wined3d: Set the device.c GLINFO_LOCATION to *gl_info.

This commit is contained in:
Henri Verbeet 2010-05-21 09:35:25 +02:00 committed by Alexandre Julliard
parent 5dff410254
commit 11b8c425e9
1 changed files with 3 additions and 1 deletions

View File

@ -34,7 +34,7 @@
#include "wined3d_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
#define GLINFO_LOCATION This->adapter->gl_info
#define GLINFO_LOCATION (*gl_info)
/* Define the default light parameters as specified by MSDN */
const WINED3DLIGHT WINED3D_default_light = {
@ -5232,6 +5232,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
const struct wined3d_format_desc *src_format;
const struct wined3d_format_desc *dst_format;
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
const unsigned char *data;
UINT update_w, update_h;
@ -5273,6 +5274,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_UpdateSurface(IWineD3DDevice *iface,
return IWineD3DSurface_BltFast(dst_surface, dst_x, dst_y, src_surface, src_rect, 0);
context = context_acquire(This, NULL);
gl_info = context->gl_info;
ENTER_GL();
GL_EXTCALL(glActiveTextureARB(GL_TEXTURE0_ARB));