Stefan Dösinger
|
7eefed1410
|
wined3d: YUY2 and UYVY are block based.
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2011-11-07 14:32:16 +01:00 |
Stefan Dösinger
|
7fd752047d
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d3d9/tests: Test partial block locks.
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2011-11-07 14:27:24 +01:00 |
Stefan Dösinger
|
f1d98aed70
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d3d9/tests: Move the double unlock test into a separate test, test other pools.
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2011-11-03 13:52:15 +01:00 |
Matteo Bruni
|
095a9a6893
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wined3d: Refuse to create a shader unsupported by the backend.
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2011-10-26 12:41:35 +02:00 |
Henri Verbeet
|
6e8273177a
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wined3d: Reject multisampled readbacks in wined3d_surface_get_render_target_data().
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2011-10-24 11:16:33 +02:00 |
Henri Verbeet
|
002447357c
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d3d9/tests: Add a small test for IDirect3DDevice9::SetCursorPosition().
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2011-10-21 12:09:40 +02:00 |
Henri Verbeet
|
12a99309d9
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d3d9/tests: Add a small test for multisampled GetRenderTargetData().
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2011-10-20 11:03:15 +02:00 |
Austin English
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c3f6f96df4
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d3d9/tests: Only skip the visual tests if d3d cannot be initialized on Windows.
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2011-10-18 16:24:45 +02:00 |
Henri Verbeet
|
1226ffe062
|
d3d9/tests: Add a test for IDirect3DDevice9::GetRenderTarget().
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2011-10-10 13:39:42 +02:00 |
André Hentschel
|
3c9aa22289
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d3d9/tests: Don't test function directly when reporting GetLastError().
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2011-09-26 18:15:12 +02:00 |
Stefan Dösinger
|
e1d92059ea
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d3d9: Implement FPUSETUP for msvc.
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2011-09-26 17:59:41 +02:00 |
Matteo Bruni
|
f87483c307
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d3d9/tests: Test creating shaders with wrong type or version.
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2011-09-26 17:57:55 +02:00 |
Stefan Dösinger
|
7759729fc7
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d3d9/Tests: State getters don't work with PUREDEVICEs.
|
2011-09-16 17:23:10 +02:00 |
Stefan Dösinger
|
6bf2eb76bb
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d3d9/tests: Add a slop to the fog tests for X1600 GPUs.
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2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f3644a513f
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d3d9/tests: Fix the depth stencil size tests on AMD.
|
2011-09-16 17:23:09 +02:00 |
Stefan Dösinger
|
f708da1c1c
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d3d9/tests: Range fog is not used with table fog.
|
2011-09-15 15:41:41 +02:00 |
Stefan Dösinger
|
c2cefe5584
|
d3d9: Add a LIT 0.0^0.0 test.
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2011-09-12 10:09:40 +02:00 |
Matteo Bruni
|
e46378c764
|
d3d9/tests: Add unbound cube/volume texture tests.
|
2011-08-29 12:08:19 +02:00 |
Frédéric Delanoy
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760faf01a9
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tests: Assorted spelling fixes.
|
2011-08-04 18:27:37 +02:00 |
Henri Verbeet
|
7e3ecd683c
|
wined3d: Move rectangle validation from surface_cpu_blt() to wined3d_surface_blt().
This fixes some tests because these were getting skipped for the BltOverride() path.
|
2011-08-04 09:04:39 +02:00 |
Matteo Bruni
|
afd1fe4389
|
d3d9/tests: Add a couple of fog tests.
|
2011-07-28 11:29:05 +02:00 |
Matteo Bruni
|
9a790806bd
|
d3d9/tests: Fix some messages.
|
2011-07-27 11:53:14 +02:00 |
Matteo Bruni
|
85e729cf5d
|
d3d9/tests: Rename a variable.
|
2011-07-27 11:53:09 +02:00 |
Matteo Bruni
|
9d3cc8b012
|
wined3d: Make dummy textures black.
|
2011-07-06 19:38:46 +02:00 |
Matteo Bruni
|
8d39a85e18
|
d3d9/tests: Fix alpha component in the unbound sampler tests.
Spotted by Sean Sube.
|
2011-07-06 19:38:19 +02:00 |
Marcus Meissner
|
8e5c79e439
|
d3d9: Remove superflous NULL checks (Coverity).
|
2011-06-27 13:28:13 -05:00 |
Henri Verbeet
|
11bf170ce0
|
d3d9/tests: Add some tests for IDirect3DDevice9::UpdateSurface().
|
2011-06-16 11:16:22 +02:00 |
Andrew Nguyen
|
94785ab4d5
|
d3d9: Increment the reference count of the IDirect3D9 parent when creating a device.
|
2011-06-06 21:49:19 +02:00 |
Henri Verbeet
|
708d94212b
|
wined3d: Don't clamp vertex depth values.
Since we report D3DPMISCCAPS_CLIPTLVERTS.
|
2011-06-06 16:18:33 +02:00 |
Sean Sube
|
301c6ef4e5
|
d3d9/tests: Added unbound sampler test for pixel shaders.
|
2011-06-03 13:41:48 +02:00 |
Andrew Nguyen
|
14e199ff6b
|
d3d9/tests: Avoid a shift overflow in render_state_test_data_init.
|
2011-05-31 18:32:59 +02:00 |
Rico Schüller
|
480259ca2c
|
d3d9/tests: Fix some ok() messages in the visual tests.
|
2011-05-25 17:54:38 +02:00 |
Stefan Dösinger
|
cf757a6361
|
d3d9: Use a pixel shader for the vs 3.0 input test.
|
2011-05-25 12:23:32 +02:00 |
Stefan Dösinger
|
d8224118ab
|
d3d: Make the INTZ test more reliable.
|
2011-05-25 12:23:24 +02:00 |
Henri Verbeet
|
ea34d7aaba
|
d3d9/tests: Add a test for unwritten pixel shader outputs.
|
2011-05-25 11:49:27 +02:00 |
Henri Verbeet
|
6d31824a6e
|
d3d9/tests: Fix the depth clamping test.
|
2011-05-25 11:48:29 +02:00 |
Stefan Dösinger
|
e7c55939c4
|
d3d9: Drop the fixed function varying test.
Windows drivers return different values, some don't even draw. I don't know
any app that depends on this.
|
2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
|
f6b30a17b3
|
d3d9: AMD cards don't clip transformed vertices.
|
2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
|
9e19cb076f
|
d3d9: AMD drivers return D3D_OK when reading data from an unfinished query.
|
2011-05-24 12:47:28 +02:00 |
Stefan Dösinger
|
77c1454cf6
|
d3d9: Skip the YUV tests when the driver confuses the U and V channels.
|
2011-05-20 10:34:37 +02:00 |
Stefan Dösinger
|
803bad0959
|
d3d9: Account for another different behavior in the viewport test.
|
2011-05-20 10:34:30 +02:00 |
Stefan Dösinger
|
5107796fc7
|
d3d9: Disable the zero instance test.
It fails on modern Nvidia cards (Win7, Geforce 9600).
|
2011-05-19 10:09:08 +02:00 |
Stefan Dösinger
|
387d5d74ce
|
d3d9: Use a DWORD to read render states.
|
2011-05-19 10:08:55 +02:00 |
Francois Gouget
|
5920de5ffb
|
Assorted spelling and case fixes.
|
2011-05-09 12:09:27 +02:00 |
Francois Gouget
|
bfbc015854
|
d3d9/tests: Add a '\n' to a skip() call.
|
2011-05-09 12:09:15 +02:00 |
Henri Verbeet
|
ed3f5081a3
|
d3d9/tests: Check if formats are supported for render targets in pixelshader_blending_test().
|
2011-05-06 14:23:46 +02:00 |
Henri Verbeet
|
4a7ff5fc35
|
d3d9/tests: Add a volume texture test to test_reset().
|
2011-05-05 11:45:13 +02:00 |
John Edmonds
|
d9f8cba50f
|
wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through.
|
2011-05-04 20:42:34 +02:00 |
John Edmonds
|
1772a043db
|
d3d9/tests: Added a test for resetting an invisible, inactive window to fullscreen mode.
|
2011-05-04 20:42:34 +02:00 |
Henri Verbeet
|
d06873443d
|
d3d9/tests: Avoid leaking a device in the Reset test.
|
2011-05-04 17:26:46 +02:00 |