Commit Graph

4309 Commits

Author SHA1 Message Date
Stefan Dösinger c80b5d6afc wined3d: Handle length zero vectors in ARB's NRM. 2010-05-21 18:58:04 +02:00
Stefan Dösinger ed74fcefc8 wined3d: Make the mova constant more generic for relative addressing. 2010-05-21 18:58:04 +02:00
Stefan Dösinger a0143e142b wined3d: Order the helper constants a bit better. 2010-05-21 18:58:04 +02:00
Stefan Dösinger a1710a32f3 wined3d: Add a function for reading (ps_)helper_const. 2010-05-21 18:58:04 +02:00
Stefan Dösinger 6946de8125 wined3d: Store a positive 1.0 in the ARB's vertex shader helper constant. 2010-05-21 18:58:04 +02:00
Stefan Dösinger 09d74b748e wined3d: Split up the "one" pixel shader helper constant. 2010-05-21 18:58:04 +02:00
Michael Stefaniuc 6d89364ad1 wined3d: Avoid using the long type. 2010-05-21 18:58:04 +02:00
Henri Verbeet 11b8c425e9 wined3d: Set the device.c GLINFO_LOCATION to *gl_info. 2010-05-21 14:37:53 +02:00
Henri Verbeet 5dff410254 wined3d: Explicitly pass GL info to buffer_get_sysmem(). 2010-05-21 14:37:52 +02:00
Henri Verbeet e647309402 wined3d: Explicitly pass GL info to buffer_create_buffer_object(). 2010-05-21 14:37:52 +02:00
Henri Verbeet e536f99871 wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info. 2010-05-21 14:37:52 +02:00
Henri Verbeet db0784e1da wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates. 2010-05-21 14:37:52 +02:00
Henri Verbeet a2a58a21d8 wined3d: Translate front buffer coordinates in surface_blt_to_drawable(). 2010-05-20 13:47:53 +02:00
Henri Verbeet e5c76f7396 wined3d: Merge destination rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt(). 2010-05-20 13:47:53 +02:00
Henri Verbeet 3884bb3bdc wined3d: Merge source rectangle operations into a single block in IWineD3DBaseSurfaceImpl_Blt(). 2010-05-20 13:47:53 +02:00
Henri Verbeet c48ff6c12a wined3d: Split checking for "empty" source and destination rectangles in IWineD3DBaseSurfaceImpl_Blt().
Assuming this is supposed to check for empty source / destination rectangles,
the check doesn't look quite right to me. I'm going to leave that alone for
the time being though.
2010-05-20 13:47:53 +02:00
Henri Verbeet becf8dc828 wined3d: Check for a destination clipper in IWineD3DBaseSurfaceImpl_Blt().
This check was there in the original ddraw code, but apparently got lost
during the ddraw rewrite in 2006.
2010-05-20 13:47:53 +02:00
Henri Verbeet 9d865274c0 wined3d: Fix a comment. 2010-05-19 16:57:59 +02:00
Henri Verbeet f0888577c5 wined3d: Use wine_dbgstr_rect() for tracing the rectangle in IWineD3DSurfaceImpl_LockRect(). 2010-05-19 16:57:59 +02:00
Henri Verbeet 465e8f66cb wined3d: Explicitly pass the FBO target to context_clean_fbo_attachments().
This should have been part of e01d56f331.
2010-05-19 16:57:59 +02:00
Henri Verbeet 0fe7b45b6c wined3d: Make context_attach_surface_fbo() static. 2010-05-19 16:57:59 +02:00
Henri Verbeet 7bec8e1dcb wined3d: Correctly translate between coordinate systems in swapchain_blit(). 2010-05-18 18:42:09 +02:00
Henri Verbeet e0d6ca57d7 wined3d: Check for offscreen contexts inside context_validate_onscreen_formats() itself. 2010-05-18 18:42:08 +02:00
Henri Verbeet 4889c33da6 wined3d: Explicitly pass the depth/stencil surface to context_validate_onscreen_formats().
This avoids switching to offscreen rendering in context_apply_blit_state() for
a depth buffer that isn't going to be used anyway. This switch would be
problematic for blits to the frontbuffer, since it's always onscreen. I.e.,
we'd be blitting to the screen, but with offscreen transforms.
2010-05-18 18:42:08 +02:00
Henri Verbeet 96cdab1792 wined3d: context_validate_onscreen_formats() may modify context->render_offscreen.
I merged this by accident in be43c867a5.
2010-05-18 18:42:08 +02:00
Julius Schwartzenberg ba11b695e6 wined3d: Cope with the new Intel renderer string. 2010-05-18 08:47:57 +02:00
Roderick Colenbrander ee9b409fce wined3d: Use BltFast in UpdateSurface when desc.convert is set. 2010-05-17 14:44:09 +02:00
Roderick Colenbrander ba8f0da271 wined3d: Remove unneeded d3dfmt_get_conv conversion constants. 2010-05-17 14:43:56 +02:00
Roderick Colenbrander f892003194 wined3d: Set conversion flags for format descriptors having a convert function. 2010-05-17 14:43:49 +02:00
Henri Verbeet 79145e215b wined3d: Add support for shadow samplers. 2010-05-17 13:19:53 +02:00
Henri Verbeet 29b13f75cc wined3d: Add support for ARB_shadow. 2010-05-17 13:19:49 +02:00
Henri Verbeet 498664af3a wined3d: Remove some unused winetexturestates elements. 2010-05-17 13:19:44 +02:00
Henri Verbeet 44ab3d70f1 wined3d: Handle depth/stencil surfaces in IWineD3DSurfaceImpl_LoadLocation(). 2010-05-17 13:19:40 +02:00
Roderick Colenbrander e91f4ae776 wined3d: Make sure wglFlush is not between ENTER_GL/LEAVE_GL. 2010-05-14 18:03:02 +02:00
Roderick Colenbrander b60961ae55 wined3d: Use surface_prepare_texture for surface allocation in read_from_framebuffer_texture. 2010-05-11 11:04:55 +02:00
Stefan Dösinger 481aca47ad wined3d: Don't use GL_ARB_map_buffer_range for now.
There are numerous problems with this extension, and there are no
visible upsides. In the best case dynamic VBOs are just as fast as no
VBO at all.
2010-05-10 13:45:16 +02:00
Marcus Meissner 9494cdc56f wined3d: fixed a NULL deref in create_arb_blt_fragment_program (Coverity). 2010-05-10 10:04:31 +02:00
Alexandre Julliard e45926d582 wined3d: Don't crash during initialization if the adapter doesn't have full GL info. 2010-05-06 14:57:21 +02:00
Gerald Pfeifer da628001fe wined3d: Fix the handling of the blue channel inIWineGDISurfaceImpl_SaveSnapshot. (take 2). 2010-05-06 14:26:18 +02:00
Henri Verbeet 6478e41b97 wined3d: Remove the unused device type parameter to some format capability checking functions. 2010-05-06 14:17:46 +02:00
Henri Verbeet 6d68701fb3 wined3d: Reorganize IWineD3DImpl_CheckDeviceFormat() a bit. 2010-05-06 14:17:39 +02:00
Henri Verbeet 7a2debe113 wined3d: Use the FBO cache in swapchain_blit(). 2010-05-06 14:17:30 +02:00
Henri Verbeet 3345146d0b wined3d: Use the FBO cache in stretch_rect_fbo(). 2010-05-06 14:17:24 +02:00
Henri Verbeet 9982a46296 wined3d: Use the FBO cache in context_apply_blit_state(). 2010-05-06 14:16:44 +02:00
Henri Verbeet 8de7d2ed4c wined3d: Use context_apply_clear_state() in color_fill_fbo(). 2010-05-05 10:37:43 +02:00
Henri Verbeet ed75f5ca7a wined3d: Setup the FBO for the correct target in context_apply_clear_state(). 2010-05-05 10:37:40 +02:00
Henri Verbeet 4056f4bf99 wined3d: Explicitly pass the render target and depth/stencil surfaces to the FBO management functions. 2010-05-05 10:37:34 +02:00
Henri Verbeet e01d56f331 wined3d: Explicitly pass the FBO target to the FBO management functions. 2010-05-05 10:37:28 +02:00
Henri Verbeet 4fd3050b98 wined3d: Move draw buffer setup code out of context_apply_fbo_entry(). 2010-05-05 10:37:24 +02:00
Stefan Dösinger ec3d2ba316 wined3d: Fall back to other depth stencil formats if D24S8 isn't supported. 2010-05-04 13:15:00 +02:00
Stefan Dösinger e7066a90e1 wined3d: Don't grab the implicit depth stencil format in the wrong place.
This format is now explicitly passed to create_context.
2010-05-04 13:15:00 +02:00
Henri Verbeet ff6cf84c40 wined3d: Attach the surfaces from the fbo_entry instead of the ones from the device.
Currently these are always the same, but that doesn't make it right.
2010-05-04 13:14:59 +02:00
Henri Verbeet 312bacec96 wined3d: Remove a redundant check from prepare_ds_clear().
The rectangle count doesn't really matter. If the first rectangle doesn't
cover the entire draw_rect we need to load the depth/stencil surface.
2010-05-04 13:14:59 +02:00
Henri Verbeet 49e076eabd wined3d: Separate context acquisition and state application. 2010-05-04 13:14:59 +02:00
Henri Verbeet be43c867a5 wined3d: Split context_apply_state() into separate functions for each usage. 2010-05-04 13:14:59 +02:00
Henri Verbeet 87f34ce5f9 wined3d: Allow the ARB shader backend to work with GL implementations with low amounts of native parameters. 2010-05-03 13:51:02 +02:00
Henri Verbeet 0122cee51f wined3d: Make sure all fields of the shader backend caps are always initialized. 2010-05-03 13:50:57 +02:00
Henri Verbeet c9e7561b34 wined3d: Remove some unused fields from the shader backend caps. 2010-05-03 13:50:51 +02:00
Henri Verbeet d5b68e7640 wined3d: Make sure all fields of the fragment pipe caps are always initialized. 2010-05-03 13:50:45 +02:00
Henri Verbeet c1ea8fb6c7 wined3d: Store the VTF format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet be7b01589f wined3d: Store the sRGB write format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet c041781255 wined3d: Store the sRGB read format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet 163940540d wined3d: Store the bumpmap format capability in the format table. 2010-04-29 10:19:39 -05:00
Henri Verbeet f09b8e454d wined3d: Avoid some needless depth buffer copies.
If an application switches between render targets of a different size, but
with the same depth/stencil surface it'll typically clear the depth/stencil
surface before drawing. However, in case of the smaller render target that
wouldn't be a full clear, so we'd have to do a depth copy if we also switched
between onscreen and offscreen rendering. Keeping track of which part of the
depth/stencil surface is current for onscreen/offscreen allows us to avoid
most of these kinds of copies. The current scheme requires the current/dirty
rectangle to have an origin at (0,0). This could be extended to an arbitrary
rectangle, but the bookkeeping becomes somewhat more complex in that case, and
it's not clear that there would be much of a benefit at this point.
2010-04-29 10:19:39 -05:00
Henri Verbeet 83cf1ce8e1 wined3d: Check if the depth/stencil surface has any valid location at the start of surface_load_ds_location(). 2010-04-28 07:32:05 -05:00
Henri Verbeet 7b80c7d8c0 wined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl_ClearSurface(). 2010-04-28 07:31:53 -05:00
Henri Verbeet 772fe683fa wined3d: Introduce device_get_draw_rect() to calculate the effective viewport. 2010-04-28 07:31:40 -05:00
Henri Verbeet 0d86323778 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_release_client_storage(). 2010-04-28 07:31:28 -05:00
Henri Verbeet 23a377f02b wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_init_sysmem(). 2010-04-28 07:31:13 -05:00
Henri Verbeet 42375518ba wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_add_dirty_rect(). 2010-04-27 12:02:39 -05:00
Henri Verbeet f78d85ffe1 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_texture_target(). 2010-04-27 12:02:31 -05:00
Henri Verbeet 294d9dae8f wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_set_texture_name(). 2010-04-27 12:02:24 -05:00
Henri Verbeet d977e91b11 wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain. 2010-04-27 12:02:14 -05:00
Henri Verbeet 62acb2fdbc wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain. 2010-04-27 12:01:59 -05:00
Henri Verbeet 32b1f25f4b wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_force_reload(). 2010-04-26 09:04:56 -05:00
Henri Verbeet 553f429964 wined3d: Simply pass IWineD3DSurfaceImpl pointers to IWineD3DSurfaceImpl_BltOverride(). 2010-04-26 09:04:48 -05:00
Henri Verbeet d1ea48b971 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_internal_preload(). 2010-04-26 09:04:35 -05:00
Henri Verbeet c56d3c199c wined3d: Add a missing newline to a TRACE in IWineD3DDeviceImpl_UpdateSurface(). 2010-04-26 09:04:25 -05:00
Henri Verbeet 61d8338815 wined3d: Kill the now unused MAX_MIP_LEVELS. 2010-04-26 09:04:19 -05:00
Alexandre Julliard fdfabd53f1 wined3d: Avoid a compiler warning on old gcc. 2010-04-26 07:18:18 -05:00
Henri Verbeet bea50a39de wined3d: Simply pass an IWineD3DSurfaceImpl pointer to fb_copy_to_texture_hwstretch(). 2010-04-25 07:28:18 -05:00
Henri Verbeet 99994f885c wined3d: Simply pass an IWineD3DSurfaceImpl pointer to fb_copy_to_texture_direct(). 2010-04-25 07:28:07 -05:00
Henri Verbeet 339f7ef100 wined3d: Introduce basetexture_get_sub_resource() to simplify retrieving texture sub-resources. 2010-04-25 07:27:57 -05:00
Henri Verbeet 9308c5499f wined3d: Make sure all texture levels are allocated in surface_prepare_texture().
This fixes a regression introduced by commit
af7dfcd378.
2010-04-25 07:27:36 -05:00
Henri Verbeet 958b523707 wined3d: Store texture sub-resources in IWineD3DBaseTextureClass. 2010-04-25 07:26:51 -05:00
Henri Verbeet 158a001859 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to color_fill_fbo(). 2010-04-22 11:28:22 +02:00
Henri Verbeet 6b34b8e6d1 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire(). 2010-04-22 11:28:17 +02:00
Henri Verbeet 1c403e44b5 wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context. 2010-04-22 11:28:12 +02:00
Henri Verbeet 95fb8eaa14 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_setup_target(). 2010-04-22 11:28:06 +02:00
Henri Verbeet 1b26ccde91 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to FindContext(). 2010-04-22 11:28:01 +02:00
Gerald Pfeifer 07c8120b57 wined3d: Remove variable dlc_tmp which is not really used from shader_arb_generate_pshader. 2010-04-21 15:35:07 +02:00
Henri Verbeet 660ad06692 wined3d: Simply pass implementation pointers to stretch_rect_fbo(). 2010-04-21 11:57:32 +02:00
Henri Verbeet 79a014a505 wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_get_gl_buffer(). 2010-04-21 11:57:32 +02:00
Henri Verbeet 7b47dabd09 wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
This can happen for example when the application switches to a different
depth/stencil for offscreen rendering and back again.
2010-04-21 11:57:32 +02:00
Henri Verbeet 4f004a5565 wined3d: Move location loading and modification together in IWineD3DDeviceImpl_ClearSurface(). 2010-04-21 11:57:32 +02:00
Henri Verbeet dc67164d0d wined3d: Fix some more misspellings of "device". 2010-04-21 11:57:32 +02:00
Henri Verbeet fb189b39a9 wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:52 +02:00
Henri Verbeet 5056fd309d wined3d: Get rid of a useless local variable in IWineD3DDeviceImpl_SetDepthStencilSurface(). 2010-04-20 11:14:48 +02:00
Henri Verbeet c5de1e1045 wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:42 +02:00
Henri Verbeet 520f74de21 wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device. 2010-04-20 11:14:35 +02:00