wined3d: Don't delete queries from the wrong context.
This commit is contained in:
parent
0e8ed9bebb
commit
46eabd5b16
|
@ -63,8 +63,18 @@ static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
|
|||
ref = InterlockedDecrement(&This->ref);
|
||||
if (ref == 0) {
|
||||
ENTER_GL();
|
||||
/* Queries are specific to the GL context that created them. Not
|
||||
* deleting the query will obviously leak it, but that's still better
|
||||
* than potentially deleting a different query with the same id in this
|
||||
* context, and (still) leaking the actual query. */
|
||||
if(This->type == WINED3DQUERYTYPE_EVENT) {
|
||||
if(GL_SUPPORT(APPLE_FENCE)) {
|
||||
if (((WineQueryEventData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
|
||||
|| This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
|
||||
{
|
||||
FIXME("Query was created in a different context, skipping deletion\n");
|
||||
}
|
||||
else if(GL_SUPPORT(APPLE_FENCE))
|
||||
{
|
||||
GL_EXTCALL(glDeleteFencesAPPLE(1, &((WineQueryEventData *)(This->extendedData))->fenceId));
|
||||
checkGLcall("glDeleteFencesAPPLE");
|
||||
} else if(GL_SUPPORT(NV_FENCE)) {
|
||||
|
@ -72,8 +82,16 @@ static ULONG WINAPI IWineD3DQueryImpl_Release(IWineD3DQuery *iface) {
|
|||
checkGLcall("glDeleteFencesNV");
|
||||
}
|
||||
} else if(This->type == WINED3DQUERYTYPE_OCCLUSION && GL_SUPPORT(ARB_OCCLUSION_QUERY)) {
|
||||
GL_EXTCALL(glDeleteQueriesARB(1, &((WineQueryOcclusionData *)(This->extendedData))->queryId));
|
||||
checkGLcall("glDeleteQueriesARB");
|
||||
if (((WineQueryOcclusionData *)This->extendedData)->ctx != This->wineD3DDevice->activeContext
|
||||
|| This->wineD3DDevice->activeContext->tid != GetCurrentThreadId())
|
||||
{
|
||||
FIXME("Query was created in a different context, skipping deletion\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
GL_EXTCALL(glDeleteQueriesARB(1, &((WineQueryOcclusionData *)(This->extendedData))->queryId));
|
||||
checkGLcall("glDeleteQueriesARB");
|
||||
}
|
||||
}
|
||||
LEAVE_GL();
|
||||
|
||||
|
|
Loading…
Reference in New Issue