Henri Verbeet
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09443f14e7
|
wined3d: Enable "AlwaysOffscreen" by default.
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2012-07-19 15:43:59 +02:00 |
Michael Stefaniuc
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3d9a4e8921
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d3d9/tests: Remove stray ok() call.
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2012-05-21 12:43:26 +02:00 |
Henri Verbeet
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82b3dbdefb
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d3d9/tests: Fix a couple of return value checks.
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2012-03-13 10:26:40 +01:00 |
Matteo Bruni
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94953f165a
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d3d9/tests: Add shader model 2 fog tests.
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2012-03-09 17:26:21 +01:00 |
Matteo Bruni
|
393b2f137c
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d3d9/tests: Reenable a VS fog test.
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2012-03-09 17:26:06 +01:00 |
Henri Verbeet
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8f6ddf789e
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d3d9/tests: Add tests for z-clipping with D3DRS_ZENABLE disabled.
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2012-02-24 09:56:02 +01:00 |
Matteo Bruni
|
f69f2aa347
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wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
|
2012-01-24 11:55:47 +01:00 |
Matteo Bruni
|
ec0c7a1605
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d3d9/tests: Add some RESZ tests.
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2012-01-19 17:08:10 +01:00 |
Matteo Bruni
|
167b2869ff
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d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test.
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2012-01-19 17:08:09 +01:00 |
Matteo Bruni
|
9fb3e0fb62
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d3d9/tests: Multisampled depth buffer tests.
|
2012-01-10 10:48:43 +01:00 |
Matteo Bruni
|
175a6d8d59
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d3d9/tests: Fix NP2 check.
|
2012-01-10 10:48:38 +01:00 |
Matteo Bruni
|
53849b7d5e
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d3d9/tests: Add more INTZ tests.
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2012-01-10 10:48:34 +01:00 |
Matteo Bruni
|
8dee7989f2
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d3d9/tests: More D3DTSS_TEXTURETRANSFORMFLAGS projection tests.
|
2011-12-28 18:55:25 +01:00 |
Stefan Dösinger
|
171c18a5bb
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d3d9/tests: Test StrechRect between depth stencils with different sizes.
|
2011-12-06 17:07:20 +01:00 |
Henri Verbeet
|
6e8273177a
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wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
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2011-10-24 11:16:33 +02:00 |
Henri Verbeet
|
12a99309d9
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d3d9/tests: Add a small test for multisampled GetRenderTargetData().
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2011-10-20 11:03:15 +02:00 |
Austin English
|
c3f6f96df4
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d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows.
|
2011-10-18 16:24:45 +02:00 |
Stefan Dösinger
|
6bf2eb76bb
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d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f3644a513f
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d3d9/tests: Fix the depth stencil size tests on AMD.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f708da1c1c
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d3d9/tests: Range fog is not used with table fog.
|
2011-09-15 15:41:41 +02:00 |
Stefan Dösinger
|
c2cefe5584
|
d3d9: Add a LIT 0.0^0.0 test.
|
2011-09-12 10:09:40 +02:00 |
Matteo Bruni
|
e46378c764
|
d3d9/tests: Add unbound cube/volume texture tests.
|
2011-08-29 12:08:19 +02:00 |
Henri Verbeet
|
7e3ecd683c
|
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
|
2011-08-04 09:04:39 +02:00 |
Matteo Bruni
|
afd1fe4389
|
d3d9/tests: Add a couple of fog tests.
|
2011-07-28 11:29:05 +02:00 |
Matteo Bruni
|
9a790806bd
|
d3d9/tests: Fix some messages.
|
2011-07-27 11:53:14 +02:00 |
Matteo Bruni
|
85e729cf5d
|
d3d9/tests: Rename a variable.
|
2011-07-27 11:53:09 +02:00 |
Matteo Bruni
|
9d3cc8b012
|
wined3d: Make dummy textures black.
|
2011-07-06 19:38:46 +02:00 |
Matteo Bruni
|
8d39a85e18
|
d3d9/tests: Fix alpha component in the unbound sampler tests.
Spotted by Sean Sube.
|
2011-07-06 19:38:19 +02:00 |
Marcus Meissner
|
8e5c79e439
|
d3d9: Remove superflous NULL checks (Coverity).
|
2011-06-27 13:28:13 -05:00 |
Henri Verbeet
|
11bf170ce0
|
d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
|
2011-06-16 11:16:22 +02:00 |
Henri Verbeet
|
708d94212b
|
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
|
2011-06-06 16:18:33 +02:00 |
Sean Sube
|
301c6ef4e5
|
d3d9/tests: Added unbound sampler test for pixel shaders.
|
2011-06-03 13:41:48 +02:00 |
Rico Schüller
|
480259ca2c
|
d3d9/tests: Fix some ok() messages in the visual tests.
|
2011-05-25 17:54:38 +02:00 |
Stefan Dösinger
|
cf757a6361
|
d3d9: Use a pixel shader for the vs 3.0 input test.
|
2011-05-25 12:23:32 +02:00 |
Stefan Dösinger
|
d8224118ab
|
d3d: Make the INTZ test more reliable.
|
2011-05-25 12:23:24 +02:00 |
Henri Verbeet
|
ea34d7aaba
|
d3d9/tests: Add a test for unwritten pixel shader outputs.
|
2011-05-25 11:49:27 +02:00 |
Henri Verbeet
|
6d31824a6e
|
d3d9/tests: Fix the depth clamping test.
|
2011-05-25 11:48:29 +02:00 |
Stefan Dösinger
|
e7c55939c4
|
d3d9: Drop the fixed function varying test.
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
|
2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
|
f6b30a17b3
|
d3d9: AMD cards don't clip transformed vertices.
|
2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
|
77c1454cf6
|
d3d9: Skip the YUV tests when the driver confuses the U and V channels.
|
2011-05-20 10:34:37 +02:00 |
Stefan Dösinger
|
803bad0959
|
d3d9: Account for another different behavior in the viewport test.
|
2011-05-20 10:34:30 +02:00 |
Stefan Dösinger
|
5107796fc7
|
d3d9: Disable the zero instance test.
It fails on modern Nvidia cards (Win7, Geforce 9600).
|
2011-05-19 10:09:08 +02:00 |
Francois Gouget
|
5920de5ffb
|
Assorted spelling and case fixes.
|
2011-05-09 12:09:27 +02:00 |
Henri Verbeet
|
ed3f5081a3
|
d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test().
|
2011-05-06 14:23:46 +02:00 |
Henri Verbeet
|
86d090ee8e
|
d3d9/tests: Add a depth blit test.
|
2011-04-06 21:17:53 +02:00 |
Henri Verbeet
|
f212a56819
|
d3d9/tests: Add a test for partial depth buffer copies.
|
2011-04-05 11:13:56 +02:00 |
Stefan Dösinger
|
5e9884a488
|
d3d9: Test depth stencil size mismatches.
|
2011-03-16 16:31:54 +01:00 |
Austin English
|
66f5234f3e
|
d3d9/tests: Make sure to use return values (LLVM/Clang).
|
2011-02-17 18:33:42 +01:00 |
Matteo Bruni
|
c04f8ce055
|
d3d9/tests: Add a test for clip planes.
|
2011-02-15 17:24:26 +01:00 |
Henri Verbeet
|
82a4373cd0
|
wined3d: Check if formats are supported as render target in srgbwrite_format_test().
Floating point formats in particular may not be supported everywhere.
|
2011-02-02 12:23:34 +01:00 |