wined3d: Implement D3DSPDM_PARTIALPRECISION support.
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@ -913,30 +913,38 @@ static void gen_color_correction(SHADER_BUFFER *buffer, const char *reg, DWORD d
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static const char *shader_arb_get_modifier(const struct wined3d_shader_instruction *ins)
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{
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DWORD mod;
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const char *ret = "";
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struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
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if (!ins->dst_count) return "";
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mod = ins->dst[0].modifiers;
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if(mod & WINED3DSPDM_SATURATE)
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{
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ret = "_SAT";
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mod &= ~WINED3DSPDM_SATURATE;
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}
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if(mod & WINED3DSPDM_PARTIALPRECISION)
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{
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FIXME("Unhandled modifier WINED3DSPDM_PARTIALPRECISION\n");
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mod &= ~WINED3DSPDM_PARTIALPRECISION;
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}
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/* Silently ignore PARTIALPRECISION if its not supported */
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if(priv->target_version == ARB) mod &= ~WINED3DSPDM_PARTIALPRECISION;
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if(mod & WINED3DSPDM_MSAMPCENTROID)
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{
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FIXME("Unhandled modifier WINED3DSPDM_MSAMPCENTROID\n");
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mod &= ~WINED3DSPDM_MSAMPCENTROID;
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}
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if(mod)
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switch(mod)
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{
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FIXME("Unknown modifiers 0x%08x\n", mod);
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case WINED3DSPDM_SATURATE | WINED3DSPDM_PARTIALPRECISION:
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return "H_SAT";
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case WINED3DSPDM_SATURATE:
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return "_SAT";
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case WINED3DSPDM_PARTIALPRECISION:
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return "H";
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case 0:
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return "";
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default:
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FIXME("Unknown modifiers 0x%08x\n", mod);
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return "";
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}
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return ret;
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}
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#define TEX_PROJ 0x1
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@ -953,7 +961,7 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD
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IWineD3DBaseShaderImpl *This = (IWineD3DBaseShaderImpl *)ins->ctx->shader;
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IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
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struct shader_arb_ctx_priv *priv = ins->ctx->backend_data;
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const char *mod = shader_arb_get_modifier(ins);
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const char *mod;
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switch(sampler_type) {
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case WINED3DSTT_1D:
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@ -989,6 +997,12 @@ static void shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD
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tex_type = "";
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}
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/* TEX, TXL, TXD and TXP do not support the "H" modifier,
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* so don't use shader_arb_get_modifier
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*/
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if(ins->dst[0].modifiers & WINED3DSPDM_SATURATE) mod = "_SAT";
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else mod = "";
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if (flags & TEX_DERIV)
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{
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if(flags & TEX_PROJ) FIXME("Projected texture sampling with custom derivates\n");
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