Commit Graph

1601 Commits

Author SHA1 Message Date
Stefan Dösinger 59efd5c7ec wined3d: Set the pow2 sizes in gl surface private setup. 2007-07-26 11:48:36 +02:00
Stefan Dösinger 30724a6ec2 wined3d: Find the shader constant limit at adapter init time. 2007-07-26 11:47:52 +02:00
Stefan Dösinger b9379fc389 wined3d: Allocate render target management members in Init3D. 2007-07-26 11:47:43 +02:00
Stefan Dösinger 327aa543a4 wined3d: Attempt to clean up fbos only if a gl surface is destroyed. 2007-07-26 11:47:35 +02:00
H. Verbeet d7c7cbf6b6 wined3d: Fix the stretch_rect_fbo() declaration to match the implementation. 2007-07-25 13:02:53 +02:00
H. Verbeet e652128fdf wined3d: Pass the correct target to glMultiTexCoord. 2007-07-25 13:02:44 +02:00
Michael Stefaniuc 25707d4c5d wined3d: Remove a return after a return. Found by Smatch. 2007-07-25 13:02:39 +02:00
Stefan Dösinger 861767f036 wined3d: Create the stateblock in Init3D. 2007-07-24 13:44:10 +02:00
H. Verbeet fc4c73902a wined3d: Trace the declaration element type in primitiveDeclarationConvertToStridedData(). 2007-07-24 11:25:52 +02:00
H. Verbeet be8226593c wined3d: Don't modify the blending parameters in state_blend(). 2007-07-24 11:25:45 +02:00
H. Verbeet 34f6d4937f wined3d: Fix the shader version on some instruction tokens. 2007-07-23 11:59:08 +02:00
H. Verbeet 35aa2ce9f2 wined3d: Correctly handle normalized vertex declaration data types. 2007-07-23 11:59:01 +02:00
H. Verbeet 2785395080 wined3d: glXSwapBuffers needs a GLX context. 2007-07-19 11:57:16 +02:00
Michael Stefaniuc 82a52308ac wined3d: Remove unreachable code: break after return. Found by Smatch. 2007-07-18 12:57:58 +02:00
H. Verbeet cb4c9b6208 wined3d: Fix STATE_IS_ACTIVELIGHT. 2007-07-16 14:53:42 +02:00
Stefan Dösinger 9dedfd71e0 wined3d: Store the last active thread. 2007-07-10 13:31:19 +02:00
Stefan Dösinger 1fb168f018 wined3d: Make ActivateContext a bit smaller. 2007-07-10 13:31:10 +02:00
Stefan Dösinger fdadf26c20 wined3d: Add CTXUSAGE_CLEAR context usage. 2007-07-10 13:30:51 +02:00
Stefan Dösinger 97cd8bab1b wined3d: Print the fixed and unfixed vertex warning only when needed. 2007-07-10 13:30:42 +02:00
Stefan Dösinger 9ba3f389f6 wined3d: Initialize surfaces at creation. 2007-07-10 13:30:31 +02:00
H. Verbeet 8f3c1ad5ea wined3d: Advertise VTF support. 2007-07-09 12:16:16 +02:00
H. Verbeet f31edc3ce7 wined3d: Advertise A32B32G32R32F render target support. 2007-07-09 12:16:10 +02:00
Stefan Dösinger 26ebe396c3 wined3d: Implement high order patches. 2007-07-06 19:32:47 +02:00
Stefan Dösinger 714e66acf2 wined3d: Do not set streamIsUP in DrawPrimitiveStrided. 2007-07-06 19:30:17 +02:00
Stefan Dösinger 9928a4c4fd wined3d: Offscreen rendering from foreign threads. 2007-07-06 19:29:28 +02:00
H. Verbeet 1c14c180b7 wined3d: Implement dsx & dsy shader instructions. 2007-07-03 12:32:52 +02:00
Stefan Dösinger b462ff0876 wined3d: Create multiple contexts for onscreen render targets. 2007-07-03 12:32:33 +02:00
Stefan Dösinger 13f24c3808 wined3d: Select onscreen contexts based on the thread id. 2007-07-03 12:30:33 +02:00
Stefan Dösinger a1f83aae8e wined3d: rsq and rcp use the .w component if no swizzle is given. 2007-07-03 12:29:34 +02:00
H. Verbeet 973496d5e4 wined3d: Cleanup shader_glsl_load_psamplers(). 2007-07-02 13:36:26 +02:00
H. Verbeet 6421d45f53 wined3d: In tex_colorop() & tex_alphaop(), only check the mapped stage against GL_LIMITS(textures) if the texture is used. 2007-07-02 13:36:15 +02:00
H. Verbeet 25c673225b wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for supported units. 2007-07-02 13:36:07 +02:00
H. Verbeet 9ed84211c1 wined3d: Only call activate_dimensions() if the texture is used. 2007-07-02 13:35:59 +02:00
H. Verbeet 5e78a83cb2 wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well. 2007-07-02 13:35:50 +02:00
H. Verbeet 860aa6993b wined3d: Get rid of the oneToOneTexUnitMap field. 2007-06-29 13:42:26 +02:00
H. Verbeet 92fc808b05 wined3d: In device_map_psamplers(), only touch the sampler mapping for samplers that are used by the shader. 2007-06-29 13:42:20 +02:00
H. Verbeet 99e3abab30 wined3d: Cleanup device_map_fixed_function_samplers(). 2007-06-29 13:42:12 +02:00
H. Verbeet 47708a7717 wined3d: Check more thoroughly if a stage references a texture. 2007-06-28 11:01:34 +02:00
H. Verbeet d2d6952fd5 wined3d: Map vertex samplers to a texturing unit. 2007-06-28 11:01:25 +02:00
H. Verbeet 1d4042cee1 wined3d: Implement texldl. 2007-06-28 11:01:15 +02:00
Michael Stefaniuc 0326da9dd5 wined3d: Remove superfluous casts of void pointers to other pointer types. 2007-06-27 12:53:37 +02:00
H. Verbeet 61e1d1379e wined3d: Cleanup GL extension detection. 2007-06-27 11:44:32 +02:00
H. Verbeet 3220ba45e8 wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture. 2007-06-26 11:57:34 +02:00
H. Verbeet f89c2d96db wined3d: Map vertex sampler numbers to the correct internal array indices for GetSamplerState and SetSamplerState. 2007-06-26 11:57:26 +02:00
H. Verbeet 5b7758f80c wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures. 2007-06-26 11:57:17 +02:00
H. Verbeet 9c44b67d28 wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info. 2007-06-26 11:57:05 +02:00
H. Verbeet 3ad03206ab wined3d: Rename max_samplers to max_fragment_samplers. 2007-06-26 11:56:57 +02:00
Stefan Dösinger a3854be0b3 wined3d: Some point sprite fixes. 2007-06-25 20:04:58 +02:00
Stefan Dösinger 97b1d0692c wined3d: Skip the start offset to the source array in IWIneD3DVertexShaderImpl_SetLocalConstantsF. 2007-06-25 20:03:34 +02:00
Stefan Dösinger 4f8eb6a32e wined3d: Clamp material power to 128.0. 2007-06-25 20:03:26 +02:00
H. Verbeet a7e4669910 wined3d: Split of the mapping of pixel shader samplers from IWineD3DDeviceImpl_FindTexUnitMap(). 2007-06-25 11:43:36 +02:00
H. Verbeet 10ffa291e2 wined3d: Remove the sharing of mapping code for fixed function and pixel shader samplers. 2007-06-25 11:43:26 +02:00
H. Verbeet 2aa891c175 wined3d: Split of the mapping of fixed function samplers from IWineD3DDeviceImpl_FindTexUnitMap(). 2007-06-25 11:43:16 +02:00
H. Verbeet b1579b37ea wined3d: Keep track of what fixed function texture stages are in use. 2007-06-25 11:43:05 +02:00
H. Verbeet b928cadde8 wined3d: Keep track of what stage a texturing unit is mapped to. 2007-06-25 11:42:54 +02:00
Stefan Dösinger 2f4b9e42bc wined3d: Move material applying to the state table. 2007-06-25 11:35:59 +02:00
Stefan Dösinger fb269f9210 wined3d: Depthfill blits are allowed between BeginScene and Endscene. 2007-06-22 13:42:51 +02:00
H. Verbeet 6d0e14d947 wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist. 2007-06-22 12:19:19 +02:00
H. Verbeet 440ca84680 wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages). 2007-06-22 12:19:10 +02:00
H. Verbeet c60bdca5b0 wined3d: Make use of the texUnitMap in drawStridedSlow as well. 2007-06-21 13:10:40 +02:00
H. Verbeet 2e786e09bb wined3d: Use texture2D to sample in pshader_glsl_texdp3tex(). 2007-06-21 13:10:32 +02:00
Stefan Dösinger b081cbaf40 wined3d: Emulate tracking of multiple material properties. 2007-06-21 13:09:30 +02:00
Stefan Dösinger 35ee1e9693 wined3d: Unload texture coords for all supported texture stages. 2007-06-21 13:09:17 +02:00
Stefan Dösinger 030b92a2f6 wined3d: Remove the FVF codepath from drawprim. 2007-06-21 13:09:08 +02:00
Marcus Meissner 332d14953b wined3d: Fixed pointer casting and additions. 2007-06-20 13:10:35 +02:00
H. Verbeet b16dbf46da wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them. 2007-06-18 12:33:56 +02:00
H. Verbeet 9f8083c646 wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages. 2007-06-18 12:33:55 +02:00
Stefan Dösinger 6e5a5d2736 wined3d: DDraw surfaces are QWORD aligned. 2007-06-14 13:22:52 +02:00
Stefan Dösinger 078523f73e wined3d: Present does not clear the depth stencil. 2007-06-14 13:22:19 +02:00
Stefan Dösinger c9b8a79e0b wined3d: Implement vertical refresh sync. 2007-06-14 13:21:54 +02:00
Stefan Dösinger 43fda1f4f0 wined3d: Only swap system memory resources of front and back buffer if they have the same size. 2007-06-14 13:20:53 +02:00
Phil Costin 72865b8ca2 wined3d: Remove a duplication in device.c. 2007-06-14 13:14:35 +02:00
H. Verbeet b9d5c18062 wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when activating the context. 2007-06-13 11:23:18 +02:00
H. Verbeet 8311ff32a3 wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers(). 2007-06-13 11:23:06 +02:00
Phil Costin 2256e06de3 wined3d: Add gamma linerization support for D3DFMT_A4R4G4B4. 2007-06-13 11:22:42 +02:00
Francois Gouget 6f24b198f3 wined3d: Pass the D3DCB_CreateAdditionalSwapChain() error code to the upper layers (needed for d3d9). 2007-06-13 11:08:28 +02:00
Stefan Dösinger d88fe52564 wined3d: Do not set the dynlock flag on all created surfaces. 2007-06-12 11:13:38 +02:00
Stefan Dösinger ef65b233c0 wined3d: Some render target->texture blit context handling. 2007-06-11 13:56:47 +02:00
Stefan Dösinger efbdd515f8 wined3d: Find possible fbconfis on dll load time, use them in CheckDepthStencilMatch. 2007-06-11 13:53:38 +02:00
Stefan Dösinger 66930554d1 wined3d: Store the adapter driver and description in the adapter. 2007-06-11 13:52:32 +02:00
Stefan Dösinger a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Chris Robinson 11a6646102 wined3d: Add missing table entry value. 2007-06-08 11:59:36 +02:00
H. Verbeet 4e27a7d81c wined3d: For ps_2_0 and higher, call shader_get_registers_used() in IWineD3DPixelShaderImpl_SetFunction. 2007-06-08 11:57:41 +02:00
H. Verbeet 7a9bb1db28 wined3d: Pass NULL for the stateBlock parameter to shader_get_registers_used() in IWineD3DVertexShaderImpl_SetFunction. 2007-06-08 11:57:33 +02:00
H. Verbeet 473e914c29 wined3d: Turn off filtering for FBO attachments, update the texture's states array. 2007-06-07 20:23:29 +02:00
Francois Gouget 96c337f0a1 Assorted spelling fixes. 2007-06-07 19:24:32 +02:00
Francois Gouget 7d55f09e75 wined3d: Fix spelling of the state_separateblend() function. 2007-06-07 19:24:04 +02:00
Phil Costin 622f62d352 wined3d: Enable the loading and reloading of gamma corrected textures. 2007-06-07 13:02:04 +02:00
Phil Costin e7578dca36 wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
Phil Costin 08ae3d6f67 wined3d: Extend the D3DFMT table to include gamma corrected formats. 2007-06-07 13:01:36 +02:00
Phil Costin 3650e31e85 wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query. 2007-06-07 13:01:23 +02:00
Andrew Talbot 2e16552327 wined3d: Void functions should not return a value. 2007-06-07 13:00:08 +02:00
H. Verbeet 6ee356fca0 wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead. 2007-06-07 11:20:48 +02:00
H. Verbeet 262240adce wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index. 2007-06-07 11:20:48 +02:00
Lei Zhang f00670df61 wined3d: Various spelling fixes. 2007-06-06 13:40:01 +02:00
H. Verbeet 785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
H. Verbeet 45b531fcea wined3d: Make sure the color buffer is not modified by depth_blt(). 2007-06-06 12:10:39 +02:00
Chris Robinson 1e64bb93a4 wined3d: Add a few missing checkGLcall calls. 2007-06-05 12:19:10 +02:00
H. Verbeet 7de83c18bd wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex to IWineD3DDeviceImpl_SetBaseVertexIndex. 2007-06-05 10:57:45 +02:00
H. Verbeet c4a0a2b918 wined3d: TRACE the Color parameter in IWineD3DDeviceImpl_Clear. 2007-06-05 10:57:37 +02:00