wined3d: Kill the now unused MAX_MIP_LEVELS.
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@ -773,9 +773,6 @@ extern int num_lock DECLSPEC_HIDDEN;
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(vec)[3] = D3DCOLOR_A(dw); \
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} while(0)
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/* DirectX Device Limits */
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/* --------------------- */
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#define MAX_MIP_LEVELS 32 /* Maximum number of mipmap levels. */
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#define HIGHEST_TRANSFORMSTATE WINED3DTS_WORLDMATRIX(255) /* Highest value in WINED3DTRANSFORMSTATETYPE */
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/* Checking of API calls */
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