Henri Verbeet
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e00f1590db
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d3d10core: Fix the stream index in d3d10_device_IASetVertexBuffers().
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2012-11-15 12:19:41 +01:00 |
Henri Verbeet
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25c449247f
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d3d10core: Implement d3d10_device_GSGetShader().
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2012-11-14 11:27:44 +01:00 |
Henri Verbeet
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9081f8afb1
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d3d10core: Implement d3d10_device_GSSetShader().
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2012-11-14 11:27:40 +01:00 |
Henri Verbeet
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d2fa9a75b2
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d3d10core: Implement d3d10_device_PSGetShader().
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2012-11-13 16:54:53 +01:00 |
Henri Verbeet
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5dc94d04a5
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d3d10core: Implement d3d10_device_VSGetShader().
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2012-11-13 16:54:53 +01:00 |
Henri Verbeet
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2bf46c60fb
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wined3d: Replace the face and level parameters to device_parent_create_texture_surface() with the sub-resource index.
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2012-10-25 11:48:25 +02:00 |
Henri Verbeet
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ddbe791d37
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wined3d: Set texture_level in surface_set_texture_target() as well.
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2012-10-24 11:24:22 +02:00 |
Henri Verbeet
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272f63263e
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d3d10core: Implement d3d10_device_OMGetBlendState().
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2012-10-04 14:09:43 +02:00 |
Henri Verbeet
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e69c28a0f7
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d3d10core: Implement d3d10_device_OMSetBlendState().
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2012-10-04 14:09:40 +02:00 |
Henri Verbeet
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e4df956f95
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d3d10core: Implement d3d10_device_OMGetDepthStencilState().
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2012-10-03 11:19:40 +02:00 |
Henri Verbeet
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a78fa40816
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d3d10core: Implement d3d10_device_OMSetDepthStencilState().
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2012-10-03 11:19:40 +02:00 |
Henri Verbeet
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c7caabb864
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d3d10core: Implement d3d10_device_RSGetState().
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2012-10-01 23:07:46 +02:00 |
Henri Verbeet
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fbcce6787a
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d3d10core: Implement d3d10_device_RSSetState().
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2012-10-01 23:07:43 +02:00 |
Henri Verbeet
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2f350a5a2d
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d3d10core: Add a missing return to d3d10_device_CreateGeometryShader().
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2012-09-19 23:54:51 +02:00 |
Henri Verbeet
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843db2c364
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d3d10core: Replace a FIXME with a TRACE in d3d10_device_CreateSamplerState().
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2012-09-19 13:04:37 +02:00 |
Henri Verbeet
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9fb039bb01
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d3d10core: Implement d3d10_device_RSGetViewports().
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2012-09-18 10:18:33 +02:00 |
Henri Verbeet
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69a63024ef
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d3d10core: Implement d3d10_device_RSSetViewports().
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2012-09-18 10:18:28 +02:00 |
Henri Verbeet
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83e21f8793
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d3d10core: Implement d3d10_shader_resource_view_GetDesc().
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2012-09-14 15:43:12 +02:00 |
Henri Verbeet
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05d1fbb392
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d3d10core: Implement d3d10_depthstencil_view_GetDesc().
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2012-09-13 10:22:59 +02:00 |
Henri Verbeet
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b6b9c15696
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d3d10core: Implement d3d10_shader_resource_view_GetResource().
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2012-09-12 12:46:00 +02:00 |
Henri Verbeet
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d2fdeaa4fe
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d3d10core: Implement d3d10_depthstencil_view_GetResource().
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2012-09-11 18:03:49 +02:00 |
Henri Verbeet
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2b4c72b13b
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d3d10core: Always create a wined3d texture for d3d10core textures.
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2012-07-12 11:45:21 -05:00 |
Henri Verbeet
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0821c8024b
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wined3d: Merge the device parent create_rendertarget() and create_depth_stencil() handlers.
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2012-07-11 09:57:07 -05:00 |
Henri Verbeet
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8ad98cdbee
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wined3d: Get rid of the "discard" parameter to device_parent_create_depth_stencil().
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2012-07-10 10:39:42 -05:00 |
Henri Verbeet
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9b74ebd794
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wined3d: Get rid of the "lockable" parameter to device_parent_create_rendertarget().
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2012-07-10 10:39:34 -05:00 |
Henri Verbeet
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0a9ac7e992
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d3d10core: COM cleanup for the ID3D10Buffer interface.
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2012-04-16 12:04:48 +02:00 |
Michael Stefaniuc
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b01ce6b633
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d3d10core: Standardize COM aggregation for d3d10_device.
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2012-03-26 18:15:04 +02:00 |
Henri Verbeet
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e53a277305
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wined3d: Get rid of the WINED3DPOOL typedef.
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2012-01-18 12:37:38 +01:00 |
Henri Verbeet
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a44b062aed
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wined3d: Get rid of the WINED3DCUBEMAP_FACES typedef.
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2012-01-13 17:34:31 +01:00 |
Henri Verbeet
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9a8491045e
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wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09 12:22:17 +01:00 |
Henri Verbeet
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e6a4a86608
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wined3d: Get rid of the WINED3DPRIMITIVETYPE typedef.
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2011-12-12 10:21:01 +01:00 |
Henri Verbeet
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94c9b0b4fc
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wined3d: Get rid of the WINED3DPRESENT_PARAMETERS typedef.
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2011-12-02 11:51:29 +01:00 |
Henri Verbeet
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82dd612d50
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ddraw: Resize the swapchain window on mode changes in exclusive mode.
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2011-11-30 11:50:42 +01:00 |
Henri Verbeet
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7459180a51
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wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-16 09:41:50 +01:00 |
Michael Stefaniuc
|
3808a6f371
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d3d10core: COM cleanup for the ID3D10InputLayout iface.
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2011-07-12 13:25:43 +02:00 |
Michael Stefaniuc
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6c866e06bf
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d3d10core: Use unsafe_impl_from_ID3D10InputLayout for an app provided iface.
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2011-07-12 13:25:40 +02:00 |
Michael Stefaniuc
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dc3ee8b947
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d3d10core: COM cleanup for the ID3D10RenderTargetView iface.
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2011-07-12 13:25:37 +02:00 |
Michael Stefaniuc
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0b78866a0f
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d3d10core: Use unsafe_impl_from_ID3D10RenderTargetView for app provided ifaces.
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2011-07-12 13:25:34 +02:00 |
Michael Stefaniuc
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f196050f28
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d3d10core: COM cleanup for the ID3D10PixelShader iface.
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2011-07-12 11:37:01 +02:00 |
Michael Stefaniuc
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887a4ff3cc
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d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.
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2011-07-12 11:36:57 +02:00 |
Michael Stefaniuc
|
cc0cc6a80f
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d3d10core: COM cleanup for the ID3D10VertexShader iface.
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2011-07-12 11:36:53 +02:00 |
Michael Stefaniuc
|
ec415eaf3c
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d3d10core: Use unsafe_impl_from_ID3D10VertexShader for an app provided iface.
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2011-07-12 11:36:49 +02:00 |
Michael Stefaniuc
|
eeacb8f2c9
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d3d10core: COM cleanup for the ID3D10Device iface.
|
2011-07-11 18:32:23 +02:00 |
Michael Stefaniuc
|
2f76274df9
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d3d10core: COM cleanup for the ID3D10Query iface.
|
2011-06-02 16:24:07 +02:00 |
Michael Stefaniuc
|
db9823e02a
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d3d10core: COM cleanup for the ID3D10SamplerState iface.
|
2011-06-02 16:24:03 +02:00 |
Michael Stefaniuc
|
54ac05a871
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d3d10core: COM cleanup for the ID3D10RasterizerState iface.
|
2011-06-02 16:24:00 +02:00 |
Michael Stefaniuc
|
815470e68b
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d3d10core: COM cleanup for the ID3D10DepthStencilState iface.
|
2011-06-02 16:23:54 +02:00 |
Michael Stefaniuc
|
a4a4a420f8
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d3d10core: COM cleanup for the ID3D10BlendState iface.
|
2011-06-01 15:16:36 +02:00 |
Michael Stefaniuc
|
2b1001907f
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d3d10core: COM cleanup for the ID3D10GeometryShader iface.
|
2011-06-01 15:16:32 +02:00 |
Michael Stefaniuc
|
36de21b3a1
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d3d10core: COM cleanup for the ID3D10ShaderResourceView iface.
|
2011-06-01 15:16:29 +02:00 |