Commit Graph

2809 Commits

Author SHA1 Message Date
Henri Verbeet cc447eac55 wined3d: Move position_transformed out of u.s in struct WineDirect3DVertexStridedData. 2009-01-08 13:21:31 +01:00
Henri Verbeet 1a1f5ec69d wined3d: Cleanup drawStridedFast().
Remove some uncessary code and use more descriptive parameter names. Note that
max_vertex_idx isn't the same as "minIndex + calculatedNumberOfindices - 1"
but rather "minIndex + numberOfVertices - 1". calculatedNumberOfindices just
specifies the number of vertices that's drawn, while numberOfVertices
specifies the range of vertices that's drawn.
2009-01-08 13:21:23 +01:00
Henri Verbeet 5f8c62e45d wined3d: Remove a redundant parameter to drawPrimitive().
startIdx should be the first index to draw, either from the vertex
array or the index array, depending on if the draw is indexed or
not. Having both at the same time wouldn't make sense.
2009-01-07 12:22:12 +01:00
Henri Verbeet 46eabd5b16 wined3d: Don't delete queries from the wrong context. 2009-01-07 12:22:02 +01:00
Henri Verbeet 0e8ed9bebb wined3d: Simplify IWineD3DOcclusionQueryImpl_GetData(). 2009-01-07 12:21:58 +01:00
Henri Verbeet ab275ab487 wined3d: Make calling a query from the wrong context a FIXME.
We want to know if this happens a lot. If the query is always called
from a different context than the one that created it, occlusion
culling would effectively be disabled, which could have a significant
performance impact, depending on the type of objects being culled.
2009-01-07 12:21:49 +01:00
Henri Verbeet 691894d1ab wined3d: Also apply the last sampler state.
In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this
is unlikely to make much of a difference.
2009-01-07 12:21:37 +01:00
Henri Verbeet bddf5e76ea wined3d: Convert textureState to a bitmap in struct SAVEDSTATES. 2009-01-06 12:45:52 +01:00
Henri Verbeet a8697d90e4 wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
Saves some space by not having unused entries is the arrays tracking these
states.
2009-01-06 12:45:43 +01:00
Henri Verbeet e8ba733706 wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE. 2009-01-05 12:41:31 +01:00
Henri Verbeet fd33f0f97f wined3d: Convert samplerState to a bitmap in struct SAVEDSTATES. 2009-01-05 12:41:17 +01:00
Henri Verbeet c33b38117e wined3d: Convert renderState to a bitmap in struct SAVEDSTATES. 2009-01-05 12:41:08 +01:00
Henri Verbeet fc39831e4c wined3d: Convert transform to a bitmap in struct SAVEDSTATES. 2009-01-05 12:40:57 +01:00
Stefan Dösinger 616ea53226 ddraw: Add a test for IDirectDrawSurface::GetDC. 2009-01-03 15:14:38 +01:00
Vincent Pelletier 23dcf61e61 wined3d: Make WARN about oversized texture output surface and texture sizes. 2009-01-03 14:55:31 +01:00
Henri Verbeet 9a889f6b0b wined3d: Convert textures to a bitmap in struct SAVEDSTATES. 2009-01-03 14:55:31 +01:00
Henri Verbeet 39909f2a06 wined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_size().
Spotted by Chris Robinson.
2009-01-03 14:55:31 +01:00
Henri Verbeet 3c14b3936f wined3d: Don't bother with the GLSL info log if nobody's looking. 2009-01-03 14:55:30 +01:00
Henri Verbeet 2e0212e998 wined3d: Fix the line number for some fglrx spam.
We added a #version line a while ago, so the line number for the
warning changed.
2009-01-03 14:55:30 +01:00
Allan Tong fdd512deeb wined3d: Add mapping for MOV instructions in shader_hw_map2gl. 2009-01-02 11:53:35 +01:00
Henri Verbeet 3b5c75d991 wined3d: Convert clipplane to a bitmap in struct SAVEDSTATES. 2009-01-02 11:53:04 +01:00
Henri Verbeet 52a900d4e8 wined3d: Convert streamSource and streamFreq to bitmaps in struct SAVEDSTATES. 2009-01-02 11:52:34 +01:00
Henri Verbeet 457037f4de wined3d: Fix the value of HIGHEST_TRANSFORMSTATE.
The highest transform state should be 511.
2009-01-02 11:52:02 +01:00
Henri Verbeet 73e042496c wined3d: Fix a few format specifiers in IWineD3DStateBlockImpl_Capture(). 2009-01-02 11:51:54 +01:00
Henri Verbeet 0657e8d87a wined3d: Use slightly nicer loops in device_map_fixed_function_samplers(). 2009-01-02 11:51:46 +01:00
Henri Verbeet 3920d42f71 wined3d: Convert some BOOLs to bitfields in struct SAVEDSTATES. 2008-12-31 12:26:57 +01:00
Henri Verbeet 29a0d06518 wined3d: Convert some BOOLs to bitfields in struct IWineD3DDeviceImpl.
Also fills a 3 byte hole.
2008-12-31 12:26:33 +01:00
Henri Verbeet 3f12f59aa4 wined3d: Convert some BOOLs to bitfields in struct WineD3DContext.
Also happens to fill two 3 byte holes.
2008-12-31 12:26:23 +01:00
Henri Verbeet 813c7ed202 wined3d: Remove an unused field from the device. 2008-12-31 12:26:02 +01:00
Henri Verbeet 2b926db50d wined3d: Make use_vs() and use_ps() work on a stateblock instead of a device.
Most callers work on a stateblock rather than a device, and the main fields
we check (vertexShader and pixelShader) are part of the stateblock as well.
2008-12-31 12:25:56 +01:00
Henri Verbeet f197e8b1ca wined3d: Handle D3DFVF_XYZW in ConvertFvfToDeclaration().
This is similar to 0bdab5f80c.
2008-12-30 11:36:57 +01:00
Henri Verbeet 007c648c20 d3d: Correct some debug levels. 2008-12-30 11:36:50 +01:00
Henri Verbeet 6f5af4047f wined3d: Get rid of the glname field in struct SHADER_OPCODE.
It's only used for shader_hw_map2gl() and vshader_hw_rsq_rcp(), and we
can handle those the same way we handle the GLSL equivalents.
2008-12-30 11:36:35 +01:00
Henri Verbeet 29b826b39e wined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for d3d8. 2008-12-29 12:16:52 +01:00
Henri Verbeet de494ffe3c wined3d: The initial value for D3DRS_POINTSIZE_MAX depends on the pointsize limit. 2008-12-29 12:16:42 +01:00
Francois Gouget 2166afceb7 Assorted spelling fixes. 2008-12-29 11:36:49 +01:00
Vincent Pelletier 143bd931b6 wined3d: Detect intel 945 GM. 2008-12-29 11:35:36 +01:00
Nick Burns 9dea6f7de5 wined3d: Fix glReadPixels call from read_from_framebuffer. 2008-12-26 13:42:17 +01:00
Andrew Talbot f9762d6082 wined3d: Remove superfluous semicolons. 2008-12-24 19:59:14 +01:00
Maarten Lankhorst 4eca43e702 winex11.drv/wined3d: Fix tsx11 calling convention. 2008-12-23 12:51:44 +01:00
Nick Burns c52fd346ef wined3d: Fix a couple of typos in wined3d_gl.h 2008-12-22 14:14:52 +01:00
Rico Schüller b061f64228 wined3d: Fix compilation for Windows build. 2008-12-22 10:29:14 +01:00
Henri Verbeet 02e4c33611 wined3d: Consistently use .xyzw for vector components. 2008-12-20 11:11:55 +01:00
Henri Verbeet 33f344882c wined3d: Remove a useless FIXME. 2008-12-20 11:11:49 +01:00
Henri Verbeet 4a19d893e5 wined3d: Only apply shader constants that changed.
This improves performance a bit for applications that use a lot of
shaders with a lot of constants.
2008-12-20 11:11:45 +01:00
Henri Verbeet 684017c071 wined3d: Properly reset the stateblock. 2008-12-20 11:11:39 +01:00
Henri Verbeet ef7365a4cd wined3d: Set the initial viewport in InitStartupStateBlock().
>From 8aa3fb7ceb6fb93abf71520c852403284a9f8c76 Mon Sep 17 00:00:00 2001
From: Henri Verbeet <hverbeet@codeweavers.com>
Date: Fri, 19 Dec 2008 19:21:55 +0100
Subject: wined3d: Set the initial viewport in InitStartupStateBlock().
2008-12-20 11:11:34 +01:00
Henri Verbeet a52edd7810 wined3d: Don't call allocate_shader_constants() from Init3D().
CreateStateBlock() should take care of that.
2008-12-19 18:05:02 +01:00
Roderick Colenbrander 086d949877 wined3d: Add GL_RG16F / GL_RG32F support using ARB_texture_rg. 2008-12-19 17:49:20 +01:00
Roderick Colenbrander 331fe08b54 wined3d: Add R32F using ARB_texture_rg. 2008-12-19 17:49:08 +01:00