wined3d: Use wine_dbgstr_rect() for tracing the rectangle in IWineD3DSurfaceImpl_LockRect().
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@ -1680,7 +1680,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LockRect(IWineD3DSurface *iface, WINED
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IWineD3DDeviceImpl *device = This->resource.device;
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const RECT *pass_rect = pRect;
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TRACE("(%p) : rect@%p flags(%08x), output lockedRect@%p, memory@%p\n", This, pRect, Flags, pLockedRect, This->resource.allocatedMemory);
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TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
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iface, pLockedRect, wine_dbgstr_rect(pRect), Flags);
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/* This is also done in the base class, but we have to verify this before loading any data from
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* gl into the sysmem copy. The PBO may be mapped, a different rectangle locked, the discard flag
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