wined3d: Make WARN about oversized texture output surface and texture sizes.
This commit is contained in:
parent
9a889f6b0b
commit
23dcf61e61
|
@ -3865,7 +3865,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
|
|||
3: WARN and return WINED3DERR_NOTAVAILABLE;
|
||||
4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target.
|
||||
*/
|
||||
WARN("(%p) Creating an oversized surface\n", This);
|
||||
WARN("(%p) Creating an oversized surface: %ux%u (texture is %ux%u)\n",
|
||||
This, This->pow2Width, This->pow2Height, This->currentDesc.Width, This->currentDesc.Height);
|
||||
This->Flags |= SFLAG_OVERSIZE;
|
||||
|
||||
/* This will be initialized on the first blt */
|
||||
|
|
Loading…
Reference in New Issue