Henri Verbeet
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99d1c9ba82
|
d3d10: Improve a couple of debug messages.
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2012-09-04 15:05:32 +02:00 |
Henri Verbeet
|
0f372135bb
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d3d10: Handle D3D10_SVT_UINT in read_int32_value() and read_int8_value().
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2012-09-04 15:05:27 +02:00 |
Henri Verbeet
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9f212a6c95
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d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore().
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2012-07-25 11:21:03 +02:00 |
Henri Verbeet
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98751a4994
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d3d10: Add support for parsing sampler states.
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2012-07-25 11:21:00 +02:00 |
Henri Verbeet
|
32d4464e90
|
d3d10: Implement d3d10_effect_blend_variable_GetBackingStore().
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2012-07-25 11:20:58 +02:00 |
Henri Verbeet
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aaf47457b9
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d3d10: Add support for parsing blend states.
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2012-07-25 11:20:55 +02:00 |
Francois Gouget
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7b89de9e48
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d3d10: Make get_property_info() static.
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2012-07-23 19:53:50 +02:00 |
Henri Verbeet
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6feffa6ee2
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d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore().
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2012-07-23 12:36:09 +02:00 |
Henri Verbeet
|
ea05d7b92d
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d3d10: Add support for parsing depth/stencil states.
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2012-07-23 12:36:05 +02:00 |
Henri Verbeet
|
31fc68146c
|
d3d10: Implement d3d10_effect_rasterizer_variable_GetBackingStore().
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2012-07-20 14:00:18 +02:00 |
Henri Verbeet
|
a1fcb53799
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d3d10: Add support for parsing rasterizer states.
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2012-07-20 14:00:10 +02:00 |
Henri Verbeet
|
2d5fdb1683
|
d3d10: Add support for parsing stencil reference values to parse_fx10_object().
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2012-07-18 17:12:36 +02:00 |
Henri Verbeet
|
1cfba6cefb
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d3d10: Add support for parsing sample masks to parse_fx10_object().
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2012-07-18 17:12:35 +02:00 |
Henri Verbeet
|
d53ad3acb0
|
d3d10: Add support for parsing blend factors to parse_fx10_object().
|
2012-07-18 17:12:35 +02:00 |
Henri Verbeet
|
fa6a8396a0
|
d3d10: COM cleanup for the ID3D10EffectVariable interface.
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2012-04-16 12:05:03 +02:00 |
Henri Verbeet
|
863578cc29
|
d3d10: Handle D3D10_SVT_BUFFER.
|
2012-01-03 23:40:43 +01:00 |
Henri Verbeet
|
79d1b27333
|
d3d10: Return D3D10_SVT_VOID instead of 0 from d3d10_variable_type().
This is the same value, but makes it more obvious where e.g. an "Unhandled
basetype D3D10_SVT_VOID." message would come from.
|
2012-01-03 23:40:39 +01:00 |
Henri Verbeet
|
1f0a143c3b
|
d3d10: Add a short description to skip_dword_unknown().
|
2011-12-12 10:20:48 +01:00 |
Frédéric Delanoy
|
f932abf326
|
dlls: Assorted spelling fixes.
|
2011-08-01 18:26:27 +02:00 |
Michael Stefaniuc
|
9635f8b6ef
|
d3d10: COM cleanup for the ID3D10Effect iface.
|
2011-06-03 13:57:16 +02:00 |
Michael Stefaniuc
|
f7214ada84
|
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
|
2011-06-03 13:57:10 +02:00 |
Michael Stefaniuc
|
c412353a05
|
d3d10: COM cleanup for the ID3D10EffectPass iface.
|
2011-06-03 13:57:05 +02:00 |
Michael Stefaniuc
|
e6b29add01
|
d3d10: COM cleanup for the ID3D10EffectType iface.
|
2011-06-02 16:23:48 +02:00 |
Henri Verbeet
|
73637fcbc6
|
d3d10: Remove a redundant assignment in parse_fx10_object() (LLVM/Clang).
|
2011-01-26 15:00:11 +01:00 |
Rico Schüller
|
53ea5de666
|
d3d10: Move some helper funcs to utils.
|
2010-07-21 13:23:56 +02:00 |
Rico Schüller
|
af93f1ab33
|
d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
|
2010-05-17 12:42:32 +02:00 |
Rico Schüller
|
b0b9897f9f
|
d3d10: Add argument check in ID3D10Effect::GetVariableByName().
|
2010-05-06 14:18:55 +02:00 |
Rico Schüller
|
337c5d2730
|
d3d10: Implement ID3D10Effect::GetVariableBySemantic().
|
2010-05-06 14:18:50 +02:00 |
Rico Schüller
|
be3c8db22c
|
d3d10: Parse semantic in parse_fx10_local_variable().
|
2010-05-06 14:18:43 +02:00 |
Rico Schüller
|
2b17e29183
|
d3d10: Implement ID3DEffectVariable::GetOutputSignatureElementDesc().
|
2010-04-08 17:34:18 +02:00 |
Rico Schüller
|
055a0f0d6c
|
d3d10: Implement ID3DEffectVariable::GetInputSignatureElementDesc().
|
2010-04-08 17:34:18 +02:00 |
Rico Schüller
|
bd4bacba1e
|
d3d10: Move the effect shader input signature into a separate struct.
|
2010-04-08 17:34:17 +02:00 |
Rico Schüller
|
ce409fe65c
|
d3d10: Fix an ERR message in parse_fx10_body().
|
2010-04-08 17:34:17 +02:00 |
Mikhail Maroukhine
|
3d62b870a1
|
d3d10: Fix compiler warnings with flag -Wcast-qual.
|
2010-03-29 12:12:30 +02:00 |
Rico Schüller
|
71a96755b2
|
d3d10: Fix a HeapFree() in d3d10_effect_Release().
|
2010-02-16 10:44:12 +01:00 |
Rico Schüller
|
37b7de2bfd
|
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_object().
|
2010-01-25 13:25:51 +01:00 |
Rico Schüller
|
7a12bf9841
|
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
|
2010-01-25 13:25:46 +01:00 |
Rico Schüller
|
f811cd3e0d
|
d3d10: Implement ID3D10EffectType::IsValid().
|
2010-01-25 13:25:41 +01:00 |
Rico Schüller
|
104e422b0c
|
d3d10: Implement ID3D10EffectPass::GetPixelShaderDesc().
|
2010-01-25 13:25:37 +01:00 |
Rico Schüller
|
3961b7b881
|
d3d10: Implement ID3D10EffectPass::GetGeometryShaderDesc().
|
2010-01-25 13:25:32 +01:00 |
Rico Schüller
|
07b96240f1
|
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
|
2010-01-25 13:25:27 +01:00 |
Rico Schüller
|
ef47f8d336
|
d3d10: Parse shaders in parse_fx10_local_variable().
|
2010-01-25 13:25:20 +01:00 |
Rico Schüller
|
3b56f259ce
|
d3d10: Add anonymous shaders.
|
2010-01-25 13:25:05 +01:00 |
Michael Stefaniuc
|
ea5896861f
|
d3d10: Remove break after return (Smatch).
|
2010-01-18 14:17:11 +01:00 |
Michael Stefaniuc
|
5cc257e5c2
|
d3d10: Remove superfluous NULL check before HeapFree (Smatch).
|
2010-01-18 14:17:07 +01:00 |
Rico Schüller
|
0b4e6c71b5
|
d3d10: Parse effect shaders as anonymous shaders.
|
2010-01-11 11:32:36 -06:00 |
Rico Schüller
|
0682453d14
|
d3d10: Reorder struct d3d10_effect_variable to make the initialisation nicer.
|
2010-01-11 11:32:25 -06:00 |
Rico Schüller
|
d5ac732ceb
|
d3d10: Initialize *->buffer for all effect variables.
|
2009-11-03 22:26:51 +01:00 |
Rico Schüller
|
bd83a874b3
|
d3d10: Improve constant buffer stride and size_unpacked calculation.
|
2009-11-03 22:26:45 +01:00 |
Rico Schüller
|
b188cb132c
|
d3d10: Mark annotation variable as annotation.
|
2009-10-28 13:15:55 +01:00 |