Commit Graph

689 Commits

Author SHA1 Message Date
Henri Verbeet e74d1358ac wined3d: Remove the unused blit_op parameter to arbfp_blit_surface(). 2011-08-04 09:04:20 +02:00
Frédéric Delanoy 7e309601f3 dlls: Assorted spelling fixes. 2011-08-03 14:15:50 +02:00
Henri Verbeet b09b7e323c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
Henri Verbeet e4d2d78500 wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet fcf4303e1a wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
Henri Verbeet d1b650e959 wined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader(). 2011-07-12 11:34:58 +02:00
Henri Verbeet 1f6f94675e wined3d: Only use state contained in the ffp_frag_settings structure in gen_arbfp_ffp_shader().
Note that the actual check looks off by one too.
2011-07-12 11:34:55 +02:00
Henri Verbeet 0df3db37ac wined3d: Explicitly pass device and state to gen_ffp_frag_op(). 2011-07-06 11:14:29 +02:00
André Hentschel a7c1b5f02e wined3d: Remove dead code (clang). 2011-07-04 19:06:51 +02:00
Stefan Dösinger 1bc01f8f87 wined3d: Get rid of the has_signature_idx field in the ARB ps private data. 2011-06-24 11:58:11 -05:00
Stefan Dösinger 3a3b482864 wined3d: Fix a typo in compare_sig in the arb backend. 2011-06-24 11:58:04 -05:00
Henri Verbeet 5a26da1d19 wined3d: Make the wined3d_shader_context shader pointer const. 2011-06-23 09:47:34 +02:00
Stefan Dösinger dda91ac02a wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
Stefan Dösinger dbd8786394 wined3d: CMP supports _SAT.
This is a partial revert of c9ef1ed28c. I don't know where I got the
idea that CMP does not support _SAT, but I suspect that my driver at the time was broken.
2011-05-25 12:23:10 +02:00
Henri Verbeet 019f6a8534 wined3d: Mask out writes to unused render targets.
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet aba42d1fa5 wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
Henri Verbeet 0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Stefan Dösinger e4038ebab9 wined3d: Fix a copypaste typo. 2011-05-16 16:35:30 +02:00
Stefan Dösinger c2aab4258a wined3d: Separate two unrelated variables. 2011-05-13 17:05:27 +02:00
Stefan Dösinger 560c63d64e wined3d: Pass the render target height as UINT. 2011-05-13 17:05:27 +02:00
Matteo Bruni 4f96f4f467 wined3d: Fix pow handling with special values in ARB backend. 2011-05-05 17:26:12 +02:00
Henri Verbeet 86b0c6bd7b wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops".
This makes it more consistent with the other call table names in wined3d.
2011-05-05 11:45:22 +02:00
Henri Verbeet c4b73c4550 wined3d: Get rid of the IWineD3DSurface typedefs. 2011-04-29 16:52:13 +02:00
Matteo Bruni 9da924039f wined3d: Split pow instruction handling in the ARB backend. 2011-04-28 12:12:18 +02:00
Matteo Bruni db8d681a5b wined3d: Remove rcp special handling of 0 from the ARB shader backend. 2011-04-28 12:11:55 +02:00
Matteo Bruni 0210a8384a wined3d: Add missing temporary variable declaration to ARB shader backend. 2011-04-28 12:11:53 +02:00
Henri Verbeet a05841bd1a wined3d: Rename "pCaps" to "caps". 2011-04-27 11:50:29 +02:00
Henri Verbeet 66875c6dc7 wined3d: Don't flush just because a swapchain has multiple contexts.
If you really have e.g. multiple draws to the same drawable, this is not
enough, and you should use the StrictDrawOrdering registry setting. In the
other cases it just slows things down unnecessarily.
2011-04-15 10:07:58 +02:00
Henri Verbeet d30da7ae39 wined3d: Get rid of the IWineD3DSwapChain typedefs. 2011-04-14 17:13:57 +02:00
Henri Verbeet 519a3a9162 wined3d: Add depth fills to the blitter interface. 2011-04-06 12:05:07 +02:00
Henri Verbeet 90da00927e wined3d: Make "blit_operation" naming a bit more consistent. 2011-04-06 12:05:06 +02:00
Henri Verbeet 6aa02f11ea wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value(). 2011-04-04 11:53:45 +02:00
Henri Verbeet 8fe80e18b2 wined3d: Get rid of the IWineD3DBaseShader typedefs. 2011-03-31 12:37:47 +02:00
Henri Verbeet f8f83ff2f7 wined3d: Remove COM from the shader implementation. 2011-03-31 12:37:46 +02:00
Henri Verbeet 5555d904be wined3d: Get rid of IWineD3DBaseShaderClass. 2011-03-31 12:37:46 +02:00
Henri Verbeet 99bed5d41d wined3d: Get rid of IWineD3DPixelShaderImpl. 2011-03-30 12:18:20 +02:00
Henri Verbeet dab01d435e wined3d: Get rid of IWineD3DVertexShaderImpl. 2011-03-30 12:18:09 +02:00
Henri Verbeet c5bf96c951 wined3d: Get rid of IWineD3DBaseTextureClass. 2011-03-29 12:34:40 +02:00
Maarten Lankhorst d19f840361 wined3d: Fix a clipping issue with D3DSPSM_SIGNNEG. 2011-03-28 18:42:37 +02:00
Roderick Colenbrander b2132202c7 wined3d: Check for ARB_fragment_program in arbfp_blit_supported. 2011-03-28 18:35:28 +02:00
Marcus Meissner 14d246665b wined3d: Mark up fallthrough breaks (Coverity). 2011-03-28 17:11:06 +02:00
Henri Verbeet eb5bfad18d wined3d: Get rid of the IWineD3DBaseTexture typedefs. 2011-03-28 17:08:52 +02:00
Henri Verbeet ac9c592ca9 wined3d: Store all the resource desc information in struct wined3d_resource. 2011-03-09 12:29:17 +01:00
Matteo Bruni 75386a99b4 wined3d: Make clip planes independent from offscreen/onscreen drawing. 2011-02-15 17:24:26 +01:00
Henri Verbeet 96d225d4dd wined3d: Get rid of the IWineD3DStateBlockImpl typedef. 2011-01-31 12:25:05 +01:00
Henri Verbeet 7bc7caf423 wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers(). 2010-12-16 11:50:09 +01:00
Henri Verbeet bd2e7aedcf wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context. 2010-12-15 11:55:22 +01:00
Henri Verbeet 2f36d600ef wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main(). 2010-12-15 11:55:19 +01:00
Henri Verbeet fe2ffe1e6a wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy(). 2010-12-13 16:24:23 +01:00
Henri Verbeet 8ea7d1ef71 wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_arb_declarations(). 2010-12-13 16:24:15 +01:00
Henri Verbeet 0e3c60786e wined3d: Explicitly pass gl_info to unset_shader(). 2010-12-10 13:02:26 +01:00
Henri Verbeet ae7a20af2f wined3d: Explicitly pass blit_priv and gl_info to set_shader(). 2010-12-10 13:02:24 +01:00
Henri Verbeet 0caed0a771 wined3d: Explicitly pass blit_priv and gl_info to gen_p8_shader(). 2010-12-10 13:02:22 +01:00
Henri Verbeet fa75517155 wined3d: Explicitly pass blit_priv and gl_info to gen_yuv_shader(). 2010-12-10 13:02:19 +01:00
Henri Verbeet 7f09eb6a7a wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-09 12:14:31 +01:00
Henri Verbeet 4ba3b64c57 wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private(). 2010-12-09 12:14:25 +01:00
Henri Verbeet b5637a934e wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass. 2010-12-08 11:27:49 +01:00
Henri Verbeet cd30e9562c wined3d: Explicitly pass gl_info to shader_arb_generate_pshader(). 2010-12-07 11:33:27 +01:00
Henri Verbeet 202a60c489 wined3d: Explicitly pass gl_info to shader_arb_generate_vshader(). 2010-12-07 11:33:25 +01:00
Henri Verbeet db164a990c wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
For consistency with other shader translation structures.
2010-12-07 11:33:23 +01:00
Henri Verbeet 78652a5fe8 wined3d: Explicitly pass shader_data, reg_maps and gl_info to vshader_add_footer(). 2010-12-06 12:21:35 +01:00
Henri Verbeet e9ff40d918 wined3d: Use local reg_maps variables where possible. 2010-12-06 12:21:31 +01:00
Henri Verbeet 0405733ff7 wined3d: Explicitly pass shader_data and reg_maps to reserved_vs_const(). 2010-12-06 12:21:27 +01:00
Henri Verbeet a564101630 wined3d: Explicitly pass shader_data and reg_maps to need_helper_const(). 2010-12-06 12:21:24 +01:00
Henri Verbeet 8c1e326e3c wined3d: Explicitly pass shader_data and reg_maps to need_rel_addr_const(). 2010-12-03 11:04:36 +01:00
Henri Verbeet e43cd744b6 wined3d: need_rel_addr_const() is only ever called for vertex shaders. 2010-12-03 11:04:32 +01:00
Henri Verbeet fe47ba8fa2 wined3d: Move the rel_offset vertex shader field to the ARB shader backend. 2010-12-03 11:04:28 +01:00
Henri Verbeet a4477fea4a wined3d: Pass an IWineD3DDeviceImpl pointer to free_private(). 2010-12-02 11:54:15 +01:00
Henri Verbeet 6b9118e462 wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private(). 2010-12-02 11:54:10 +01:00
Henri Verbeet 00550613e7 wined3d: Remove a redundant parameter to enable_extension(). 2010-12-02 11:54:03 +01:00
Henri Verbeet f92a0667d7 wined3d: Remove a unused parameter to shader_dirtifyable_constants(). 2010-12-02 11:53:57 +01:00
Henri Verbeet f45aeb4abe wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private(). 2010-12-01 11:09:08 +01:00
Henri Verbeet 4a69874938 wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private(). 2010-12-01 11:09:02 +01:00
Henri Verbeet 77923346da wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants(). 2010-12-01 11:08:57 +01:00
Henri Verbeet 4a6d0da207 wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants(). 2010-12-01 11:08:51 +01:00
Henri Verbeet 7363b0e98a wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt(). 2010-11-30 10:57:23 +01:00
Henri Verbeet 93a824d744 wined3d: Explicitly pass data and gl_info to shader_select_depth_blt(). 2010-11-30 10:57:17 +01:00
Henri Verbeet e35b6aa1a7 wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates. 2010-11-01 13:34:43 +01:00
Stefan Dösinger 7173a56161 wined3d: Don't change GL_TEXTURE* when using the arb fragment pipeline. 2010-11-01 11:43:39 +01:00
Henri Verbeet 7414ebc975 wined3d: Don't flip the coordinate system in set_blit_dimension(). 2010-10-29 14:33:57 +02:00
Henri Verbeet 8a4a76f9a7 wined3d: Move "parse_state" to wined3d_shader_context. 2010-10-29 14:33:56 +02:00
Henri Verbeet f216dba1e3 wined3d: Access reg_maps though ins->ctx in get_loop_control_const(). 2010-10-28 18:18:12 +02:00
Henri Verbeet 5b36e29298 wined3d: Access reg_maps though ins->ctx in get_bool_const(). 2010-10-28 18:18:12 +02:00
Henri Verbeet ac2805e5b3 wined3d: Access reg_maps though ins->ctx in shader_hw_mov(). 2010-10-28 18:18:12 +02:00
Henri Verbeet 6c5caf7a8b wined3d: Access reg_maps though ins->ctx in shader_arb_get_register_name(). 2010-10-28 18:18:11 +02:00
Henri Verbeet 5e24ccfd0c wined3d: Read transform flags from the compile args in pshader_hw_texm3x3spec(). 2010-10-27 12:11:49 +02:00
Henri Verbeet 8f5bb62769 wined3d: Read transform flags from the compile args in pshader_hw_texm3x3vspec(). 2010-10-27 12:11:45 +02:00
Henri Verbeet f624d8f7b6 wined3d: Read transform flags from the compile args in pshader_hw_texm3x3tex(). 2010-10-26 11:58:34 +02:00
Henri Verbeet db156977dd wined3d: Read transform flags from the compile args in pshader_hw_texm3x2tex().
Instead of directly from the stateblock. Note that the GLSL backend doesn't
take these flags into account at all. That's probably a bug in the GLSL
backend, but needs tests.
2010-10-26 11:58:31 +02:00
Henri Verbeet 8c36e4ce1d wined3d: Explicitly pass parameters to shader_arb_ps_local_constants(). 2010-10-26 11:58:23 +02:00
Henri Verbeet 5afb593cb2 wined3d: Explicitly pass parameters to shader_arb_vs_local_constants(). 2010-10-26 11:58:19 +02:00
Henri Verbeet 1b2f9d29d7 wined3d: Get rid of the posFixup field from the device. 2010-10-26 11:58:12 +02:00
Henri Verbeet 5ef7a8c242 wined3d: Explicitly pass parameters to shader_load_np2fixup_constants(). 2010-10-25 14:29:37 +02:00
Henri Verbeet b0c8b4dd95 wined3d: Flip destination coordinates when blitting to an offscreen target in arbfp_blit_surface(). 2010-10-21 16:15:20 +02:00
Henri Verbeet d508a855c1 wined3d: Recognize the SM4 sqrt opcode. 2010-10-20 18:37:07 +02:00
Henri Verbeet 4eb8fd7960 wined3d: Recognize the SM4 sample_d opcode. 2010-10-14 17:54:52 +02:00
Henri Verbeet 50f6fbadb0 wined3d: Recognize the SM4 ld opcode. 2010-10-13 13:00:30 +02:00
Henri Verbeet 7c6658f970 wined3d: Recognize the SM4 ieq opcode. 2010-10-13 13:00:26 +02:00
Henri Verbeet a9e3058426 wined3d: Recognize the SM4 ftoi opcode. 2010-10-13 13:00:22 +02:00
Henri Verbeet b53d346d35 wined3d: Recognize the SM4 div opcode. 2010-10-13 13:00:17 +02:00