wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
This commit is contained in:
parent
5dff410254
commit
11b8c425e9
|
@ -34,7 +34,7 @@
|
|||
#include "wined3d_private.h"
|
||||
|
||||
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
||||
#define GLINFO_LOCATION This->adapter->gl_info
|
||||
#define GLINFO_LOCATION (*gl_info)
|
||||
|
||||
/* Define the default light parameters as specified by MSDN */
|
||||
const WINED3DLIGHT WINED3D_default_light = {
|
||||
|
@ -5232,6 +5232,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
|
|||
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
|
||||
const struct wined3d_format_desc *src_format;
|
||||
const struct wined3d_format_desc *dst_format;
|
||||
const struct wined3d_gl_info *gl_info;
|
||||
struct wined3d_context *context;
|
||||
const unsigned char *data;
|
||||
UINT update_w, update_h;
|
||||
|
@ -5273,6 +5274,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
|
|||
return IWineD3DSurface_BltFast(dst_surface, dst_x, dst_y, src_surface, src_rect, 0);
|
||||
|
||||
context = context_acquire(This, NULL);
|
||||
gl_info = context->gl_info;
|
||||
|
||||
ENTER_GL();
|
||||
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));
|
||||
|
|
Loading…
Reference in New Issue