Commit Graph

526 Commits

Author SHA1 Message Date
Stefan Dösinger 17eabc42b3 wined3d: Clean up SetRenderState. 2006-12-15 12:18:52 +01:00
Stefan Dösinger 46028b0832 wined3d: D3DRS_ZVISIBLE is not supposed to return an error. 2006-12-15 12:18:36 +01:00
Stefan Dösinger 92460b98d1 wined3d: Move WINED3DRS_SEPARATEALPHABLENDENABLE to the state table. 2006-12-11 16:27:04 +01:00
Stefan Dösinger 8a5bf91b4e wined3d: Move SRGBWRITEENABLE to the state table. 2006-12-11 16:26:53 +01:00
Stefan Dösinger cd0d0a7041 wined3d: Move tesselation to the state table. 2006-12-11 16:26:39 +01:00
Stefan Dösinger 3bb41771ad wined3d: Move WINED3DRS_NORMALDEGREE to the state table. 2006-12-11 16:26:25 +01:00
Stefan Dösinger 052197acb0 wined3d: Move WINED3DRS_POSITIONDEGREE to the state table. 2006-12-11 16:26:14 +01:00
Stefan Dösinger e25edbfc66 wined3d: Make WINED3DRS_DEBUGMONITORTOKEN a nogl state. 2006-12-11 16:26:05 +01:00
Stefan Dösinger 8197470d67 wined3d: Move WINED3DRS_PATCHSEGMENTS to the state table. 2006-12-11 16:25:48 +01:00
Stefan Dösinger e498a16124 wined3d: Move WINED3DRS_PATCHEDGESTYLE to the state table. 2006-12-11 16:25:13 +01:00
Stefan Dösinger d7b8549963 wined3d: Move WINED3DRS_MULTISAMPLEMASK to the state table. 2006-12-11 16:25:03 +01:00
Stefan Dösinger 55a5b4ca1e wined3d: Move WINED3DRS_ANTIALIAS to the state table. 2006-12-11 16:24:52 +01:00
Stefan Dösinger 2710be0327 wined3d: Move WINED3DRS_STIPPLEDALPHA to the state table. 2006-12-11 16:24:38 +01:00
Stefan Dösinger 312be46415 wined3d: Move WINED3DRS_TEXTUREPERSPECTIVE to the state table. 2006-12-11 16:24:23 +01:00
Stefan Dösinger 30cf5e4e90 wined3d: Move WINED3DRS_DEPTHBIAS to the state table. 2006-12-11 16:24:10 +01:00
Stefan Dösinger d7e55c2841 wined3d: Move WINED3DRS_SCISSORTESTENABLE to the state table. 2006-12-11 16:23:57 +01:00
Stefan Dösinger 0c1aba5fe2 wined3d: Move WINED3DRS_MULTISAMPLEANTIALIAS to the state table. 2006-12-11 16:23:45 +01:00
Stefan Dösinger 81dce7189d wined3d: Move WINED3DRS_WRAPx to the state table. 2006-12-11 16:23:34 +01:00
Stefan Dösinger 920225d4a4 wined3d: Move WINED3DRS_POINTSPRITEENABLE to the state table. 2006-12-11 16:23:18 +01:00
Stefan Dösinger 2b775221fd wined3d: WINED3DRS_SOFTWAREVERTEXPROCESSING is a nogl state. 2006-12-11 16:23:02 +01:00
Stefan Dösinger c5344709b1 wined3d: Move WINED3DRS_LASTPIXEL to the state table. 2006-12-11 16:22:48 +01:00
Stefan Dösinger 580b9961f4 wined3d: Move WINED3DRS_LOCALVIEWER to the state table. 2006-12-11 16:22:35 +01:00
Stefan Dösinger 4c64b86f5b wined3d: Move WINED3DRS_COLORWRITEENABLEx to the state table. 2006-12-11 16:22:18 +01:00
Stefan Dösinger caa371a69c wined3d: Move point scale render states to the state table. 2006-12-11 16:22:03 +01:00
Stefan Dösinger 9a0e4b5453 wined3d: Move WINED3DRS_POINTSIZE_MAX to the state table. 2006-12-11 16:21:39 +01:00
Stefan Dösinger 51b41d9981 wined3d: Move WINED3DRS_POINTSIZE_MIN to the state table. 2006-12-11 16:21:23 +01:00
Stefan Dösinger 0ec7c8b55a wined3d: Move WINED3DRS_POINTSIZE to the state table. 2006-12-11 16:20:52 +01:00
Stefan Dösinger 2ea57677d3 wined3d: Move WINED3DRS_NORMALIZENORMALS to the state table. 2006-12-11 16:20:01 +01:00
Stefan Dösinger dd6f5a5437 wined3d: Move WINED3DRS_ZBIAS to the state table. 2006-12-11 16:19:50 +01:00
Stefan Dösinger 6a5d7df74f wined3d: Move WINED3DRS_LINEPATTERN to the state table. 2006-12-11 16:19:36 +01:00
Stefan Dösinger 81a1dce0cb wined3d: Move WINED3DRS_COLORVERTEX to the state table. 2006-12-11 16:19:19 +01:00
Stefan Dösinger 1328da09da wined3d: Set WINED3DRS_INDEXEDVERTEXBLENDENABLE to state_nogl. 2006-12-11 12:47:11 +01:00
Stefan Dösinger 3e05e133f9 wined3d: Remove the unused tween factor stateblock member. 2006-12-11 12:47:04 +01:00
Stefan Dösinger a628b99d63 wined3d: Remove the unused stateblock vertex blend member. 2006-12-11 12:46:55 +01:00
Stefan Dösinger e53c2a9c4c wined3d: Move wined3drs_fogdensity to the state table. 2006-12-11 12:46:41 +01:00
Stefan Dösinger af935a2402 wined3d: Move WINED3DRS_FOGCOLOR to the state table. 2006-12-11 12:43:29 +01:00
Stefan Dösinger f260248650 wined3d: Make WINED3DRS_RANGEFOGENABLE a nogl state. 2006-12-11 12:43:13 +01:00
Stefan Dösinger 6175273c28 wined3d: Move fog states to the state table. 2006-12-11 12:42:59 +01:00
Stefan Dösinger 8d7243192a wined3d: Move WINED3DRS_STENCILWRITEMASK to the state table. 2006-12-11 12:42:46 +01:00
Stefan Dösinger 0d9ae20883 wined3d: Move stencil states to the state table. 2006-12-11 12:42:27 +01:00
Stefan Dösinger 0772bb49e4 wined3d: Move WINED3DRS_SPECULARENABLE to the state table. 2006-12-11 12:42:14 +01:00
Stefan Dösinger 287c6247ab wined3d: Move WINED3DRS_TEXTUREFACTOR to the state table. 2006-12-11 12:42:04 +01:00
Stefan Dösinger ac26172c2d wined3d: Move WINED3DRS_BLENDOP to the state table. 2006-12-11 12:41:51 +01:00
Stefan Dösinger 89e999ac71 wined3d: Move clipping states to the state table. 2006-12-11 12:41:21 +01:00
Stefan Dösinger c88efeef05 wined3d: Move alpha states to the state table. 2006-12-11 12:40:27 +01:00
Stefan Dösinger d30f1527cc wined3d: Implement IWineD3DDevice::Reset. 2006-12-11 12:40:13 +01:00
Stefan Dösinger 1f07e4af18 wined3d: Move blending related states to the state table. 2006-12-08 12:25:53 +01:00
Stefan Dösinger 28cc3c8d6b wined3d: Move WINED3DRS_AMBIENT to the state table. 2006-12-08 12:25:28 +01:00
Stefan Dösinger 2ac48e8154 wined3d: Move WINED3DRS_ZFUNCENABLE to the state table. 2006-12-08 12:25:20 +01:00
Stefan Dösinger 8879c7d8dd wined3d: Move WINED3DRS_ZWRITEENABLE to the state table. 2006-12-08 12:25:09 +01:00
Stefan Dösinger bb622e81bd wined3d: Move WINED3DRS_DITHERENABLE to the state table. 2006-12-08 12:24:55 +01:00
Stefan Dösinger 68f1082284 wined3d: Move WINED3DRS_SHADEMODE to the state table. 2006-12-08 12:24:45 +01:00
Stefan Dösinger e4b4c040f0 wined3d: Move WINED3DRS_CULLMODE to the state table. 2006-12-08 12:24:31 +01:00
Stefan Dösinger bb564dc6fa wined3d: Move WINED3DRS_ZENABLE to the state table. 2006-12-08 12:24:21 +01:00
Stefan Dösinger 53e788956a wined3d: Move WINED3DRS_LIGHTNING to the state table. 2006-12-08 12:24:14 +01:00
Stefan Dösinger de96320421 wined3d: Move WINED3DRS_FILLMODE to the state table. 2006-12-07 21:10:54 +01:00
Markus Amsler 3fd04308ab d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice. 2006-12-06 12:39:30 +01:00
Markus Amsler a60d4b2d2f d3d: Pass the superior creating object down to the callback functions. 2006-12-04 12:40:38 +01:00
Markus Amsler b657cd5f58 Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54.
2006-11-30 16:04:00 +01:00
Markus Amsler f5204b8afe Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6.
2006-11-30 16:04:00 +01:00
Markus Amsler 5bec2f57a1 Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88.
2006-11-30 16:04:00 +01:00
Markus Amsler 3a270375d7 Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8.
2006-11-30 16:03:59 +01:00
Markus Amsler 9dd81f64cb Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c.
2006-11-30 16:03:59 +01:00
Markus Amsler c40501db50 Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
This reverts commit f84f687e6d.
2006-11-30 16:03:59 +01:00
Markus Amsler 0bff261cfa Revert "d3d: Fix partially applied patch: Remove AddRef from GetDirect3D.".
Removing COM in d3d is not feasible as long as we use inheritance. So
stick to the COM refcount rules.
This reverts commit 3fd8fe089c.
2006-11-30 16:03:59 +01:00
H. Verbeet 7e4d3d951e wined3d: Set the initial FBO depth stencil when creating the device. 2006-11-28 12:22:48 +01:00
H. Verbeet 9c1a61b6e6 wined3d: Delete the device's FBO when destroying the device. 2006-11-28 12:22:40 +01:00
Andrew Talbot f3a515ce19 wined3d: Cast-qual warnings fix. 2006-11-27 13:43:05 +01:00
Markus Amsler 3fd8fe089c d3d: Fix partially applied patch: Remove AddRef from GetDirect3D. 2006-11-24 12:57:01 +01:00
Markus Amsler f84f687e6d d3d: Remove AddRef from IWineD3DDevice_GetSwapChain. 2006-11-22 11:40:50 +01:00
Markus Amsler 5c4008719c d3d: Remove AddRef from IWineD3DDevice_GetIndices. 2006-11-22 11:40:43 +01:00
Markus Amsler 16b1e046d8 d3d: Remove AddRef from IWineD3DDevice_GetStreamSource. 2006-11-22 11:40:37 +01:00
Markus Amsler 274df6ef88 d3d: Remove AddRef from IWineD3DDevice_GetTexture. 2006-11-22 11:40:31 +01:00
Markus Amsler 18546a65e6 d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface. 2006-11-22 11:40:24 +01:00
Markus Amsler a7518f6f54 d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget. 2006-11-22 11:40:05 +01:00
H. Verbeet d1e6e81bbe wined3d: Make sure render target textures aren't bound when we start drawing. 2006-11-20 11:50:14 +01:00
H. Verbeet da65aed442 wined3d: Support cube map FBO attachments. 2006-11-20 11:50:14 +01:00
H. Verbeet ef2c062c09 wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
H. Verbeet 6d66085150 wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
H. Verbeet ad4c2bdb69 wined3d: Make the offscreen render mode a registry setting. 2006-11-17 18:13:57 +01:00
H. Verbeet 9bf04ecd03 wined3d: Rename renderUpsideDown to render_offscreen. 2006-11-17 15:53:52 +01:00
Francois Gouget 1ccf944900 Assorted spelling fixes. 2006-11-13 13:01:53 +01:00
Stefan Dösinger def7df305e wined3d: ScissorRect correction. 2006-11-08 15:49:22 +01:00
Francois Gouget 30e44c85c8 Assorted spelling fixes. 2006-11-07 15:25:24 +01:00
Stefan Dösinger 7cae24fc36 wined3d: glReadPixels corrections. 2006-11-04 11:57:28 +01:00
Ivan Gyurdiev 4934b7ae79 wined3d: Add D3DLINEPATTERN to the WINED3D namespace. 2006-10-31 12:11:09 +01:00
Ivan Gyurdiev 50130fdfdb wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace. 2006-10-31 12:11:01 +01:00
Ivan Gyurdiev 8d7a01963e wined3d: Use D3DCUBEMAP_FACES consistently in the WINED3D namespace. 2006-10-31 12:10:52 +01:00
Ivan Gyurdiev aa164647e6 wined3d: Use D3DDEGREE consistently in the WINED3D namespace. 2006-10-31 12:10:42 +01:00
Ivan Gyurdiev 4c723a7662 wined3d: Add D3DSTREAMSOURCE codes to the WINED3D namespace. 2006-10-31 12:10:31 +01:00
Ivan Gyurdiev f71edf223f wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D namespace. 2006-10-31 12:10:12 +01:00
Ivan Gyurdiev b1df1d8320 wined3d: Add D3DCLEAR codes to the WINED3D namespace. 2006-10-31 12:09:46 +01:00
Ivan Gyurdiev de108f65e1 wined3d: Add D3DTSS_TCI codes to the WINED3D namespace. 2006-10-31 12:09:15 +01:00
Ivan Gyurdiev 875a1eb02d wined3d: Add D3DFVF codes to the WINED3D namespace. 2006-10-31 12:09:06 +01:00
Ivan Gyurdiev 908853f63d wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D namespace. 2006-10-30 12:06:17 +01:00
Ivan Gyurdiev f5cc612842 wined3d: Add D3DFILLMODE to the WINED3D namespace. 2006-10-30 12:05:55 +01:00
Ivan Gyurdiev 02fb9f6f41 wined3d: Add D3DCULL to the WINED3D namespace. 2006-10-30 12:05:48 +01:00
Ivan Gyurdiev 16767d21e1 wined3d: Add D3DSHADEMODE to the WINED3D namespace. 2006-10-30 12:05:36 +01:00
Ivan Gyurdiev 042fa7be8b wined3d: Add D3DBLENDOP to the WINED3D namespace. 2006-10-30 12:05:31 +01:00
Ivan Gyurdiev 4eced8ea24 wined3d: Add D3DFOGMODE to the WINED3D namespace. 2006-10-30 12:05:24 +01:00
Ivan Gyurdiev 69550f2c47 wined3d: Make GetTexture and GetSamplerState read from the correct stateblock. 2006-10-30 11:53:26 +01:00
Ivan Gyurdiev 61f9061484 wined3d: Fix GetTexture() for uninitialized textures. 2006-10-30 11:53:08 +01:00
Ivan Gyurdiev 5f79e80827 wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace. 2006-10-24 20:06:45 +02:00
Ivan Gyurdiev 10cbffb335 wined3d: Add D3DBLEND to the WINED3D namespace. 2006-10-24 20:06:38 +02:00
Ivan Gyurdiev 997e670e12 wined3d: Add D3DTADDRESS to the WINED3D namespace. 2006-10-24 20:06:15 +02:00
Francois Gouget ef998ea6cb Assorted spelling fixes. 2006-10-16 11:33:38 +02:00
Stefan Dösinger 1e6a38967c d3d8: Implement CopyRects with BltFast. 2006-10-16 11:26:00 +02:00
Francois Gouget 58162f87fd Assorted spelling fixes. 2006-10-13 11:55:04 +02:00
Ivan Gyurdiev 4745e602d2 wined3d: Add D3DCLIPPLANE constants to the WINED3D namespace. 2006-10-13 11:15:18 +02:00
Ivan Gyurdiev 6f0bb0f6fc wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace. 2006-10-13 11:14:33 +02:00
Ivan Gyurdiev 2bac4a02da wined3d: Merge D3DPRIMITIVETYPE types into one type in WINED3D namespace. 2006-10-12 12:37:52 +02:00
Ivan Gyurdiev 1cd7bcf4c8 wined3d: Merge D3DCOLOR types into one type in WINED3D namespace. 2006-10-12 12:37:40 +02:00
Ivan Gyurdiev 9628a1b2e2 wined3d: Merge D3DRECT types into one type in WINED3D namespace. 2006-10-12 12:37:08 +02:00
Ivan Gyurdiev ac37163124 wined3d: Merge D3DMATRIX types into one type in WINED3D namespace. 2006-10-12 12:35:00 +02:00
Ivan Gyurdiev ec782c2b97 wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:39 +02:00
Ivan Gyurdiev b1a4bd87a9 wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace. 2006-10-12 12:33:24 +02:00
Ivan Gyurdiev 5f2987ae32 wined3d: Merge VIEWPORT types into one type in WINED3D namespace. 2006-10-11 12:21:54 +02:00
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
Ivan Gyurdiev f0d5b35c97 wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:19:15 +02:00
Ivan Gyurdiev 837027fcb7 wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace. 2006-10-11 12:18:53 +02:00
Ivan Gyurdiev fb0c932f21 wined3d: D3DFORMAT: Consistently use WINED3D namespace. 2006-10-11 12:17:21 +02:00
Ivan Gyurdiev e020eceddf wined3d: Make the shader mode selections per device. 2006-10-09 20:27:55 +02:00
Stefan Dösinger 6bcc5ae9f7 wined3d: Pitch alignment for the pow2Size. 2006-10-06 12:53:25 +02:00
Stefan Dösinger d45c16ba98 wined3d: Define the surface alignment in the header. 2006-10-06 12:53:24 +02:00
Francois Gouget 82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Stefan Dösinger ab8264a86d wined3d: Tell gl about the surface alignment. 2006-09-28 11:56:29 +02:00
Jan Zerebecki 10d13b2186 wined3d: Fix typo in ResourceReleased. 2006-09-27 20:20:54 +02:00
Ivan Gyurdiev d0032a1a2a wined3d: Move device pointer into the BaseShader class. 2006-09-27 19:44:09 +02:00
H. Verbeet 5abdd7a19f wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
H. Verbeet 193f6bbd92 wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
H. Verbeet e4d5385d2c wined3d: Cleanup ActiveRender some more. 2006-09-27 09:45:50 +02:00
H. Verbeet cc821415ae wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to. 2006-09-27 09:45:34 +02:00
H. Verbeet 4bc8125648 wined3d: Show the MESSAGE in device_find_fbconfigs() only once. 2006-09-27 09:45:25 +02:00
Stefan Dösinger 9cafbd6de0 wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
Roderick Colenbrander 7c86d91bb9 wined3d: glBlend* fixes. 2006-09-25 17:56:04 +02:00
Christoph Frick 6192f77d25 wined3d: Clamp the light exponent at 128. 2006-09-20 20:03:46 +02:00
Stefan Dösinger 6286c4e70d ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
Jan Zerebecki db7b684d30 wined3d: Simplify setting the stencil renderstate. 2006-09-07 16:11:21 +02:00
Ivan Gyurdiev 448f918a39 wined3d: Clean up ActiveRender. 2006-09-07 13:47:13 +02:00
Paul Chitescu 4a581e6030 wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration. 2006-09-07 13:46:45 +02:00
András Kovács d1d5f4b646 wined3d: Implement BlendFactor renderstate. 2006-09-07 13:44:02 +02:00
András Kovács c33e6245b5 wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate. 2006-09-07 13:43:53 +02:00
Jan Zerebecki fd15b8d064 wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions. 2006-08-25 20:04:56 +02:00
Stefan Dösinger e0b21688fa wined3d: Make the destination surface glDirty in UpdateSurface. 2006-08-23 16:54:18 +02:00
Chris Robinson a39e2b51cb wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc. 2006-08-21 12:23:41 +02:00
Chris Robinson 4c88bb84b9 wined3d: Print real unhandled D3DCMPFUNC value. 2006-08-21 12:23:02 +02:00
H. Verbeet 09eb0c40a6 wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet 49f4c68e29 wined3d: Lookup GLSL float uniform locations only once per program. 2006-08-21 12:16:27 +02:00