Stefan Dösinger
c447e691b9
d3d10core/tests: Viewport properties are integers.
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Shuts up an MSVC warning. Note that in d3d11 those members are FLOATs.
Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:24 +09:00
Stefan Dösinger
f37472ae21
d3d10core/tests: Multisampled render targets are zeroed on creation.
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Signed-off-by: Stefan Dösinger <stefandoesinger@gmx.at>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-12 16:03:13 +09:00
Józef Kucia
a8f9d0e1fb
d3d10core/tests: Add test for block-compressed textures.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-08 21:36:28 +09:00
Józef Kucia
68ba8f9037
d3d10core/tests: Add test for SM4 ld instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-06 18:08:37 +01:00
Józef Kucia
be820ecc25
d3d10core/tests: Add test for SM4 sample_l instruction.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-01-05 11:51:13 +01:00
Francois Gouget
413c6f60cf
Assorted spelling fixes.
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Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-02 12:59:52 +09:00
Alistair Leslie-Hughes
5269fdce2c
d3d10core/tests: Add test for NULL blend factor in OMSetBlendState().
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-26 00:12:53 +09:00
Józef Kucia
c9ea266c01
d3d10core/tests: Avoid multiple readbacks of backbuffer texture.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-12 22:17:02 +09:00
Józef Kucia
773e3fc993
d3d10core/tests: Fix typo.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-10 19:42:07 +09:00
Józef Kucia
2728569d93
d3d10core/tests: Extend test_create_predicate().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-27 21:42:39 +09:00
Józef Kucia
8b0b82a580
d3d/tests: Check that device implements IDXGIDevice1.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-26 23:03:37 +09:00
Józef Kucia
33127703bf
d3d10core/tests: Port test_device_interfaces() from d3d11.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-22 17:32:36 +09:00
Józef Kucia
dcdef7effc
d3d10core/tests: Check that blend states implement ID3D10BlendState1.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:34 +09:00
Józef Kucia
0ce1d59a80
d3d10core/tests: Check that shader resource views implement ID3D10ShaderResourceView1.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-20 00:30:39 +09:00
Józef Kucia
4c9fd0286f
d3d10core/tests: Test conversion from D3D10_SAMPLER_DESC to D3D11_SAMPLER_DESC.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-13 23:35:21 +09:00
Józef Kucia
5f2e825b53
d3d10core/tests: Use full name of structure field in ok() messages.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-09 20:55:44 +09:00
Józef Kucia
a80902084f
d3d10core/tests: Test conversion from D3D10_BLEND_DESC to D3D11_BLEND_DESC.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:01:09 +09:00
Józef Kucia
b27efb4bdf
d3d10core/tests: Add test for geometry shader to test_create_shaders().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-06 19:26:22 +09:00
Józef Kucia
44293175a3
d3d10core/tests: Check that shaders implement d3d11 interfaces.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-06 19:26:18 +09:00
Józef Kucia
17ad42fcf5
d3d10core/tests: Check that private data is shared between d3d10 and d3d11 interfaces.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-06 19:24:52 +09:00
Józef Kucia
5b0fb73c1b
d3d10core/tests: Use 'd3d10core_test' as window name in test_scissor().
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
2015-10-06 19:23:54 +09:00
Józef Kucia
6d916dc3e5
d3d10core/tests: Check that shader resource view implements ID3D11ShaderResourceView.
2015-09-14 22:30:50 +09:00
Józef Kucia
c32def6c41
d3d10core/tests: Check that render target view implements ID3D11RenderTargetView.
2015-09-14 22:30:48 +09:00
Józef Kucia
fbf7b84d10
d3d10core/tests: Port test_depthstencil_view_interfaces() from d3d11.
2015-09-14 22:30:45 +09:00
Józef Kucia
d7af6664ac
d3d10core/tests: Port test_buffer_interfaces() from d3d11.
2015-09-07 20:07:59 +09:00
Józef Kucia
f9ecce38ef
d3d10core/tests: Port test_texture2d_interfaces() from d3d11.
2015-09-01 20:59:17 +09:00
Józef Kucia
adaf08d178
d3d10core/tests: Use win_skip() instead of skip().
2015-08-31 20:13:27 +09:00
Henri Verbeet
662cfd4144
d3d10core: Get rid of some redundant includes.
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d3d11.h includes d3d10_1.h, which includes d3d10.h.
2015-08-25 21:13:24 +09:00
Józef Kucia
66b2d96a69
d3d10core/tests: Add test for device feature level.
2015-08-24 20:46:09 +09:00
Józef Kucia
a9cb14dd71
d3d11: Move d3d10core to d3d11.
2015-08-21 21:49:43 +09:00
Józef Kucia
2d13e0f10c
d3d11: Add ID3D11Device stub interface.
2015-08-21 21:48:31 +09:00
Józef Kucia
1cb7878beb
d3d10core: Do not use '\n' in the middle of TRACEs.
2015-08-18 18:34:43 +09:00
Henri Verbeet
62a02a047f
d3d10core: Implement d3d10_device_UpdateSubresource().
2015-08-18 18:28:47 +09:00
Henri Verbeet
63d279430d
d3d10core: Add locking around wined3d calls.
2015-08-13 15:03:57 +09:00
Józef Kucia
96322fbefc
d3d10core/tests: Fix copy-paste mistake.
2015-08-13 14:58:56 +09:00
Henri Verbeet
82dffc9567
d3d10core: Ensure the information we return in d3d10_texture2d_GetDesc() is current.
2015-08-06 23:36:01 +09:00
Henri Verbeet
4a843f2826
dxgi: Implement dxgi_surface_GetDesc() on top of wined3d.
2015-08-06 23:36:01 +09:00
Henri Verbeet
7f416ff339
wined3d: Validate "data" in buffer_init().
2015-07-31 12:08:53 +02:00
Henri Verbeet
62454ae71d
wined3d: Validate "data" in wined3d_texture_upload_data().
2015-07-31 12:08:49 +02:00
Henri Verbeet
e2c0c611d4
d3d10core: Implement d3d10_device_CopySubresourceRegion().
2015-07-20 11:50:27 +02:00
Henri Verbeet
8dd93c7e33
d3d10core: Translate d3d10 usage to wined3d usage for buffers.
2015-06-16 16:48:58 +09:00
Henri Verbeet
39fc855316
d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind).
2015-04-29 12:24:43 +09:00
Henri Verbeet
0a12107604
d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind).
2015-04-29 12:24:40 +09:00
Henri Verbeet
f35cc97911
d3d10core/tests: Port the d3d9 vPos test to d3d10.
2015-03-31 18:49:28 +09:00
Henri Verbeet
e72845e648
d3d10core/tests: Add a test for D3D10_APPEND_ALIGNED_ELEMENT.
2015-03-24 17:41:20 +09:00
Henri Verbeet
010ff106dd
d3d10core: Implement d3d10_device_DrawInstanced().
2015-03-24 17:41:17 +09:00
Henri Verbeet
1b08196c5a
wined3d: Implement d3d10 style instance data step rates.
2015-03-24 17:41:06 +09:00
Henri Verbeet
88f230b56e
d3d10core: Also pass unused input layout elements to wined3d.
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While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Henri Verbeet
df16cb2cfe
d3d10core/tests: Fix a typo in shader source in test_clear_state().
2015-03-20 21:32:06 +09:00
Henri Verbeet
777ae5b7c5
d3d10core: Implement d3d10_shader_resource_view_GetPrivateData().
2015-03-13 21:57:27 +09:00