Henri Verbeet
|
989a643587
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d3d10: Implement D3D10StateBlockMaskUnion().
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2011-11-18 14:26:15 +01:00 |
Henri Verbeet
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7cce4453d4
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d3d10: Implement D3D10StateBlockMaskIntersect().
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2011-11-17 11:37:16 +01:00 |
Henri Verbeet
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380f989c4a
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d3d10: Implement D3D10StateBlockMaskGetSetting().
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2011-11-17 11:37:11 +01:00 |
Henri Verbeet
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c7feb3a533
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d3d10: Implement D3D10StateBlockMaskEnableCapture().
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2011-11-17 11:37:03 +01:00 |
Henri Verbeet
|
be7122034f
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d3d10: Implement D3D10StateBlockMaskEnableAll().
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2011-11-16 09:41:46 +01:00 |
Henri Verbeet
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5ffa2aba23
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d3d10: Implement D3D10StateBlockMaskDisableCapture().
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2011-11-16 09:41:43 +01:00 |
Henri Verbeet
|
88a55a04a3
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d3d10: Implement D3D10StateBlockMaskDisableAll().
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2011-11-16 09:41:36 +01:00 |
Henri Verbeet
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a11a171366
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d3d10: Implement D3D10StateBlockMaskDifference().
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2011-11-15 16:09:09 +01:00 |
Henri Verbeet
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84f90f6ea8
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d3d10: Add a stub ID3D10StateBlock implementation.
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2011-11-15 16:08:54 +01:00 |
Andrew Talbot
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f9b424e919
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d3d10: Mark a fall-through in a switch statement.
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2011-09-26 18:13:31 +02:00 |
Frédéric Delanoy
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f932abf326
|
dlls: Assorted spelling fixes.
|
2011-08-01 18:26:27 +02:00 |
Michael Stefaniuc
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c69bb92463
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d3d10: COM cleanup for the ID3D10ShaderReflection iface.
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2011-06-03 13:57:19 +02:00 |
Michael Stefaniuc
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9635f8b6ef
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d3d10: COM cleanup for the ID3D10Effect iface.
|
2011-06-03 13:57:16 +02:00 |
Michael Stefaniuc
|
f7214ada84
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d3d10: COM cleanup for the ID3D10EffectTechnique iface.
|
2011-06-03 13:57:10 +02:00 |
Michael Stefaniuc
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c412353a05
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d3d10: COM cleanup for the ID3D10EffectPass iface.
|
2011-06-03 13:57:05 +02:00 |
Michael Stefaniuc
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e6b29add01
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d3d10: COM cleanup for the ID3D10EffectType iface.
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2011-06-02 16:23:48 +02:00 |
Henri Verbeet
|
73637fcbc6
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d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang).
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2011-01-26 15:00:11 +01:00 |
Rico Schüller
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9e0f26cdd6
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d3d10: Forward D3D10GetShaderDebugInfo() to d3dcompiler.
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2010-10-15 16:17:51 +02:00 |
Rico Schüller
|
8607be1f81
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d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
930f7ed3c6
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d3d10: Forward D3D10GetOutputSignatureBlob() to d3dcompiler.
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2010-10-15 16:17:50 +02:00 |
Rico Schüller
|
13893afb8e
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d3d10: Forward D3D10GetInputSignatureBlob() to d3dcompiler.
|
2010-10-15 16:17:50 +02:00 |
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
Matteo Bruni
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da783ee57d
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d3d10: Implement D3D10CompileShader, forward to d3dcompiler.
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2010-08-30 11:26:28 +02:00 |
Rico Schüller
|
1394627fcc
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d3d10: Forward D3D10CreateBlob to d3dcompiler_43.dll.
|
2010-08-17 11:42:39 +02:00 |
Rico Schüller
|
0d18e35b28
|
d3d10: Add a stub ID3D10ReflectShader implementation.
|
2010-07-23 12:43:24 +02:00 |
Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
Rico Schüller
|
51c2542631
|
d3d10: Add data and size check to parse_dxbc().
|
2010-07-21 13:23:56 +02:00 |
Rico Schüller
|
53ea5de666
|
d3d10: Move some helper funcs to utils.
|
2010-07-21 13:23:56 +02:00 |
Francois Gouget
|
7d66375fba
|
d3d10/tests: Add a trailing '\n' to ok() calls.
|
2010-06-22 20:03:32 +02:00 |
Rico Schüller
|
af93f1ab33
|
d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
|
2010-05-17 12:42:32 +02:00 |
Rico Schüller
|
89b0c84375
|
d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
|
2010-05-06 14:19:03 +02:00 |
Rico Schüller
|
b0b9897f9f
|
d3d10: Add argument check in ID3D10Effect::GetVariableByName().
|
2010-05-06 14:18:55 +02:00 |
Rico Schüller
|
337c5d2730
|
d3d10: Implement ID3D10Effect::GetVariableBySemantic().
|
2010-05-06 14:18:50 +02:00 |
Rico Schüller
|
be3c8db22c
|
d3d10: Parse semantic in parse_fx10_local_variable().
|
2010-05-06 14:18:43 +02:00 |
Rico Schüller
|
2b17e29183
|
d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
|
2010-04-08 17:34:18 +02:00 |
Rico Schüller
|
055a0f0d6c
|
d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
|
2010-04-08 17:34:18 +02:00 |
Rico Schüller
|
bd4bacba1e
|
d3d10: Move the effect shader input signature into a separate struct.
|
2010-04-08 17:34:17 +02:00 |
Rico Schüller
|
ce409fe65c
|
d3d10: Fix an ERR message in parse_fx10_body().
|
2010-04-08 17:34:17 +02:00 |
Mikhail Maroukhine
|
3d62b870a1
|
d3d10: Fix compiler warnings with flag -Wcast-qual.
|
2010-03-29 12:12:30 +02:00 |
Alexandre Julliard
|
bef5645eb1
|
makefiles: Remove the no longer needed explicit separators for dependencies.
|
2010-03-16 13:28:19 +01:00 |
Alexandre Julliard
|
6164ce2d82
|
makefiles: Use the standard C_SRCS variable as the list of test files.
This enables it to be auto-updated by make_makefiles.
|
2010-02-22 10:47:11 +01:00 |
Rico Schüller
|
71a96755b2
|
d3d10: Fix a HeapFree() in d3d10_effect_Release().
|
2010-02-16 10:44:12 +01:00 |
Rico Schüller
|
f816210c21
|
d3d10/tests: Add effect shader test.
|
2010-02-12 15:52:25 +01:00 |
Rico Schüller
|
893b0b9d40
|
d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory().
|
2010-02-12 15:52:25 +01:00 |
Rico Schüller
|
37b7de2bfd
|
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
|
2010-01-25 13:25:51 +01:00 |
Rico Schüller
|
7a12bf9841
|
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
|
2010-01-25 13:25:46 +01:00 |
Rico Schüller
|
f811cd3e0d
|
d3d10: Implement ID3D10EffectType::IsValid().
|
2010-01-25 13:25:41 +01:00 |
Rico Schüller
|
104e422b0c
|
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
|
2010-01-25 13:25:37 +01:00 |
Rico Schüller
|
3961b7b881
|
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
|
2010-01-25 13:25:32 +01:00 |
Rico Schüller
|
07b96240f1
|
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
|
2010-01-25 13:25:27 +01:00 |