Francois Gouget
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19ba80e7c2
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
Francois Gouget
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fac36c55e9
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Assorted typo, spelling, wording and case fixes.
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2012-05-15 16:26:43 +02:00 |
Matteo Bruni
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7e3c7840e3
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wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend.
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2012-03-28 15:09:18 +02:00 |
Matteo Bruni
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4ed605f081
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wined3d: Clamp fog coordinate in the ARB backend too.
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2012-03-09 17:26:01 +01:00 |
Henri Verbeet
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bee9adbd05
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wined3d: Get rid of the WINED3DDECLUSAGE typedef.
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2012-01-19 11:56:47 +01:00 |
Henri Verbeet
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e53a277305
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wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18 12:37:38 +01:00 |
Henri Verbeet
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b6431d9493
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wined3d: Get rid of the WINED3DTEXTUREOP typedef.
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2012-01-11 17:47:22 +01:00 |
Henri Verbeet
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43fcbcb36e
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wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
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2012-01-10 10:47:27 +01:00 |
Henri Verbeet
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6623a8cfa9
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wined3d: Get rid of the WINED3DFOGMODE typedef.
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2011-12-22 10:08:52 +01:00 |
Henri Verbeet
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3082c1a9de
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wined3d: Get rid of the WINED3DRENDERSTATETYPE typedef.
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2011-12-20 10:11:47 +01:00 |
Matteo Bruni
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fdd4df446f
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wined3d: Fix some flag checks.
|
2011-12-13 14:00:24 +01:00 |
Henri Verbeet
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107369d018
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wined3d: Disable client storage in upload_palette().
Stack pointers don't work so well with client storage.
|
2011-12-06 15:50:58 +01:00 |
Francois Gouget
|
51a256e65f
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Assorted spelling fixes and wording tweaks.
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2011-11-28 16:40:50 +01:00 |
Henri Verbeet
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24775459c8
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wined3d: Don't apply fixups to converted surfaces.
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2011-11-25 16:21:56 +01:00 |
Henri Verbeet
|
14cf780fde
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wined3d: Recognize the SM4 xor opcode.
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2011-11-22 10:52:33 +01:00 |
Henri Verbeet
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d695dd3af4
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wined3d: Recognize the SM4 ushr opcode.
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2011-11-22 10:52:29 +01:00 |
Henri Verbeet
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9afff037e5
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wined3d: Recognize the SM4 udiv opcode.
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2011-11-22 10:52:25 +01:00 |
Henri Verbeet
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e2d099a14d
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wined3d: Recognize the SM4 round_ni opcode.
|
2011-11-21 11:00:50 +01:00 |
Henri Verbeet
|
829e28cb4d
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wined3d: Recognize the SM4 ge opcode.
|
2011-11-21 11:00:46 +01:00 |
Henri Verbeet
|
af11214562
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wined3d: Recognize the SM4 eq opcode.
|
2011-11-21 11:00:42 +01:00 |
Henri Verbeet
|
7459180a51
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wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-16 09:41:50 +01:00 |
Henri Verbeet
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563edce2fa
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wined3d: Get rid of the WINED3DSHADER_PARAM_SRCMOD_TYPE typedef.
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2011-11-15 16:09:09 +01:00 |
Henri Verbeet
|
adf7c33023
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wined3d: Get rid of the COMPARISON_TYPE typedef.
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2011-11-09 11:34:32 +01:00 |
Henri Verbeet
|
a64271c07e
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wined3d: Make the surface parameter to blit_shader.set_shader() const.
|
2011-11-07 11:32:47 +01:00 |
Henri Verbeet
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12268879a2
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wined3d: Make the surface parameter to upload_palette() const.
|
2011-11-07 11:32:42 +01:00 |
Andrew Talbot
|
a89584415b
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wined3d: Remove unneeded address-of operators from array names.
|
2011-11-04 14:44:56 +01:00 |
Henri Verbeet
|
55d8063e67
|
wined3d: Make the shader parameter to shader_arb_generate_pshader() const.
|
2011-11-04 10:44:54 +01:00 |
Henri Verbeet
|
e3a105a626
|
wined3d: Make the shader parameter to shader_arb_generate_vshader() const.
|
2011-11-04 10:44:49 +01:00 |
Henri Verbeet
|
3a9001fbb6
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wined3d: Make the shader parameter to init_output_registers() const.
|
2011-11-04 10:44:42 +01:00 |
Henri Verbeet
|
e718306255
|
wined3d: Make some parameters to shader_generate_arb_declarations() const.
|
2011-11-04 10:44:37 +01:00 |
Henri Verbeet
|
3bfecd58d2
|
wined3d: Avoid a drawable -> texture transfer through sysmem in arbfp_blit_surface() with backbuffer ORM.
|
2011-11-04 10:44:14 +01:00 |
Henri Verbeet
|
78bd84cc12
|
wined3d: Make the shader parameter to shader_arb_load_constantsF() const.
|
2011-11-02 12:27:59 +01:00 |
Henri Verbeet
|
b49e08aa8d
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wined3d: Get rid of the local_constant typedef.
|
2011-10-31 23:52:59 +01:00 |
Matteo Bruni
|
7254f5e661
|
wined3d: Return only the shader major version.
|
2011-10-26 12:41:34 +02:00 |
Henri Verbeet
|
7aac0159a9
|
wined3d: Move the ARB shader program constant handling to the backend where it belongs.
|
2011-10-26 12:41:33 +02:00 |
Stefan Dösinger
|
eb79a26493
|
wined3d: Only the ARBfp fragement pipeline reads emulated clip coords.
|
2011-09-15 15:41:41 +02:00 |
Matteo Bruni
|
0386b44bad
|
wined3d: Keep track of the current texture type for each texture unit.
|
2011-08-29 12:08:19 +02:00 |
Matteo Bruni
|
f47f9f7c74
|
wined3d: Store currently active texture in the wined3d context.
|
2011-08-25 11:31:55 +02:00 |
Matteo Bruni
|
e53ae83d74
|
wined3d: Pass around the context instead of gl_info.
|
2011-08-25 11:31:55 +02:00 |
Henri Verbeet
|
317d76abb4
|
wined3d: Use draw_binding in arbfp_blit_surface().
|
2011-08-24 11:58:14 +02:00 |
Henri Verbeet
|
c592d553f0
|
wined3d: Reject color blits on sysmem surfaces in arbfp_blit_supported().
|
2011-08-23 16:53:51 +02:00 |
Henri Verbeet
|
e74d1358ac
|
wined3d: Remove the unused blit_op parameter to arbfp_blit_surface().
|
2011-08-04 09:04:20 +02:00 |
Frédéric Delanoy
|
7e309601f3
|
dlls: Assorted spelling fixes.
|
2011-08-03 14:15:50 +02:00 |
Henri Verbeet
|
b09b7e323c
|
wined3d: Store a pointer to the state table in the context.
|
2011-07-25 11:59:15 +02:00 |
Henri Verbeet
|
e4d2d78500
|
wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
|
2011-07-14 14:11:25 +02:00 |
Henri Verbeet
|
fcf4303e1a
|
wined3d: Store a pointer to the framebuffer state in struct wined3d_state.
|
2011-07-14 14:11:07 +02:00 |
Henri Verbeet
|
d1b650e959
|
wined3d: Explicitly pass gl_info to gen_arbfp_ffp_shader().
|
2011-07-12 11:34:58 +02:00 |
Henri Verbeet
|
1f6f94675e
|
wined3d: Only use state contained in the ffp_frag_settings structure in gen_arbfp_ffp_shader().
Note that the actual check looks off by one too.
|
2011-07-12 11:34:55 +02:00 |
Henri Verbeet
|
0df3db37ac
|
wined3d: Explicitly pass device and state to gen_ffp_frag_op().
|
2011-07-06 11:14:29 +02:00 |
André Hentschel
|
a7c1b5f02e
|
wined3d: Remove dead code (clang).
|
2011-07-04 19:06:51 +02:00 |