wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_release_client_storage().
This commit is contained in:
parent
23a377f02b
commit
0d86323778
|
@ -1993,35 +1993,34 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_UnlockRect(IWineD3DSurface *iface) {
|
|||
return WINED3D_OK;
|
||||
}
|
||||
|
||||
static void surface_release_client_storage(IWineD3DSurface *iface)
|
||||
static void surface_release_client_storage(IWineD3DSurfaceImpl *surface)
|
||||
{
|
||||
IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface;
|
||||
struct wined3d_context *context;
|
||||
|
||||
context = context_acquire(This->resource.device, NULL, CTXUSAGE_RESOURCELOAD);
|
||||
context = context_acquire(surface->resource.device, NULL, CTXUSAGE_RESOURCELOAD);
|
||||
|
||||
ENTER_GL();
|
||||
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE);
|
||||
if(This->texture_name)
|
||||
if (surface->texture_name)
|
||||
{
|
||||
surface_bind_and_dirtify(This, FALSE);
|
||||
glTexImage2D(This->texture_target, This->texture_level,
|
||||
GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
surface_bind_and_dirtify(surface, FALSE);
|
||||
glTexImage2D(surface->texture_target, surface->texture_level,
|
||||
GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
}
|
||||
if(This->texture_name_srgb)
|
||||
if (surface->texture_name_srgb)
|
||||
{
|
||||
surface_bind_and_dirtify(This, TRUE);
|
||||
glTexImage2D(This->texture_target, This->texture_level,
|
||||
GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
surface_bind_and_dirtify(surface, TRUE);
|
||||
glTexImage2D(surface->texture_target, surface->texture_level,
|
||||
GL_RGB, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
|
||||
}
|
||||
glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_TRUE);
|
||||
|
||||
LEAVE_GL();
|
||||
context_release(context);
|
||||
|
||||
IWineD3DSurface_ModifyLocation(iface, SFLAG_INSRGBTEX, FALSE);
|
||||
IWineD3DSurface_ModifyLocation(iface, SFLAG_INTEXTURE, FALSE);
|
||||
surface_force_reload(This);
|
||||
IWineD3DSurface_ModifyLocation((IWineD3DSurface *)surface, SFLAG_INSRGBTEX, FALSE);
|
||||
IWineD3DSurface_ModifyLocation((IWineD3DSurface *)surface, SFLAG_INTEXTURE, FALSE);
|
||||
surface_force_reload(surface);
|
||||
}
|
||||
|
||||
static HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHDC)
|
||||
|
@ -2052,7 +2051,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_GetDC(IWineD3DSurface *iface, HDC *pHD
|
|||
if(!This->hDC) {
|
||||
if(This->Flags & SFLAG_CLIENT) {
|
||||
IWineD3DSurface_LoadLocation(iface, SFLAG_INSYSMEM, NULL);
|
||||
surface_release_client_storage(iface);
|
||||
surface_release_client_storage(This);
|
||||
}
|
||||
hr = IWineD3DBaseSurfaceImpl_CreateDIBSection(iface);
|
||||
if(FAILED(hr)) return WINED3DERR_INVALIDCALL;
|
||||
|
@ -2828,9 +2827,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *M
|
|||
IWineD3DSurface_ModifyLocation(iface, SFLAG_INSYSMEM, TRUE);
|
||||
|
||||
/* For client textures opengl has to be notified */
|
||||
if(This->Flags & SFLAG_CLIENT) {
|
||||
surface_release_client_storage(iface);
|
||||
}
|
||||
if (This->Flags & SFLAG_CLIENT)
|
||||
surface_release_client_storage(This);
|
||||
|
||||
/* Now free the old memory if any */
|
||||
HeapFree(GetProcessHeap(), 0, release);
|
||||
|
@ -2841,9 +2839,8 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_SetMem(IWineD3DSurface *iface, void *M
|
|||
if(This->resource.heapMemory != NULL) ERR("User pointer surface has heap memory allocated\n");
|
||||
This->Flags &= ~SFLAG_USERPTR;
|
||||
|
||||
if(This->Flags & SFLAG_CLIENT) {
|
||||
surface_release_client_storage(iface);
|
||||
}
|
||||
if (This->Flags & SFLAG_CLIENT)
|
||||
surface_release_client_storage(This);
|
||||
}
|
||||
return WINED3D_OK;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue