wined3d: Introduce cubetexture_cleanup().

This commit is contained in:
Henri Verbeet 2009-06-03 10:47:26 +02:00 committed by Alexandre Julliard
parent 5171a65d81
commit aabb51286d
1 changed files with 29 additions and 17 deletions

View File

@ -27,6 +27,33 @@
WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
#define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This, D3DCB_DESTROYSURFACEFN surface_destroy_cb)
{
unsigned int i, j;
TRACE("(%p) : Cleaning up.\n", This);
for (i = 0; i < This->baseTexture.levels; ++i)
{
for (j = 0; j < 6; ++j)
{
IWineD3DSurface *surface = This->surfaces[j][i];
if (surface)
{
/* Clean out the texture name we gave to the surface so that the
* surface doesn't try and release it. */
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
surface_set_texture_target(surface, 0);
IWineD3DSurface_SetContainer(surface, NULL);
surface_destroy_cb(surface);
}
}
}
basetexture_cleanup((IWineD3DBaseTexture *)This);
}
/* *******************************************
IWineD3DCubeTexture IUnknown parts follow
******************************************* */
@ -262,23 +289,8 @@ static BOOL WINAPI IWineD3DCubeTextureImpl_IsCondNP2(IWineD3DCubeTexture *iface)
******************************************* */
static void WINAPI IWineD3DCubeTextureImpl_Destroy(IWineD3DCubeTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
unsigned int i,j;
TRACE("(%p) : Cleaning up\n",This);
for (i = 0; i < This->baseTexture.levels; i++) {
for (j = 0; j < 6; j++) {
if (This->surfaces[j][i] != NULL) {
IWineD3DSurface *surface = This->surfaces[j][i];
/* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
surface_set_texture_name(surface, 0, TRUE);
surface_set_texture_name(surface, 0, FALSE);
surface_set_texture_target(surface, 0);
/* Cleanup the container */
IWineD3DSurface_SetContainer(This->surfaces[j][i], 0);
D3DCB_DestroySurface(This->surfaces[j][i]);
}
}
}
basetexture_cleanup((IWineD3DBaseTexture *)iface);
cubetexture_cleanup(This, D3DCB_DestroySurface);
/* finally delete the object */
HeapFree(GetProcessHeap(), 0, This);
}