wined3d: Only initialize unused components of varyings that are read.
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@ -3423,7 +3423,8 @@ static void handle_ps3_input(SHADER_BUFFER *buffer, const WineD3D_GL_Info *gl_in
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* input varyings are assigned above, if the optimizer works properly.
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*/
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for(i = 0; i < in_count + 2; i++) {
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if(set[i] != WINED3DSP_WRITEMASK_ALL) {
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if (set[i] && set[i] != WINED3DSP_WRITEMASK_ALL)
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{
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unsigned int size = 0;
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memset(reg_mask, 0, sizeof(reg_mask));
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if(!(set[i] & WINED3DSP_WRITEMASK_0)) {
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