Commit Graph

3394 Commits

Author SHA1 Message Date
Stefan Dösinger e1c6b73e2d wined3d: Make the ARB index offset work with emulated MOVA. 2009-06-22 11:26:57 +02:00
Stefan Dösinger 77820d5ea5 wined3d: XXXC CC doesn't work even with NV_FP2 on. 2009-06-22 11:26:50 +02:00
Stefan Dösinger 26d17fe04c wined3d: Implement MRTs in ARB. 2009-06-22 11:26:43 +02:00
Stefan Dösinger bb8bcf5878 wined3d: Reload the first 8 constants on a 1.x and != 1.x ps switch.
ps 1.x constants are clamped to [-1;1], constants in >= 2.0 pshaders
are not. This means we have to reload constants when switching between
those shader types in ARB. In GLSL this is not a concern because
constants are tied to program objects and are reloaded on a shader
change anyway.
2009-06-22 11:26:33 +02:00
Stefan Dösinger 2364ce08e5 d3d9: Add a SGN test. 2009-06-22 11:26:14 +02:00
Stefan Dösinger 20401fa9af wined3d: Invalidate the srgb tex in surface::unload. 2009-06-22 11:25:57 +02:00
Robert Key 89b08bc6e2 wined3d: Add missing HD 3400 renderer string. 2009-06-19 14:54:58 +02:00
Stefan Doesinger 0188f96dd2 wined3d: Implement EvictManagedResources. 2009-06-19 14:54:04 +02:00
Stefan Doesinger b2f09fd204 wined3d: Emulate clipplanes in ARB if the NV extensions are not available.
This patch tries to find a free texture coordinate to load up to 4 clip
coordinates into the pixel shader, and uses KIL to throw away fragments
that are cut by a clipplane. If no free texture coordinate is found,
clipping is not done. If more than 4 clipplanes are used, only the first
4 are actually enabled. That should be pretty rare though.
2009-06-19 14:54:00 +02:00
Stefan Doesinger 7baf7c6518 wined3d: Implement vertex texture fetch in ARB. 2009-06-19 14:53:50 +02:00
Stefan Doesinger f1e97cdfbc wined3d: Don't run out of varyings because of clipplanes. 2009-06-19 14:53:43 +02:00
Stefan Doesinger b53b5909ff wined3d: Handle SM 3.0 varyings in ARB. 2009-06-19 14:53:20 +02:00
Henri Verbeet dcc490e82f wined3d: Don't load a rendertarget just because alpha test is enabled.
Unlike the depth test, the alpha test doesn't compare to the existing fragment
but against a reference value.
2009-06-19 13:52:47 +02:00
Henri Verbeet 51902b89fb wined3d: Remove a redundant ActivateContext() call in IWineD3DSurfaceImpl_UnlockRect().
The various LoadLocation() handlers already take care of activating an
appropriate context.
2009-06-18 15:17:27 +02:00
Henri Verbeet c7b684f345 wined3d: Simplify IWineD3DSurfaceImpl_LockRect() a bit. 2009-06-18 15:17:27 +02:00
Henri Verbeet 9f252cd815 wined3d: Remove some useless code in IWineD3DDeviceImpl_SetLightEnable(). 2009-06-18 15:17:27 +02:00
Henri Verbeet 550a3bbf96 wined3d: Reuse the FBO for check_fbo_compat(). 2009-06-18 15:17:27 +02:00
Henri Verbeet 41d93e1dd1 wined3d: Make sure we have a context in stretch_rect_fbo().
Specifically, in case the source surface was offscreen, we would sometimes to
GL calls without active context.
2009-06-18 15:17:27 +02:00
Stefan Doesinger 3aaa530ca9 wined3d: Properly load the y correction. 2009-06-18 15:17:26 +02:00
Stefan Doesinger 7d5285acc1 wined3d: Properly free srgb textures. 2009-06-18 15:17:26 +02:00
Michael Abbott 2e119a2718 wined3d: Remove division from inner loop. 2009-06-18 15:17:26 +02:00
Yann Droneaud a203876cc7 wined3d: Improved ATI Radeon HD 4xxx detection. 2009-06-17 12:43:20 +02:00
Stefan Doesinger c9ef1ed28c wined3d: Deal with instructions that do not support _SAT. 2009-06-17 12:24:43 +02:00
Stefan Doesinger a7b605af64 wined3d: Implement D3DSPDM_PARTIALPRECISION support. 2009-06-17 12:24:35 +02:00
Stefan Doesinger dfd338de77 wined3d: Add modifier support to tex and friends. 2009-06-17 12:20:54 +02:00
Stefan Doesinger 7856c1c26f wined3d: Fix texm3x3pad.
The register number is already in the name we got from get_register_name,
don't add it twice.
2009-06-17 12:20:48 +02:00
Stefan Doesinger cd348ac897 wined3d: Use bitfields for reg_maps uses* members. 2009-06-17 12:19:45 +02:00
Stefan Doesinger 58c3a0c832 wined3d: Implement vpos and vface. 2009-06-17 12:19:31 +02:00
Stefan Doesinger ae600fe0c8 wined3d: Implement texldl in ARB. 2009-06-17 12:19:15 +02:00
Henri Verbeet 60317d027a wined3d: Avoid some unneeded rendertarget copies. 2009-06-17 12:13:07 +02:00
Henri Verbeet 8be020776b wined3d: Avoid some unneeded depthstencil copies. 2009-06-17 12:13:07 +02:00
Henri Verbeet 2c009e4d87 wined3d: Only initialize unused components of varyings that are read. 2009-06-17 12:13:07 +02:00
Henri Verbeet fccb3d82fd wined3d: Fall back to backbuffer offscreen rendering if FBOs are unavailable.
Backbuffer appears to be a better choice than PBuffer at the moment, since
PBuffer appears to be somewhat broken.
2009-06-17 12:13:07 +02:00
Henri Verbeet dad6c311ec wined3d: Fix a typo. 2009-06-17 12:13:07 +02:00
Stefan Doesinger 4830a29101 wined3d: Implement texldd in ARB. 2009-06-16 13:57:34 +02:00
Stefan Doesinger 2f6a713805 wined3d: Use flags instead of bools to control shader_hw_sample. 2009-06-16 13:57:30 +02:00
Stefan Doesinger e608ef856e wined3d: Implement IFC in ARB. 2009-06-16 13:57:20 +02:00
Stefan Doesinger dfefbcd00d wined3d: Implement break and breakc. 2009-06-16 13:57:15 +02:00
Stefan Doesinger c220bafa2c wined3d: Unroll loops in ARB if needed.
This is needed to allow us to claim vs_2_0 support with plain
GL_ARB_vertex_program. vs_2_0 allows loops without breaks.
2009-06-16 13:57:04 +02:00
Henri Verbeet 23231d5a62 wined3d: Add format conversions for some depth stencil formats.
Although these formats aren't lockable, we still explicitly set the initial
surface data when creating the texture. Unfortunately that means we'll need
the conversion functions, even though all they'll ever convert will be zeroes.
2009-06-16 13:37:06 +02:00
Henri Verbeet 88162fabb8 wined3d: Get rid of the pointers in WINED3DSURFACE_DESC. 2009-06-15 13:42:29 +02:00
Henri Verbeet fede35d1c5 wined3d: Introduce surface_calculate_size(). 2009-06-15 13:42:28 +02:00
Henri Verbeet 5f581975dc wined3d: Introduce surface_init() to handle most of the surface initialization. 2009-06-15 13:42:28 +02:00
Henri Verbeet bbfdfb2f1f wined3d: Introduce surface_gdi_cleanup(). 2009-06-15 13:42:28 +02:00
Henri Verbeet 32613eb628 wined3d: Introduce surface_cleanup(). 2009-06-15 13:42:28 +02:00
Henri Verbeet 7599520321 wined3d: Avoid checking depth/stencil and compressed formats in init_format_fbo_compat_info().
Checking these is somewhat pointless since they should never be
color-renderable according to the FBO spec. This patch also happens to avoid
dereferencing a NULL pointer inside fglrx.
2009-06-12 17:33:15 +02:00
Henri Verbeet 669891c817 wined3d: Respect the "srgb" parameter to IWineD3DSurfaceImpl_BindTexture().
This is mostly for consistency, standalone surfaces can't be used for
texturing, so in practice "srgb" should always be FALSE in this path.
2009-06-12 17:33:15 +02:00
Henri Verbeet 4bc6b376e0 wined3d: Remove the useless "resource_type" parameter from IWineD3DDevice::CreateSurface(). 2009-06-12 17:33:15 +02:00
Henri Verbeet 8f67918f1d wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of checking for specific formats. 2009-06-12 17:33:15 +02:00
Henri Verbeet 71e12ae936 wined3d: Use the compressed format info in IWineD3DBaseSurfaceImpl_LockRect(). 2009-06-12 17:33:15 +02:00
Rico Schüller 3ea66d6026 wined3d: Don't allow a negative lock_count in buffer_Unmap. 2009-06-11 13:23:25 +02:00
Henri Verbeet 5fbf895da6 wined3d: Use the format info to calculate compressed surface pitch in IWineD3DBaseSurfaceImpl_GetPitch(). 2009-06-11 11:53:55 +02:00
Henri Verbeet da12ac05a4 wined3d: Use the format info to calculate compressed surface size in IWineD3DBaseSurfaceImpl_SetFormat(). 2009-06-11 11:53:55 +02:00
Henri Verbeet e255f971e4 wined3d: Use the format info to calculate compressed surface size in IWineD3DDeviceImpl_CreateSurface(). 2009-06-11 11:53:55 +02:00
Henri Verbeet 1ad485ff83 wined3d: Improve some TRACEs in init_format_fbo_compat_info(). 2009-06-11 11:53:54 +02:00
Henri Verbeet b052c6e8aa wined3d: Remove some redundant s3tc extension checks.
If the extension isn't available to surface shouldn't have been created. We
don't do extension checks for all the other formats either.
2009-06-11 11:53:54 +02:00
Stefan Dösinger 3f5936f6f7 wined3d: Don't set unloaded arrays to zero.
This causes memory corruption on MacOS, even if the app does not
reference undeclared arrays. Trying to avoid potential breakage in
broken apps which provoke undefined behavior is pointless if it causes
actual breakage in well-behaved apps (on ill-behaved drivers).
2009-06-10 11:52:58 +02:00
Stefan Dösinger 8e259d9fcd wined3d: A small atifs bump map improvement.
Thanks to Roland Scheidegger from Tungsten Graphics for the suggestion to
replace the 2 movs + dp2add with two MADs, where one can conveniently be
coissued with the other dp2add.
2009-06-10 11:52:24 +02:00
Stefan Dösinger 258d99d289 wined3d: Implement dsy in ARB. 2009-06-10 11:52:15 +02:00
Stefan Dösinger 51cdc9d361 wined3d: Implement loops with the NV extensions. 2009-06-10 11:52:01 +02:00
Stefan Dösinger 298bd3c50d wined3d: Store the bumpmap ARB constants in ARB structures. 2009-06-10 11:51:49 +02:00
Henri Verbeet e83fa982ca wined3d: Use the format info for doing compressed surface blits in BltFast(). 2009-06-10 11:51:12 +02:00
Henri Verbeet 61fd875bb4 wined3d: Store compression information about compressed formats. 2009-06-10 11:51:04 +02:00
Henri Verbeet 9d71a5f1e0 wined3d: Round rows up to whole blocks for compressed surface blits in BltFast(). 2009-06-10 11:50:57 +02:00
Henri Verbeet a25e63c62d wined3d: Check the correct extensions in d3dfmt_get_conv().
According to Stefan these are either typos or leftovers from using GL_HILO8_NV.
2009-06-10 11:50:44 +02:00
Henri Verbeet 5ac8a7b054 wined3d: Set explicitly sized internal formats for color key conversion in d3dfmt_get_conv(). 2009-06-10 11:50:31 +02:00
Henri Verbeet 910455e435 wined3d: Add some FIXMEs about blitting with unsupported fixups. 2009-06-09 17:01:14 +02:00
Henri Verbeet 621da64245 wined3d: Get rid of the silly pointers in WINED3DVOLUME_DESC. 2009-06-09 17:01:14 +02:00
Henri Verbeet 08d95233e3 wined3d: Don't modify the internal format in d3dfmt_get_conv().
For most conversions the internal format is irrelevant. Color key conversions
are an exception, because they need to ensure an alpha channel is present.
2009-06-09 17:01:14 +02:00
Henri Verbeet fcf6a27a9b wined3d: Simplify some code in set_glsl_shader_program(). 2009-06-09 17:01:14 +02:00
Henri Verbeet a6dc31e442 wined3d: Avoid comparing shader compile args if the relevant shader isn't present. 2009-06-09 17:01:14 +02:00
Frank Richter 6136884120 d3d9: Fix bitmask for A2R10G10B10 format. 2009-06-08 16:22:18 +02:00
Gerald Pfeifer 6d1a76fb10 wined3d: Fix (and simplify) the ATI case in IWineD3DImpl_FillGLCaps. 2009-06-08 14:29:01 +02:00
Gerald Pfeifer 7856ac3c19 wined3d: Use & instead of && for bit test in IWineD3DDeviceImpl_CreateSurface(). 2009-06-08 14:28:54 +02:00
Henri Verbeet 7422babd88 wined3d: Set FBO stencil attachments for relevant depth stencil formats. 2009-06-08 12:44:27 +02:00
Henri Verbeet a2244051ef wined3d: Use context_attach_depth_stencil_fbo() to clear FBO depth attachments. 2009-06-08 12:44:22 +02:00
Henri Verbeet 13aea3a131 wined3d: Use GL_DEPTH32F_STENCIL8 for WINED3DFMT_D24FS8. 2009-06-08 12:44:17 +02:00
Henri Verbeet 4bc2180821 wined3d: Use GL_DEPTH_COMPONENT32F for WINED3DFMT_D32F_LOCKABLE. 2009-06-08 12:44:13 +02:00
Henri Verbeet d3bc045f26 wined3d: Add support for the ARB_depth_buffer_float extension. 2009-06-08 12:44:08 +02:00
Henri Verbeet f8c4832276 wined3d: Use GL_DEPTH24_STENCIL8_EXT for depth stencil formats. 2009-06-05 15:19:56 +02:00
Henri Verbeet d08f4fb5f5 wined3d: Add support for EXT_packed_depth_stencil. 2009-06-05 15:19:56 +02:00
Henri Verbeet a5876bb91e wined3d: Use FBOs for offscreen rendering by default. 2009-06-05 15:19:40 +02:00
Henri Verbeet fb7531599f wined3d: Only use stretch_rect_fbo() on surfaces that are FBO attachable. 2009-06-05 15:19:35 +02:00
Henri Verbeet 786408fb95 wined3d: Check FBO compatibility on all formats with a GL format.
Instead of just the ones that have a fallback specified.
2009-06-05 14:43:25 +02:00
Henri Verbeet b93c3b3253 wined3d: Set texture filtering to NEAREST in check_fbo_compat(). 2009-06-05 14:43:25 +02:00
Henri Verbeet 0571ebcee3 wined3d: Add extension detection to the GL format template table. 2009-06-05 14:43:25 +02:00
Henri Verbeet a2440aed7e wined3d: Add extension detection for ARB_depth_texture. 2009-06-05 14:43:25 +02:00
Henri Verbeet daeb86d620 wined3d: Don't use the vertex/pixel shader when we're not supposed to.
This also avoids removing programs from lists they're not in in
delete_glsl_program_entry().
2009-06-05 14:43:25 +02:00
Henri Verbeet cae6a32b08 wined3d: Check the result from wine_rb_get() before using it in WINE_RB_ENTRY_VALUE. 2009-06-05 14:43:25 +02:00
Henri Verbeet a44f84fdf7 wined3d: Add a proper enum value for "no extension".
This would allow an extension check for ARB_COLOR_BUFFER_FLOAT to work.
2009-06-04 12:19:02 +02:00
Henri Verbeet 0a059aafbe wined3d: Check FBO compatibility after the fixups are applied. 2009-06-04 12:18:47 +02:00
Henri Verbeet faaea93573 wined3d: Remove WINED3DFMT_R16G16B16A16_SNORM from the GL formats template.
This entry obviously can't work correctly.
2009-06-04 12:18:42 +02:00
Henri Verbeet 0cf49767ad wined3d: Remove entries without an internal format from the GL formats template. 2009-06-04 12:18:33 +02:00
Henri Verbeet 37bdcd6b9b wined3d: Free priv->stack in shader_glsl_free(). 2009-06-04 12:18:27 +02:00
Henri Verbeet ad6279de9f wined3d: Replace the wined3d hash table with the generic red-black tree. 2009-06-03 11:40:14 +02:00
Henri Verbeet 97f320a77b wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization. 2009-06-03 11:39:16 +02:00
Henri Verbeet 9e69b86a03 wined3d: Introduce volumetexture_cleanup(). 2009-06-03 11:39:09 +02:00
Henri Verbeet b0ba731bd5 wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization. 2009-06-03 11:39:04 +02:00
Henri Verbeet aabb51286d wined3d: Introduce cubetexture_cleanup(). 2009-06-03 11:38:55 +02:00
Henri Verbeet 5171a65d81 wined3d: Introduce texture_init() to handle most of the 2D texture initialization. 2009-06-03 11:38:50 +02:00