wined3d: Avoid a compiler warning on old gcc.

This commit is contained in:
Alexandre Julliard 2010-04-26 07:18:18 -05:00
parent f99fc38313
commit fdfabd53f1
1 changed files with 2 additions and 2 deletions

View File

@ -255,7 +255,7 @@ static void print_glsl_info_log(const struct wined3d_gl_info *gl_info, GLhandleA
/* GL locking is done by the caller. */
static void shader_glsl_dump_program_source(const struct wined3d_gl_info *gl_info, GLhandleARB program)
{
GLint i, object_count, source_size;
GLint i, object_count, source_size = -1;
GLhandleARB *objects;
char *source = NULL;
@ -275,7 +275,7 @@ static void shader_glsl_dump_program_source(const struct wined3d_gl_info *gl_inf
GL_EXTCALL(glGetObjectParameterivARB(objects[i], GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, &tmp));
if (!source || source_size < tmp)
if (source_size < tmp)
{
HeapFree(GetProcessHeap(), 0, source);