Valentin Gabriel Mitrea
9dd88e31ef
d3d10: Implement D3D10CompileEffectFromMemory().
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Signed-off-by: Valentin Gabriel Mitrea <mitrea.valentin@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Henri Verbeet
fc055fc0ef
d3d10: Use the global memory allocation helpers.
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-01 22:24:52 +01:00
Józef Kucia
1a86bc9d75
d3d10: Validate SDK version.
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Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-05 14:12:17 +02:00
Jacek Caban
acc0bb0521
rbtree.h: Pass compare function instead of wine_rb_functions to wine_rb_init.
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Also change return type to void since the function can no longer fail.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-09-02 23:30:29 +09:00
Jacek Caban
0f418a698c
d3d10: Removed no loner needed wine_rb_init error handling.
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Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-08-31 22:23:00 +09:00
Henri Verbeet
c8ef7e835c
d3d10: Initialise the type tree in D3D10CreateEffectFromMemory() (AFL).
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Otherwise we'd crash if we failed parsing the effect before parse_fx10_body().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-26 16:56:15 +09:00
Alistair Leslie-Hughes
e7003fd28a
d3d10: Add D3D10CreateEffectPoolFromMemory stub.
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Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-04-01 20:51:07 +09:00
Matteo Bruni
fcc8553d8b
d3d10core: Add feature level support.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 21:59:42 +09:00
Józef Kucia
f04dfcd214
d3d10: Do not use '\n' in the middle of TRACE.
2015-08-18 18:34:46 +09:00
Alexandre Julliard
29fcb82b94
d3d10: Remove unnecessary DllMain implementation.
2014-05-15 19:04:51 +02:00
Henri Verbeet
2d06703dc7
d3d10: Add D3D10_DRIVER_TYPE_WARP.
2014-01-27 17:39:47 +01:00
Henri Verbeet
69fe799c25
d3d10: Avoid LPVOID.
2013-09-18 13:11:27 +02:00
Henri Verbeet
708615056c
d3d10: Avoid LPCSTR.
2013-09-18 13:11:25 +02:00
Henri Verbeet
110aa65e0d
d3d10: Add a D3D10CompileEffectFromMemory() stub.
2012-01-03 23:40:36 +01:00
Andrew Talbot
f9b424e919
d3d10: Mark a fall-through in a switch statement.
2011-09-26 18:13:31 +02:00
Michael Stefaniuc
c69bb92463
d3d10: COM cleanup for the ID3D10ShaderReflection iface.
2011-06-03 13:57:19 +02:00
Michael Stefaniuc
9635f8b6ef
d3d10: COM cleanup for the ID3D10Effect iface.
2011-06-03 13:57:16 +02:00
Rico Schüller
0d18e35b28
d3d10: Add a stub ID3D10ReflectShader implementation.
2010-07-23 12:43:24 +02:00
Henri Verbeet
efbd38ae84
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice() is a pointer.
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Fixes stack corruption in the 64-bit tests. Thanks to Paul Vriens for debugging this.
2009-12-08 12:33:43 +01:00
Henri Verbeet
b74642ff0b
d3d10: Add a D3D10GetPixelShaderProfile() stub.
2009-11-04 13:07:57 +01:00
Henri Verbeet
274d21a443
d3d10: Add a D3D10GetGeometryShaderProfile() stub.
2009-11-04 13:07:57 +01:00
Henri Verbeet
f4f6324248
d3d10: Add a D3D10GetVertexShaderProfile() stub.
2009-11-04 13:07:57 +01:00
Henri Verbeet
449be2d316
d3d10: Implement ID3D10Effect::GetDevice().
2009-03-06 12:38:34 +01:00
Henri Verbeet
46f3102b93
d3d10: Add some code for parsing DXBC data.
2009-02-27 13:15:17 +01:00
Henri Verbeet
737c64d2ce
d3d10: Add a stub ID3D10Effect implementation.
2009-02-26 12:18:41 +01:00
Henri Verbeet
70088c4ef3
d3d10: Use the factory that created the adapter to create a swapchain.
2008-11-14 14:32:45 +01:00
Henri Verbeet
81e92fc81c
d3d10: Implement D3D10CreateDevice() on top of D3D10CoreCreateDevice().
2008-11-14 14:32:41 +01:00
Henri Verbeet
ccf48fff33
d3d10core: Implement ID3D10Device in d3d10core instead of d3d10.
2008-11-13 12:04:35 +01:00
Henri Verbeet
db6be63bd3
d3d10: It doesn't make sense to prefer native d3d10.
2008-10-24 14:24:58 +02:00
Henri Verbeet
5d6b7e4c45
d3d10: Implement D3D10CreateDeviceAndSwapChain().
2008-10-24 14:24:58 +02:00
Henri Verbeet
39cd9f7448
d3d10: Add an initial implementation of D3D10CreateDevice().
2008-10-22 11:53:49 +02:00
Henri Verbeet
66d6c7333c
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
2008-10-21 11:42:26 +02:00
Kovács András
0db109ffad
d3d10: Add stub for d3d10.dll.
2007-07-11 14:22:20 +02:00