wined3d: Check the correct extensions in d3dfmt_get_conv().

According to Stefan these are either typos or leftovers from using GL_HILO8_NV.
This commit is contained in:
Henri Verbeet 2009-06-10 09:44:04 +02:00 committed by Alexandre Julliard
parent 5ac8a7b054
commit a25e63c62d
1 changed files with 3 additions and 3 deletions

View File

@ -1725,7 +1725,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
break;
case WINED3DFMT_R8G8_SNORM:
if(GL_SUPPORT(NV_TEXTURE_SHADER3)) break;
if (GL_SUPPORT(NV_TEXTURE_SHADER)) break;
*convert = CONVERT_V8U8;
*format = GL_BGR;
*type = GL_UNSIGNED_BYTE;
@ -1762,7 +1762,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
break;
case WINED3DFMT_R8G8B8A8_SNORM:
if(GL_SUPPORT(NV_TEXTURE_SHADER3)) break;
if (GL_SUPPORT(NV_TEXTURE_SHADER)) break;
*convert = CONVERT_Q8W8V8U8;
*format = GL_BGRA;
*type = GL_UNSIGNED_BYTE;
@ -1770,7 +1770,7 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
break;
case WINED3DFMT_R16G16_SNORM:
if(GL_SUPPORT(NV_TEXTURE_SHADER3)) break;
if (GL_SUPPORT(NV_TEXTURE_SHADER)) break;
*convert = CONVERT_V16U16;
*format = GL_BGR;
*type = GL_UNSIGNED_SHORT;