Matteo Bruni
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96e9a70661
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d3dx9/tests: Release the device when skipping some tests.
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2014-05-01 20:36:31 +02:00 |
Matteo Bruni
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8b5cd9edbc
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d3dx9: Always use type->Rows as D3DXPC_MATRIX_ROWS parameters size.
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2014-03-03 17:53:37 +01:00 |
Matteo Bruni
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772d660e28
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d3dx9/tests: Use a valid version tag for the "empty" shader.
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2014-02-20 13:25:31 +01:00 |
Matteo Bruni
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b74fc45b81
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d3dx9/tests: Add a test for constant tables in FX20 shaders.
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2014-02-20 13:25:30 +01:00 |
André Hentschel
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28b9e1b947
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d3dx9_36/tests: Avoid preprocessor checks to ensure it compiles.
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2014-01-27 17:39:47 +01:00 |
Stefan Dösinger
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f85f733c79
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d3dx9_36/tests: Use a window with a non-zero size.
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2014-01-16 21:04:19 +01:00 |
Rico Schüller
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c1a0fbd146
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d3dx9/tests: Fix variable names.
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2013-11-11 17:06:46 +01:00 |
Henri Verbeet
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3e5dd54971
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d3dx9/tests: Use explicit A calls.
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2013-10-31 09:58:44 +01:00 |
Rico Schüller
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e615c67bc7
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d3dx9: Handle FX/TX blobs in D3DXFindShaderComment().
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2013-09-30 20:35:03 +02:00 |
Rico Schüller
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196766cb77
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d3dx9/tests: Add matrix column register count clamp test.
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2013-09-19 09:30:56 +02:00 |
Henri Verbeet
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871967d0fb
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d3dx9: Avoid LPVOID.
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2013-09-04 11:37:06 +02:00 |
Henri Verbeet
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76e35a2939
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d3dx9: Avoid LPCVOID.
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2013-09-03 16:58:18 +02:00 |
Henri Verbeet
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75511e351c
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d3dx9: Avoid LPCSTR.
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2013-09-02 18:02:48 +02:00 |
Rico Schüller
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b9b6b0585f
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d3dx9/tests: Test all registers set by the constant table.
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2013-08-02 11:38:51 +02:00 |
Rico Schüller
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a6d3883211
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d3dx9/tests: Add ID3DXConstantTable big vector test.
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2013-07-29 15:01:42 +02:00 |
Rico Schüller
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faf7dd3131
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d3dx9/tests: Add ID3DXConstantTable RegisterCount test for D3DXRS_INT4.
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2013-07-29 15:01:40 +02:00 |
Rico Schüller
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4dc11cc3aa
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d3dx9/tests: Add ID3DXConstantTable::SetDefaults() test.
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2013-07-29 15:01:36 +02:00 |
Rico Schüller
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c76f6085b2
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d3dx9/tests: Add ID3DXConstantTable struct struct test.
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2013-07-29 15:01:25 +02:00 |
Rico Schüller
|
b196d0ccdc
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d3dx9/tests: Add ID3DXConstantTable struct array test.
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2013-07-27 11:49:27 -05:00 |
Rico Schüller
|
cf5a2b6417
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d3dx9/tests: Add ID3DXConstantTable struct test.
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2013-07-27 11:49:16 -05:00 |
Rico Schüller
|
6705073016
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d3dx9/tests: Add ID3DXConstantTable matrix row array test.
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2013-07-27 11:48:59 -05:00 |
Rico Schüller
|
4e925d7d31
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d3dx9/tests: Add ID3DXConstantTable matrix row test.
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2013-07-27 11:48:48 -05:00 |
Rico Schüller
|
b7702177bc
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d3dx9/tests: Add ID3DXConstantTable matrix column array test.
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2013-07-24 11:10:58 -05:00 |
Rico Schüller
|
2bfd3e9867
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d3dx9/tests: Add ID3DXConstantTable matrix column test.
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2013-07-24 11:10:51 -05:00 |
Rico Schüller
|
787707025f
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d3dx9/tests: Add ID3DXConstantTable vector array test.
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2013-07-24 11:10:44 -05:00 |
Rico Schüller
|
89ecbde31d
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d3dx9/tests: Add ID3DXConstantTable vector test.
|
2013-07-24 11:10:38 -05:00 |
Rico Schüller
|
833c0ce18d
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d3dx9/tests: Add ID3DXConstantTable scalar array test.
|
2013-07-24 11:10:32 -05:00 |
Rico Schüller
|
0a2085f502
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d3dx9/tests: Add ID3DXConstantTable scalar test.
|
2013-07-22 17:17:29 +02:00 |
Rico Schüller
|
8231c8ef50
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d3dx9: Improve ID3DXConstantTable::Set*().
|
2013-07-22 17:17:15 +02:00 |
Rico Schüller
|
6cb4301021
|
d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
a847b9dddb
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d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx().
|
2013-01-08 16:35:32 +01:00 |
Rico Schüller
|
bc4a4f5f3b
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d3dx9: Handle invalid byte code in D3DXFindShaderComment().
|
2013-01-08 16:35:31 +01:00 |
Francois Gouget
|
7b2d297d3e
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d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards.
|
2012-12-14 17:37:43 +01:00 |
Henri Verbeet
|
63acbcbf8a
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d3dx9: Avoid LPD3DXCONSTANTTABLE.
|
2012-11-23 14:40:24 +01:00 |
Francois Gouget
|
ae3a919ba0
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d3dx9_36/tests: Fix compilation on systems that don't support nameless structs or unions.
|
2012-09-24 10:03:37 +02:00 |
Rico Schüller
|
b999ab16b3
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d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs.
|
2012-09-04 15:04:09 +02:00 |
Rico Schüller
|
b5b0520723
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d3dx9: Handle D3DXPC_VECTOR in set_matrix_array().
|
2012-08-28 20:24:34 +02:00 |
Rico Schüller
|
42d28e0d34
|
d3dx9/tests: Fix typo.
|
2012-08-27 13:42:31 +02:00 |
Rico Schüller
|
68508ed581
|
d3dx9/tests: Add tests for ID3DXConstantTable::GetConstant/ByName/Element().
|
2012-08-27 13:42:29 +02:00 |
Rico Schüller
|
fdbcbb0c91
|
d3dx9/tests: Add tests for ID3DXConstantTable::GetConstantDesc().
|
2012-08-27 13:42:20 +02:00 |
Józef Kucia
|
cda7633775
|
d3dx9: Implement ID3DXConstantTable::SetMatrixTransposePointerArray.
|
2012-08-21 17:47:43 +02:00 |
Józef Kucia
|
9fec159abc
|
d3dx9: Implement ID3DXConstantTable::SetMatrixPointerArray.
|
2012-08-21 17:47:41 +02:00 |
Józef Kucia
|
51f4f01308
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d3dx9: Implement ID3DXConstantTable::SetMatrixTranspose.
|
2012-08-21 17:47:40 +02:00 |
Józef Kucia
|
aaac25dc67
|
d3dx9: ID3DXConstantTable::SetFloat shouldn't change the value of matrix and vector constants.
|
2012-08-21 17:47:37 +02:00 |
Józef Kucia
|
2f73fd6ed5
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d3dx9: ID3DXConstantTable::SetVector shouldn't change the value of matrix constants.
|
2012-08-21 17:47:36 +02:00 |
Józef Kucia
|
978971e1ac
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d3dx9: ID3DXConstantTable::SetMatrix should set scalar constants.
|
2012-08-21 17:47:34 +02:00 |
Józef Kucia
|
b31b9864d9
|
d3dx9: Fix ID3DXConstantTable::SetMatrix.
|
2012-08-16 19:37:09 +02:00 |
Józef Kucia
|
53ce2a240b
|
d3dx9: Fix ID3DXConstantTable::SetVector.
|
2012-08-16 19:37:04 +02:00 |
Józef Kucia
|
5fd7d9826c
|
d3dx9/tests: Add tests for ID3DXConstantTable::SetValue.
|
2012-08-16 19:37:00 +02:00 |
Józef Kucia
|
6fff4b9e87
|
d3dx9/tests: Add tests for setting matrix shader constants.
|
2012-08-16 19:36:47 +02:00 |