Stefan Dösinger
1bc01f8f87
wined3d: Get rid of the has_signature_idx field in the ARB ps private data.
2011-06-24 11:58:11 -05:00
Stefan Dösinger
3a3b482864
wined3d: Fix a typo in compare_sig in the arb backend.
2011-06-24 11:58:04 -05:00
Henri Verbeet
5a26da1d19
wined3d: Make the wined3d_shader_context shader pointer const.
2011-06-23 09:47:34 +02:00
Stefan Dösinger
dda91ac02a
wined3d: Call frag_pipe->enable_extension under the GL lock.
2011-05-26 16:41:14 +02:00
Stefan Dösinger
dbd8786394
wined3d: CMP supports _SAT.
...
This is a partial revert of c9ef1ed28c
. I don't know where I got the
idea that CMP does not support _SAT, but I suspect that my driver at the time was broken.
2011-05-25 12:23:10 +02:00
Henri Verbeet
019f6a8534
wined3d: Mask out writes to unused render targets.
...
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet
aba42d1fa5
wined3d: Introduce a separate structure for framebuffer state.
2011-05-19 10:07:57 +02:00
Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Stefan Dösinger
e4038ebab9
wined3d: Fix a copypaste typo.
2011-05-16 16:35:30 +02:00
Stefan Dösinger
c2aab4258a
wined3d: Separate two unrelated variables.
2011-05-13 17:05:27 +02:00
Stefan Dösinger
560c63d64e
wined3d: Pass the render target height as UINT.
2011-05-13 17:05:27 +02:00
Matteo Bruni
4f96f4f467
wined3d: Fix pow handling with special values in ARB backend.
2011-05-05 17:26:12 +02:00
Henri Verbeet
86b0c6bd7b
wined3d: Rename "shader_backend_t" to "wined3d_shader_backend_ops".
...
This makes it more consistent with the other call table names in wined3d.
2011-05-05 11:45:22 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Matteo Bruni
9da924039f
wined3d: Split pow instruction handling in the ARB backend.
2011-04-28 12:12:18 +02:00
Matteo Bruni
db8d681a5b
wined3d: Remove rcp special handling of 0 from the ARB shader backend.
2011-04-28 12:11:55 +02:00
Matteo Bruni
0210a8384a
wined3d: Add missing temporary variable declaration to ARB shader backend.
2011-04-28 12:11:53 +02:00
Henri Verbeet
a05841bd1a
wined3d: Rename "pCaps" to "caps".
2011-04-27 11:50:29 +02:00
Henri Verbeet
66875c6dc7
wined3d: Don't flush just because a swapchain has multiple contexts.
...
If you really have e.g. multiple draws to the same drawable, this is not
enough, and you should use the StrictDrawOrdering registry setting. In the
other cases it just slows things down unnecessarily.
2011-04-15 10:07:58 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
519a3a9162
wined3d: Add depth fills to the blitter interface.
2011-04-06 12:05:07 +02:00
Henri Verbeet
90da00927e
wined3d: Make "blit_operation" naming a bit more consistent.
2011-04-06 12:05:06 +02:00
Henri Verbeet
6aa02f11ea
wined3d: Fix ARB_0001 with pixel shaders in arb_get_helper_value().
2011-04-04 11:53:45 +02:00
Henri Verbeet
8fe80e18b2
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
5555d904be
wined3d: Get rid of IWineD3DBaseShaderClass.
2011-03-31 12:37:46 +02:00
Henri Verbeet
99bed5d41d
wined3d: Get rid of IWineD3DPixelShaderImpl.
2011-03-30 12:18:20 +02:00
Henri Verbeet
dab01d435e
wined3d: Get rid of IWineD3DVertexShaderImpl.
2011-03-30 12:18:09 +02:00
Henri Verbeet
c5bf96c951
wined3d: Get rid of IWineD3DBaseTextureClass.
2011-03-29 12:34:40 +02:00
Maarten Lankhorst
d19f840361
wined3d: Fix a clipping issue with D3DSPSM_SIGNNEG.
2011-03-28 18:42:37 +02:00
Roderick Colenbrander
b2132202c7
wined3d: Check for ARB_fragment_program in arbfp_blit_supported.
2011-03-28 18:35:28 +02:00
Marcus Meissner
14d246665b
wined3d: Mark up fallthrough breaks (Coverity).
2011-03-28 17:11:06 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
ac9c592ca9
wined3d: Store all the resource desc information in struct wined3d_resource.
2011-03-09 12:29:17 +01:00
Matteo Bruni
75386a99b4
wined3d: Make clip planes independent from offscreen/onscreen drawing.
2011-02-15 17:24:26 +01:00
Henri Verbeet
96d225d4dd
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
Henri Verbeet
7bc7caf423
wined3d: Pass an IWineD3DBaseTextureImpl array to pixelshader_update_samplers().
2010-12-16 11:50:09 +01:00
Henri Verbeet
bd2e7aedcf
wined3d: Store an IWineD3DBaseShaderImpl pointer in wined3d_shader_context.
2010-12-15 11:55:22 +01:00
Henri Verbeet
2f36d600ef
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_main().
2010-12-15 11:55:19 +01:00
Henri Verbeet
fe2ffe1e6a
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_destroy().
2010-12-13 16:24:23 +01:00
Henri Verbeet
8ea7d1ef71
wined3d: Pass an IWineD3DBaseShaderImpl pointer to shader_generate_arb_declarations().
2010-12-13 16:24:15 +01:00
Henri Verbeet
0e3c60786e
wined3d: Explicitly pass gl_info to unset_shader().
2010-12-10 13:02:26 +01:00
Henri Verbeet
ae7a20af2f
wined3d: Explicitly pass blit_priv and gl_info to set_shader().
2010-12-10 13:02:24 +01:00
Henri Verbeet
0caed0a771
wined3d: Explicitly pass blit_priv and gl_info to gen_p8_shader().
2010-12-10 13:02:22 +01:00
Henri Verbeet
fa75517155
wined3d: Explicitly pass blit_priv and gl_info to gen_yuv_shader().
2010-12-10 13:02:19 +01:00
Henri Verbeet
7f09eb6a7a
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-09 12:14:31 +01:00
Henri Verbeet
4ba3b64c57
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
2010-12-09 12:14:25 +01:00
Henri Verbeet
b5637a934e
wined3d: Store an IWineD3DDeviceImpl pointer in IWineD3DBaseShaderClass.
2010-12-08 11:27:49 +01:00
Henri Verbeet
cd30e9562c
wined3d: Explicitly pass gl_info to shader_arb_generate_pshader().
2010-12-07 11:33:27 +01:00
Henri Verbeet
202a60c489
wined3d: Explicitly pass gl_info to shader_arb_generate_vshader().
2010-12-07 11:33:25 +01:00
Henri Verbeet
db164a990c
wined3d: Rename shader_reg_maps to wined3d_shader_reg_maps.
...
For consistency with other shader translation structures.
2010-12-07 11:33:23 +01:00
Henri Verbeet
78652a5fe8
wined3d: Explicitly pass shader_data, reg_maps and gl_info to vshader_add_footer().
2010-12-06 12:21:35 +01:00
Henri Verbeet
e9ff40d918
wined3d: Use local reg_maps variables where possible.
2010-12-06 12:21:31 +01:00
Henri Verbeet
0405733ff7
wined3d: Explicitly pass shader_data and reg_maps to reserved_vs_const().
2010-12-06 12:21:27 +01:00
Henri Verbeet
a564101630
wined3d: Explicitly pass shader_data and reg_maps to need_helper_const().
2010-12-06 12:21:24 +01:00
Henri Verbeet
8c1e326e3c
wined3d: Explicitly pass shader_data and reg_maps to need_rel_addr_const().
2010-12-03 11:04:36 +01:00
Henri Verbeet
e43cd744b6
wined3d: need_rel_addr_const() is only ever called for vertex shaders.
2010-12-03 11:04:32 +01:00
Henri Verbeet
fe47ba8fa2
wined3d: Move the rel_offset vertex shader field to the ARB shader backend.
2010-12-03 11:04:28 +01:00
Henri Verbeet
a4477fea4a
wined3d: Pass an IWineD3DDeviceImpl pointer to free_private().
2010-12-02 11:54:15 +01:00
Henri Verbeet
6b9118e462
wined3d: Pass an IWineD3DDeviceImpl pointer to alloc_private().
2010-12-02 11:54:10 +01:00
Henri Verbeet
00550613e7
wined3d: Remove a redundant parameter to enable_extension().
2010-12-02 11:54:03 +01:00
Henri Verbeet
f92a0667d7
wined3d: Remove a unused parameter to shader_dirtifyable_constants().
2010-12-02 11:53:57 +01:00
Henri Verbeet
f45aeb4abe
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_free_private().
2010-12-01 11:09:08 +01:00
Henri Verbeet
4a69874938
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_alloc_private().
2010-12-01 11:09:02 +01:00
Henri Verbeet
77923346da
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_pixel_constants().
2010-12-01 11:08:57 +01:00
Henri Verbeet
4a6d0da207
wined3d: Pass an IWineD3DDeviceImpl pointer to shader_update_float_vertex_constants().
2010-12-01 11:08:51 +01:00
Henri Verbeet
7363b0e98a
wined3d: Explicitly pass data and gl_info to shader_deselect_depth_blt().
2010-11-30 10:57:23 +01:00
Henri Verbeet
93a824d744
wined3d: Explicitly pass data and gl_info to shader_select_depth_blt().
2010-11-30 10:57:17 +01:00
Henri Verbeet
e35b6aa1a7
wined3d: Change surface_translate_frontbuffer_coords() to handle all drawable coordinates.
2010-11-01 13:34:43 +01:00
Stefan Dösinger
7173a56161
wined3d: Don't change GL_TEXTURE* when using the arb fragment pipeline.
2010-11-01 11:43:39 +01:00
Henri Verbeet
7414ebc975
wined3d: Don't flip the coordinate system in set_blit_dimension().
2010-10-29 14:33:57 +02:00
Henri Verbeet
8a4a76f9a7
wined3d: Move "parse_state" to wined3d_shader_context.
2010-10-29 14:33:56 +02:00
Henri Verbeet
f216dba1e3
wined3d: Access reg_maps though ins->ctx in get_loop_control_const().
2010-10-28 18:18:12 +02:00
Henri Verbeet
5b36e29298
wined3d: Access reg_maps though ins->ctx in get_bool_const().
2010-10-28 18:18:12 +02:00
Henri Verbeet
ac2805e5b3
wined3d: Access reg_maps though ins->ctx in shader_hw_mov().
2010-10-28 18:18:12 +02:00
Henri Verbeet
6c5caf7a8b
wined3d: Access reg_maps though ins->ctx in shader_arb_get_register_name().
2010-10-28 18:18:11 +02:00
Henri Verbeet
5e24ccfd0c
wined3d: Read transform flags from the compile args in pshader_hw_texm3x3spec().
2010-10-27 12:11:49 +02:00
Henri Verbeet
8f5bb62769
wined3d: Read transform flags from the compile args in pshader_hw_texm3x3vspec().
2010-10-27 12:11:45 +02:00
Henri Verbeet
f624d8f7b6
wined3d: Read transform flags from the compile args in pshader_hw_texm3x3tex().
2010-10-26 11:58:34 +02:00
Henri Verbeet
db156977dd
wined3d: Read transform flags from the compile args in pshader_hw_texm3x2tex().
...
Instead of directly from the stateblock. Note that the GLSL backend doesn't
take these flags into account at all. That's probably a bug in the GLSL
backend, but needs tests.
2010-10-26 11:58:31 +02:00
Henri Verbeet
8c36e4ce1d
wined3d: Explicitly pass parameters to shader_arb_ps_local_constants().
2010-10-26 11:58:23 +02:00
Henri Verbeet
5afb593cb2
wined3d: Explicitly pass parameters to shader_arb_vs_local_constants().
2010-10-26 11:58:19 +02:00
Henri Verbeet
1b2f9d29d7
wined3d: Get rid of the posFixup field from the device.
2010-10-26 11:58:12 +02:00
Henri Verbeet
5ef7a8c242
wined3d: Explicitly pass parameters to shader_load_np2fixup_constants().
2010-10-25 14:29:37 +02:00
Henri Verbeet
b0c8b4dd95
wined3d: Flip destination coordinates when blitting to an offscreen target in arbfp_blit_surface().
2010-10-21 16:15:20 +02:00
Henri Verbeet
d508a855c1
wined3d: Recognize the SM4 sqrt opcode.
2010-10-20 18:37:07 +02:00
Henri Verbeet
4eb8fd7960
wined3d: Recognize the SM4 sample_d opcode.
2010-10-14 17:54:52 +02:00
Henri Verbeet
50f6fbadb0
wined3d: Recognize the SM4 ld opcode.
2010-10-13 13:00:30 +02:00
Henri Verbeet
7c6658f970
wined3d: Recognize the SM4 ieq opcode.
2010-10-13 13:00:26 +02:00
Henri Verbeet
a9e3058426
wined3d: Recognize the SM4 ftoi opcode.
2010-10-13 13:00:22 +02:00
Henri Verbeet
b53d346d35
wined3d: Recognize the SM4 div opcode.
2010-10-13 13:00:17 +02:00
Henri Verbeet
ff9c2fcdb2
wined3d: Recognize the SM4 utof opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
18d7a73af8
wined3d: Recognize the SM4 sample_l opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
407ed1b875
wined3d: Recognize the SM4 sample opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
b2f520b5f0
wined3d: Recognize the SM4 itof opcode.
2010-10-11 17:11:28 +02:00
Henri Verbeet
d369136a96
wined3d: Recognize the SM4 imul opcode.
2010-10-08 15:26:33 +02:00
Henri Verbeet
512e6cec2c
wined3d: Recognize the SM4 movc opcode.
2010-10-07 15:58:10 +02:00
Henri Verbeet
1330f844f8
wined3d: Recognize the SM4 and opcode.
2010-10-07 15:58:09 +02:00
Matteo Bruni
20010235ad
wined3d: Keep track of texture transformation states in compiled pixel shaders.
2010-10-04 15:00:08 +02:00
Henri Verbeet
5029331f55
wined3d: Pass a wined3d_state structure to find_arb_ps_compile_args().
2010-09-29 12:22:43 +02:00