wined3d: Don't use GL_ARB_map_buffer_range for now.
There are numerous problems with this extension, and there are no visible upsides. In the best case dynamic VBOs are just as fast as no VBO at all.
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@ -1474,7 +1474,8 @@ HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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TRACE("size %#x, usage %#x, format %s, memory @ %p, iface @ %p.\n", buffer->resource.size, buffer->resource.usage,
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debug_d3dformat(buffer->resource.format_desc->format), buffer->resource.allocatedMemory, buffer);
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dynamic_buffer_ok = gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] || gl_info->supported[ARB_MAP_BUFFER_RANGE];
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/* GL_ARB_map_buffer_range is disabled for now due to numerous bugs and no gains */
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dynamic_buffer_ok = gl_info->supported[APPLE_FLUSH_BUFFER_RANGE];
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/* Observations show that drawStridedSlow is faster on dynamic VBs than converting +
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* drawStridedFast (half-life 2 and others).
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