Marcus Meissner
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1548c2b985
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d3dcompiler_43: Initialize a variable (Coverity).
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2011-03-15 17:14:07 +01:00 |
Francois Gouget
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fdf97125cb
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d3dcompiler_43: Add a '\n' to a couple of FIXME() traces.
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2011-03-07 11:08:38 +01:00 |
Rico Schüller
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7832577ad7
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d3dcompiler: Add debug helper for shader variable type.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
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525dee0778
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d3dcompiler: Add debug helper for shader variable class.
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2011-03-04 16:25:58 +01:00 |
Rico Schüller
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5861deaefc
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d3dcompiler: Move some code from header to source file.
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
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4080242d7f
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d3dcompiler: Implement ID3D11ShaderReflectionType::IsEqual().
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2011-03-02 12:50:58 +01:00 |
Rico Schüller
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66b286470e
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d3dcompiler/tests: Add GetMemberType* tests.
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2011-03-02 12:50:45 +01:00 |
Rico Schüller
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f7571743c9
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d3dcompiler: Use defines for shader target masks.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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f9696983cf
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeName().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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54b5364988
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByName().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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3ca651cce1
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetMemberTypeByIndex().
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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a300481187
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d3dcompiler: Parse member types.
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2011-03-01 13:21:58 +01:00 |
Rico Schüller
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f9d4a45fbb
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d3dcompiler/tests: Improve test_reflection_bound_resources().
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2011-02-28 11:10:36 +01:00 |
Rico Schüller
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a0abef6b45
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d3dcompiler/tests: Add constant buffer test.
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2011-02-28 11:10:31 +01:00 |
Rico Schüller
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3c1ffbf2e7
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d3dcompiler: Reorder section parsing to reflect the order from the shader blob.
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2011-02-28 11:10:25 +01:00 |
Rico Schüller
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3850e8f4e3
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d3dcompiler/tests: Add reflection ps output desc test.
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2011-02-28 11:10:21 +01:00 |
Rico Schüller
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3f04448dbb
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d3dcompiler: Fix SystemValueType for pixelshader output signature.
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2011-02-28 11:10:12 +01:00 |
Amine Khaldi
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b6990fa77a
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d3dcompiler_43: Avoid an unintended fall-through.
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2011-02-23 19:24:05 +01:00 |
Rico Schüller
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12d4683f05
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetType().
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2011-02-23 18:21:36 +01:00 |
Rico Schüller
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c647243ed9
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d3dcompiler: Implement ID3D11ShaderReflectionType::GetDesc().
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2011-02-23 18:21:34 +01:00 |
Rico Schüller
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3c75a985e3
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d3dcompiler: Implement ID3D11ShaderRefleflection::GetVariableByName().
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2011-02-23 18:21:32 +01:00 |
Rico Schüller
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e8c6ea220d
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetBuffer().
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2011-02-22 12:28:59 +01:00 |
Rico Schüller
|
49651c105e
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d3dcompiler: Implement ID3D11ShaderReflectionVariable::GetDesc().
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2011-02-22 12:28:55 +01:00 |
Rico Schüller
|
a386f480be
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByName().
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2011-02-22 12:28:51 +01:00 |
Rico Schüller
|
73f9d9f516
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetVariableByIndex().
|
2011-02-22 12:28:46 +01:00 |
Rico Schüller
|
debfb06148
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d3dcompiler: Parse reflection types.
|
2011-02-22 12:28:37 +01:00 |
Rico Schüller
|
0e8d142ea6
|
d3dcompiler: Parse reflection variables.
|
2011-02-21 12:58:58 +01:00 |
Rico Schüller
|
c6ec32aec7
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d3dcompiler: Implement ID3D11ShaderReflectionConstantBuffer::GetDesc().
|
2011-02-21 12:58:57 +01:00 |
Rico Schüller
|
dd934099e1
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByName().
|
2011-02-21 12:58:55 +01:00 |
Rico Schüller
|
a7483f4bcc
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d3dcompiler: Implement ID3D11ShaderReflection::GetConstantBufferByIndex().
|
2011-02-21 12:58:53 +01:00 |
Rico Schüller
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3f6c54f263
|
d3dcompiler: Parse reflection constant buffers.
|
2011-02-21 12:58:50 +01:00 |
Matteo Bruni
|
005910957b
|
d3dcompiler: Fix initial allocation (Valgrind).
|
2011-02-21 12:44:19 +01:00 |
Rico Schüller
|
9cc0cd39a1
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d3dcompiler/tests: Add GetResourceBindingDesc() test.
|
2011-02-18 14:54:51 +01:00 |
Rico Schüller
|
d4798d0580
|
d3dcompiler/tests: Add reflection ps desc test.
|
2011-02-17 17:26:18 +01:00 |
Rico Schüller
|
c7ed17ac66
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d3dcompiler/tests: Add reflection vs desc test.
|
2011-02-17 17:26:12 +01:00 |
Rico Schüller
|
d790be79d7
|
d3dcompiler/tests: Add reflection test.
|
2011-02-16 14:26:26 +01:00 |
Rico Schüller
|
14d8b51bac
|
d3dcompiler: Add argument check in D3DReflect().
|
2011-02-16 14:26:14 +01:00 |
Rico Schüller
|
cacff4b3a0
|
d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDescByName().
|
2011-02-14 12:26:08 +01:00 |
Rico Schüller
|
162233eb63
|
d3dcompiler: Implement ID3DShaderReflection::GetResourceBindingDesc().
|
2011-02-14 12:26:04 +01:00 |
Rico Schüller
|
5ad824a178
|
d3dcompiler: Parse bound resources.
|
2011-02-14 12:26:00 +01:00 |
Rico Schüller
|
19fea20963
|
d3dcompiler: Parse OSG5 in the reflection interface.
|
2011-02-08 09:04:27 -06:00 |
Matteo Bruni
|
dbc8c9c299
|
d3dcompiler: Include the string terminator in the output blob.
|
2011-02-07 13:03:39 -06:00 |
Michael Stefaniuc
|
629e853894
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d3dcompiler_43/tests: COM cleanup for the ID3DInclude iface.
|
2011-01-26 15:00:13 +01:00 |
Travis Athougies
|
ee8b276731
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d3dcompiler_43/tests: Added error tests to HLSL test suite.
|
2011-01-10 10:39:51 +01:00 |
Travis Athougies
|
3add55840d
|
d3dcompiler_43/tests: Fixed nonconformant C string literals in HLSL test suite.
|
2011-01-10 10:39:44 +01:00 |
Rico Schüller
|
ba9d311f0d
|
d3dcompiler: Implement ID3D11ReflectionInterface::GetDesc().
|
2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
127d07a3cc
|
d3dcompiler: Add initial SHDR and SHEX parsing.
|
2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
a2a7000eeb
|
d3dcompiler: Add initial RDEF parsing.
|
2010-12-28 16:35:40 +01:00 |
Rico Schüller
|
97988d63d8
|
d3dcompiler: Implement ID3D11ShaderReflection::GetPatchConstantParameterDesc().
|
2010-12-22 13:00:13 +01:00 |
Rico Schüller
|
bf1065ea6d
|
d3dcompiler: Implement ID3D11ShaderReflection::GetOutputParameterDesc().
|
2010-12-22 13:00:13 +01:00 |