Henri Verbeet
|
ce81f0809d
|
d3d8: Avoid LPVOID.
|
2013-09-12 10:59:26 +02:00 |
Stefan Dösinger
|
5b48335ce2
|
d3d8/tests: Mark YUY2 and UYVY broken.
|
2013-09-10 17:00:50 +02:00 |
Stefan Dösinger
|
99da74fea4
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d3d8/tests: Test the behavior of failing surface creation calls.
|
2013-09-10 17:00:41 +02:00 |
Stefan Dösinger
|
36c15d92e9
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d3d8/tests: Test blocked texture creation restrictions.
|
2013-09-06 17:25:08 +02:00 |
Stefan Dösinger
|
80638b6d2f
|
wined3d: Enforce texturing capability format restrictions on resource creation.
|
2013-09-06 17:25:08 +02:00 |
Matteo Bruni
|
bcecdbda88
|
d3d8/tests: Add cnd instruction test.
|
2013-09-03 16:58:28 +02:00 |
Stefan Dösinger
|
6c1007db1e
|
d3d8/tests: Add a DXT5 volume test.
|
2013-09-02 18:07:40 +02:00 |
Stefan Dösinger
|
930d43be08
|
d3d8/tests: Add UpdateTexture tests with volumes.
|
2013-08-27 21:30:03 +02:00 |
Stefan Dösinger
|
ccc1ce9fe3
|
d3d8/tests: Add a volume texture locking test.
|
2013-08-27 21:30:03 +02:00 |
Stefan Dösinger
|
ac871305f8
|
wined3d: Store the mipmap level in the volume.
|
2013-08-22 20:15:18 +02:00 |
Henri Verbeet
|
133bfe29e4
|
d3d8: Always create textures for surfaces.
|
2013-08-20 11:50:36 +02:00 |
Alexandre Julliard
|
32d8e9cb96
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d3d8/tests: Remove a todo from a test that succeeds.
|
2013-07-29 15:52:09 +02:00 |
Henri Verbeet
|
00f41ac4e0
|
d3d8/tests: Make shader bytecode static const.
|
2013-07-01 19:51:23 +02:00 |
Stefan Dösinger
|
5f2f2ae9c8
|
d3d8/tests: Add a test for fog_start == fog_end.
|
2013-06-19 20:09:53 +02:00 |
Henri Verbeet
|
d97a8b3e83
|
d3d8: Create textures for swapchain surfaces.
|
2013-06-07 11:58:17 +02:00 |
Henri Verbeet
|
d6bc4fe71a
|
wined3d: Allow surface flags to be passed to texture creation functions.
|
2013-06-06 11:47:19 +02:00 |
Henri Verbeet
|
91096dd7ad
|
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_3d().
|
2013-06-06 11:47:07 +02:00 |
Henri Verbeet
|
b23739316c
|
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_cube().
|
2013-06-05 17:31:39 +02:00 |
Henri Verbeet
|
9d4cbd6195
|
wined3d: Pass a wined3d_resource_desc structure to wined3d_texture_create_2d().
|
2013-06-05 17:31:39 +02:00 |
Henri Verbeet
|
13a38e8d5e
|
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_swapchain_surface().
|
2013-06-04 10:14:28 +02:00 |
Henri Verbeet
|
a4d2660c9b
|
wined3d: Pass a wined3d_resource_desc structure to device_parent_create_texture_surface().
|
2013-06-04 10:14:26 +02:00 |
Stefan Dösinger
|
9287bb80dc
|
d3d: d3d9ex does not do video memory accounting for D3DPOOL_DEFAULT resources.
|
2013-05-20 19:08:28 +02:00 |
Stefan Dösinger
|
a18cffb4de
|
d3d8/tests: Test NPOT texture creation.
|
2013-04-16 17:48:56 +02:00 |
Rico Schüller
|
1486bdd99f
|
d3d8: Don't assert on invalid IDirect3DBaseTexture8 interfaces.
|
2013-04-15 17:45:29 +02:00 |
Sam Edwards
|
33d31a3547
|
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
|
2013-04-11 12:06:49 +02:00 |
Sam Edwards
|
ce6173264d
|
d3d8/tests: Verify window style after exiting fullscreen mode.
|
2013-04-03 11:34:02 +02:00 |
Michael Stefaniuc
|
14c3895573
|
d3d8: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-07 15:48:18 +01:00 |
Stefan Dösinger
|
0badb01ce1
|
d3d8/tests: Add simple DrawRectPatch tests.
|
2013-01-25 11:31:06 +01:00 |
Stefan Dösinger
|
149a85c2e7
|
d3d: Remove high level patch support.
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
|
2013-01-25 11:29:41 +01:00 |
Stefan Dösinger
|
aaa11492db
|
wined3d: Ignore clears if count = 0 and rects != NULL.
|
2013-01-23 19:16:32 +01:00 |
Henri Verbeet
|
1249976eb6
|
wined3d: Get rid of the surface_type parameter to wined3d_check_device_format().
|
2013-01-17 12:22:01 +01:00 |
Henri Verbeet
|
ce912d5149
|
wined3d: Get rid of the surface_type parameter to wined3d_surface_create().
|
2013-01-17 12:21:55 +01:00 |
Stefan Dösinger
|
ce31e40f24
|
d3d8/tests: Create a plain DS surface in test_reset_resources.
|
2013-01-16 20:27:13 +01:00 |
Henri Verbeet
|
31e8976910
|
wined3d: Get rid of the surface_type parameter to wined3d_swapchain_create().
|
2013-01-16 12:22:57 +01:00 |
Stefan Dösinger
|
f30b6d0b4a
|
d3d8/tests: Add a software vertexprocessing buffer discard test.
|
2013-01-15 16:25:36 +01:00 |
Stefan Dösinger
|
d70ab45fc5
|
d3d8: Return D3D_OK from the palette setters.
|
2013-01-14 17:30:03 +01:00 |
Henri Verbeet
|
f279d09f78
|
d3d8/tests: Merge surface.c into device.c.
|
2013-01-09 17:39:29 +01:00 |
Henri Verbeet
|
59aab5ca5c
|
d3d8/tests: Merge texture.c into device.c.
|
2013-01-09 17:05:05 +01:00 |
Henri Verbeet
|
19cb2e21a3
|
d3d8/tests: Merge buffer.c into device.c.
|
2013-01-09 17:05:02 +01:00 |
Henri Verbeet
|
00ef7a5285
|
d3d8/tests: Merge volume.c into device.c.
|
2013-01-08 12:49:07 +01:00 |
Henri Verbeet
|
9dbf059c75
|
d3d8/tests: Merge d3d8_main.c into device.c.
|
2013-01-08 12:49:06 +01:00 |
Stefan Dösinger
|
01197730ef
|
d3d8: Use dynamic buffers for DrawIndexedPrimitiveUP.
|
2012-12-19 12:53:15 +01:00 |
Stefan Dösinger
|
7dd4460bc8
|
d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.
|
2012-12-19 12:53:12 +01:00 |
Henri Verbeet
|
d0d213f7d1
|
d3d10core: Implement d3d10_device_IAGetIndexBuffer().
|
2012-11-21 13:25:57 +01:00 |
Andrew Talbot
|
1cd505cb81
|
d3d8: Remove unused variable.
|
2012-11-21 13:25:22 +01:00 |
Henri Verbeet
|
79f0b4d977
|
d3d9: Avoid resetting device state for d3d9ex resets.
|
2012-11-20 11:44:27 +01:00 |
Henri Verbeet
|
fa834b0bcc
|
d3d8/tests: Add a test for the viewport after SetRenderTarget() calls.
|
2012-11-19 11:47:03 +01:00 |
Henri Verbeet
|
f94f753e51
|
d3d8/tests: Also test that render states get reset in test_reset().
|
2012-11-16 11:39:54 +01:00 |
Sam Edwards
|
9fb27d7a05
|
d3d8/tests: Add test for IDirect3DDevice8_Reset with BackBufferWidth/Height = 0.
|
2012-11-08 15:37:50 +01:00 |
Henri Verbeet
|
2bf46c60fb
|
wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
|
2012-10-25 11:48:25 +02:00 |