testlist.c in all tests directories.
2006-07-10 21:19:42 +02:00
Alexandre Julliard
5258e061dc
make_dlls: Ignore generated import libraries from the top-level .gitignore.
2006-07-10 20:55:58 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Vitaliy Margolen
145442a79d
d3d8: Fix remaining refcount tests and tighten all tests.
2006-07-07 16:57:41 +02:00
Stefan Dösinger
cea41b0a0f
wined3d: Vertex buffer can be locked multiple times.
2006-06-27 21:14:02 +02:00
Alexandre Julliard
558fbb8af8
d3d8: Remove dependencies on OpenGL headers and libraries.
2006-06-15 16:51:57 +02:00
Stefan Dösinger
3862f8e3d7
wined3d: Support more than one back buffer.
2006-06-15 16:51:41 +02:00
Alexandre Julliard
7bf49faf23
d3d8: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:09:36 +02:00
H. Verbeet
142a62be74
d3d8: Make some test functions static.
2006-06-12 13:21:47 +02:00
Alexandre Julliard
c3bd09e563
d3d8: Make the virtual table functions static where possible.
2006-06-10 11:48:24 +02:00
H. Verbeet
d06aa8d857
d3d8: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:06 +02:00
Stefan Dösinger
6311d44488
d3d8: Backport of the d3d9 swapchain test to d3d8.
2006-05-31 11:44:47 +02:00
Stefan Dösinger
1c46c693c7
d3d8: Back buffer count fix.
2006-05-31 11:44:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
4054c06e55
directx: Update file versions to dx9c (compared to win2k).
2006-05-22 11:32:17 +02:00
Vitaliy Margolen
1175a2f3a2
d3d8: Add refcount test.
2006-05-22 11:31:36 +02:00
Vitaliy Margolen
1cc318c5a6
d3d8: All objects created by device should keep reference to it.
2006-05-22 11:29:27 +02:00
Peter Beutner
5c4a1fc8de
d3d8: Fix GetDesc and GetLevelDesc for surfaces and textures.
...
In DX8 the D3DSURFACE_DESC structure has a size field which needs to be set.
2006-05-20 17:47:45 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
ffc8e46e76
wined3d: Add IWineD3DSurface::Blt.
2006-04-17 11:19:30 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Vitaliy Margolen
99136998e2
d3d8: VertexShader should keep reference to the parent device object.
2006-04-12 11:20:07 +02:00
Stefan Dösinger
cf4b91f074
wined3d: Add WINED3DBOX to wined3d_types.h.
2006-04-07 14:55:50 +02:00
Stefan Dösinger
e71468c786
wined3d: Add WINED3DLOCKED_BOX to wined3d_types.h.
2006-04-07 11:46:36 +02:00
Stefan Dösinger
bbe490abcc
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-04-06 22:23:31 +02:00
Stefan Dösinger
be720179b6
wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
2006-04-04 20:01:10 +02:00
Stefan Dösinger
c289b3cc51
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP / DDGAMMARAMP.
2006-04-04 20:00:41 +02:00
Stefan Dösinger
08c38a87e1
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
2006-04-04 11:51:37 +02:00
Stefan Dösinger
f6ed704f96
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
2006-04-03 21:35:44 +02:00
Vitaliy Margolen
fc13420770
d3dx: VertexBuffer should keep reference to the parent device object.
2006-04-03 14:14:24 +02:00
Stefan Dösinger
0ad31f819d
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
2006-04-03 12:17:35 +02:00
Stefan Dösinger
fce54bcc49
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-04-03 12:17:22 +02:00
Stefan Dösinger
6a8578f847
wined3d: Add WINED3DDEVTYPE to wined3d_types.h.
2006-03-30 12:45:57 +02:00
H. Verbeet
1e421c7da9
d3d8: Add a TRACE for IDirect3DDevice8Impl_CreateVertexBuffer.
2006-03-28 17:52:59 +02:00
Stefan Dösinger
1d47556195
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers and code.
2006-03-28 17:51:45 +02:00
Stefan Dösinger
d75fd75d48
wined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-28 17:34:42 +02:00
Stefan Dösinger
b4b295c2a5
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
0f7eb52789
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
2006-03-27 11:30:49 +02:00
Stefan Dösinger
6af24c816d
wined3d: Rectpatch code fix.
...
Update the wined3d code to use WINED3DRECTPATCH_INFO, which was added
with an older patch.
2006-03-24 12:13:50 +01:00
H. Verbeet
bb370f3582
d3d8: Change the default debug channel to d3d8 for device.c.
2006-03-20 12:09:33 +01:00
H. Verbeet
2940fd9170
d3d8: Downgrade a FIXME to a TRACE in IDirect3DDevice8Impl_SetVertexShader.
2006-03-20 12:09:10 +01:00
H. Verbeet
0ea6686134
d3d8: Fix comparison in IDirect3DDevice8Impl_DeleteVertexShader.
2006-03-20 12:09:00 +01:00
Roderick Colenbrander
bcbf5f397e
d3d8/wined3d: Vertex shader fixes.
2006-03-17 13:11:06 +01:00
Stefan Dösinger
6cc87406cf
wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
2006-03-15 11:30:39 +01:00
Stefan Dösinger
9f46792ba2
wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
2006-03-13 13:32:01 +01:00
Stefan Dösinger
913df5b143
wined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-10 21:43:00 +01:00
H. Verbeet
07004966a8
wined3d: Fix the relation between volumes and their container.
2006-03-06 20:08:36 +01:00
H. Verbeet
f7356a34c3
wined3d: Fix the relation between surfaces and their container.
2006-03-06 20:08:22 +01:00
Francois Gouget
339a4dbd5b
d3d: Fix Validate(Pixel|Vertex)Shader() prototypes.
...
Fix Validate(Pixel|Vertex)Shader() prototypes so they match the spec file.
Fix the stub message so it is more standard and use consistent
parameter names.
2006-03-03 13:17:20 +01:00
Francois Gouget
555a06075f
d3d8: Remove spaces before '\n'.
2006-02-28 12:01:47 +01:00
Roderick Colenbrander
a9665eda79
d3d8: Header cleanup.
...
Remove unneeded structures and functions from d3d8_private.h, clean
some datatypes up and remove d3dcore_gl.h.
2006-02-28 12:01:30 +01:00
Roderick Colenbrander
d13469c1d8
d3d8: Moved the remaining code over to WineD3D (based on patches by
...
Oliver Stieber).
2006-02-27 12:20:03 +01:00
Francois Gouget
a323238301
d3d8: Remove spaces before '\n', spelling fix.
2006-02-24 21:07:47 +01:00
Roderick Colenbrander
b24e69dc38
d3d8: Move the capability detection code over to WineD3D.
...
Let the few existing parts which need the capabiliteis use the WineD3D
capability structure (gl_info). This info structure contains next to
'flags' inidicating certain features also all GL/GLX functions
pointers. Because D3D8 moves over to the wined3d gl_info structure all
the gl prototypes in d3dcore_gl.h were unneeded and removed.
2006-02-21 11:28:58 +01:00
Roderick Colenbrander
3da999a1f7
d3d8: Move texturing code over to wined3d (based on Oliver Stieber's work).
2006-02-20 11:11:35 +01:00
Alexandre Julliard
45bf26cbdb
d3d8: Fixed compile with older GL versions.
2006-02-16 12:10:41 +01:00
Roderick Colenbrander
4e4fc93645
d3d8: Move d3d8 surface over to wined3d (based on the work of Oliver Stieber).
2006-02-14 17:13:19 +01:00
Roderick Colenbrander
a874487f95
d3d8: fbconfig fix.
...
Right now the ActiveRender code in D3D8 requests a GLX_DEPTH_SIZE of
32 in case the direct3d color format also has a depth of 32. As
verified on various linux drivers (Ati fglrx, Ati (dri) and Nvidia)
the color depth needs to be 24. This patch sets the depth to 24 and it
fixes bugs in 3dmark2001 and other programs.
2006-02-07 16:51:08 +01:00
H. Verbeet
e9c3f601ea
d3d8: Use GL_EXTCALL to call OpenGL extension glPointParameterfvARB.
2006-02-05 12:19:13 +01:00
H. Verbeet
172a9e1fcd
d3d8: Add detection for GL_ARB_point_parameters support.
2006-02-05 12:19:04 +01:00
Vitaly Budovski
d68f7a68c0
d3d8: Fixed point sprite scaling when size < 1.0f.
2006-02-04 17:14:38 +01:00
Vitaly Budovski
ecacc1ebcb
d3d8: Fixed POINTSPRITEENABLE.
2006-02-04 17:14:13 +01:00
Vitaly Budovski
80c82f527f
d3d8: Fixed POINTSCALEENABLE.
2006-02-04 17:13:13 +01:00
Jan Zerebecki
c1c3cc2a07
d3d8: CreateDevice should use the root of the current window.
2006-01-30 18:16:33 +01:00
H. Verbeet
ac16181790
d3d8: For render states D3DRS_POINTSPRITEENABLE and
...
D3DRS_MULTISAMPLEANTIALIAS, use GL_SUPPORT correctly.
2006-01-23 11:26:25 +01:00
H. Verbeet
66770e4ca0
d3d8: Add GL_ARB_multisample definitions.
2006-01-23 11:26:15 +01:00
H. Verbeet
76319f7c8d
d3d8: Add detection for GL_ARB_point_sprite support.
2006-01-23 11:24:27 +01:00
H. Verbeet
b645b9ed53
d3d8: Added GL_ARB_point_sprite definition.
2006-01-19 12:40:05 +01:00
Vitaly Budovski
624efed78e
d3d8: Render state additions.
...
Implemented D3DRS_EDGEANTIALIAS.
Implemented D3DRS_POINTSPRITEENABLE.
Implemented D3DRS_MULTISAMPLEANTIALIAS.
2006-01-17 15:58:43 +01:00
Alexandre Julliard
0ec7e1a591
Renamed all .cvsignore files to .gitignore.
2005-11-26 13:10:33 +01:00
Francois Gouget
6d442aeb34
Assorted spelling fixes.
2005-11-23 20:14:43 +01:00
Francois Gouget
0edbaf7e80
Remove spaces before '\n' in traces.
2005-11-10 12:14:56 +00:00
Vincent Béron
8a4c4ef278
Remove already included headers.
2005-11-07 11:07:19 +00:00
Raphael Junqueira
74c6321a15
- defined D3DCOLOR_B macros to access byte values of D3DCOLOR
...
- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
-> on input parameters using swizzle
-> add is_color parameter on vshader_program_add_param
2005-11-03 09:54:31 +00:00
Oliver Stieber
009cc4e403
Release the OpenGL context when the device is released.
2005-10-27 12:08:00 +00:00
Oliver Stieber
9c676e6c19
Changed index and vertex buffer so that internal references are
...
counted separately to external ones.
2005-10-27 10:23:41 +00:00
Oliver Stieber
bda8a5c08a
Allow cube textures to be updated.
2005-10-13 13:44:03 +00:00
Alexandre Julliard
7e22be4d84
We are no longer generating .dbg.c files.
2005-09-29 10:35:58 +00:00
H. Verbeet
9a86a0b046
Fix DXT2 & DXT4 support for d3d8.
2005-09-29 10:31:22 +00:00
H. Verbeet
f469b6f8de
Fix missing prototypes when using nVidia OpenGL headers.
2005-09-28 18:12:00 +00:00