wined3d: Use slightly nicer loops in device_map_fixed_function_samplers().

This commit is contained in:
Henri Verbeet 2008-12-31 16:57:10 +01:00 committed by Alexandre Julliard
parent e9569d9c4e
commit 0657e8d87a
1 changed files with 9 additions and 5 deletions

View File

@ -3671,13 +3671,16 @@ static void device_update_fixed_function_usage_map(IWineD3DDeviceImpl *This) {
static void device_map_fixed_function_samplers(IWineD3DDeviceImpl *This) {
int i, tex;
WORD ffu_map;
device_update_fixed_function_usage_map(This);
ffu_map = This->fixed_function_usage_map;
if (This->max_ffp_textures == This->max_ffp_texture_stages ||
This->stateBlock->lowest_disabled_stage <= This->max_ffp_textures) {
for (i = 0; i < This->stateBlock->lowest_disabled_stage; ++i) {
if (!(This->fixed_function_usage_map & (1 << i))) continue;
This->stateBlock->lowest_disabled_stage <= This->max_ffp_textures) {
for (i = 0; ffu_map; ffu_map >>= 1, ++i)
{
if (!(ffu_map & 1)) continue;
if (This->texUnitMap[i] != i) {
device_map_stage(This, i, i);
@ -3690,8 +3693,9 @@ static void device_map_fixed_function_samplers(IWineD3DDeviceImpl *This) {
/* Now work out the mapping */
tex = 0;
for (i = 0; i < This->stateBlock->lowest_disabled_stage; ++i) {
if (!(This->fixed_function_usage_map & (1 << i))) continue;
for (i = 0; ffu_map; ffu_map >>= 1, ++i)
{
if (!(ffu_map & 1)) continue;
if (This->texUnitMap[i] != tex) {
device_map_stage(This, i, tex);