wined3d: Remove division from inner loop.
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@ -2461,9 +2461,11 @@ static HRESULT d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UI
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for (x = 0; x < width; ++x)
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{
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/* The depth data is normalized, so needs to be scaled, the stencil data isn't. */
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WORD d15 = source[x] & 0xfffe;
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DWORD d24 = d15 * 0x100 + (d15 * 0xff80 + 0x3fff80) / 0x7fff00;
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/* The depth data is normalized, so needs to be scaled,
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* the stencil data isn't. Scale depth data by
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* (2^24-1)/(2^15-1) ~~ (2^9 + 2^-6). */
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WORD d15 = source[x] >> 1;
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DWORD d24 = (d15 << 9) + (d15 >> 6);
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dest[x] = (d24 << 8) | (source[x] & 0x1);
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}
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}
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